No Single Player offline Mode then?

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Well, there are different possibilities. Yes the main area in the known part of our galaxy is hard coded. But they could randomize position of sites or values. Even a empty area where the secrets are in the online game is better as no offline mode after all.
For the outer areas, there could be indeed a random seed or another fixed seed as the one for the main servers (for the case, that the procedural generation only works with fixed seeds).
Then yes, i don't think many would complain, if they release the offline game 1 or 2 month after the release of the game.

After all, they should have known earlier. They promised a offline game. So they should have taken in account, that the universe should aswell work offline.


And yes, i don't think this will do Elite good at all. Cancel a promised main feature many counted on directly for release will destroy a lot of trust and will decrease the sold copies dramaticly. The peoples on the forum are or where mostly fans. Causal gamer not so intrested in the game will read this now and there wouldn't be few of them deciding against Elite now. So congratulation Frontier.
 
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You don't understand me. I don't want exactly that to happen. I want to live in a much more static universe. Only large events should influence my Solo Play. Is this too difficult to understand ? Same with ware zones, or other missions. It just does not make sense to have invisible things occuring. I expect the economy to be completely different in my game, but not the history of important events.
I understand you completly. ..I only explain you how Solo will intetact with Galaxys the whole time... I don't want it to that my Solo activities has Any impact in Group/Open..and vice versa...
If it be only what you wrote....Big/Major Issues which shared...I can live with it...but that not the plan....our Actions in Solo/Group/Open will simulate that living Galaxy.... and that not only in the good way.
 
Then yes, i don't think many would complain, if they release the offline game 1 or 2 month after the release of the game.

Even if they said that they are going to work hard on it after release but for now need to concentrate on the online game to get it ready for release. 6 months after release would be reasonable.
 
So release a private server with only hardcoded missions, and let the community make more?

An empty offline version with potential for the community to work on is vastly preferable to no offline version at all.

do you have any how costly (not just in terms of money) the effect of forking a codebase of an incredibly complex software system is? this is not simple stuff.

"so just release a private server with hardcoded missions"

my god!

i am a software developer (a very good one too) and i can tell you that having to handle (to use your example) two or more different codebases for almost-similar things is a nightmare. any changes you make in the primary codebase (lets call that one the multiplayer) have to be backported into the secondary codebase (offline). that sounds nice and easy right? no it's not.

any changes that you have to make to the secondary (offline) codebase in order to support offline play, not only have to be compatible with the primary codebase, but now have to be tracked as completely separate items in and of themselves. this is not a trivial matter!

considering how busy all of the FD devs are, your request for FD to "just release a server" is *literally* more than doubling the amount of work for them to do. when new algorithms, features, gameplay modes, whatever are added to the primary codebase, they they have to be re-worked, re-factored, backported into the secondary codebase. this is not trivial at all, because of all the changes and bugfixes that were made to the secondary codebase in order to support offline play.

during the development phase, specs change, things come up, and hard decisions have to be made. FD probably could have actually gone with offline play for launch, if they had been able to hire close to double their existing # of developers, project managers, QA testers, etc etc. but that is something they obviously weren't able to do.
 
"I had intended to pull my pledge I think that was just the rages hitting me and the mental pressure of feeling like I should do the right thing … I fought during the KS campaign to get this in place to support all the other offline-commanders and felt, wrongly, it was my place to do it again.

Also, in doing so, I was hurting members of the community who were innocent in all this – Remember Jonty ? (“Do your Jonty!”) I had asked him to use up one of my +1s to the launch party .. If I go ahead with the refund then he loses out too.

Bottom line – I am annoyed at FD, but all this drama (some self inflicted) is making me ill. I am withdrawing from society for a while until this blow over so I requested FD just suspend my account for a few weeks"


I won't mention who's post this was as I don't mean any harm but, in my opinion, this is how pathetic this whole thread has become.

Can we please stop this rubbish as it's only harming the future of the game, unless that's what you intend to attempt to do.

There's been no deaths, accidents, massive conspiracy theory, they've just realised that there's no possibility of having Offline as it would mean them having to completely re-write a second game to be published and supported. That's not a viable proposition for a small software company. I've read Michael Brookes's Q&A's in a separate thread and while the PR has been abismal, it makes sense to me.

It's sad that there won't be an offline game but I think I'd rather play the more immersive online version, even if it's single player.
 
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You do live on the same planet as the rest of us don't you? Internet isn't everywhere & it's not all that stable in many many places.. Buying a game that needs internet to play it is not what many folk paid for. No excuses just 'fact'

Agreed, even in the most technological advanced countries, a stable internet connection is not at 100%, not even close. You don't have to go far away from the cities to notice this.

Be that what it may, that is not my biggest grime with this whole "offline canceled" situation, because internet is always being improved. I am however wondering how FD are planning on maintaining their servers for years to come. What is their business model, long term? As it stands now, eventually the KS and the game-purchase funds will dry up, and then what?
 

Philip Coutts

Volunteer Moderator
I'm going to make one last post and that's it, I can't keep up with this. People were promised an off-line mode, that is a fact. Withdrawing that mode at this point in proceedings is to me morally wrong. But there is very little point in sniping at each other, the issue here is with Frontier and the decision they have made. Personally I would be starting a petition or lobbying Frontier directly and try to get them to look again at this decision. It's clear from the pace this thread is moving at they have created a huge issue and I really hope they will re-think.
 
I was thinking the same thing yesterday.. except my thoughts were "David Braben has gone a bit Peter Molyneux."

A lot of people were afraid of this during the Kickstarter. I backed anyway, and Frontier seemed to be delivering, and I called them fearmongers. And then, a month from release... they might turn out to have been right all along. :(
 
Didn't even have to think twice about it. Refund requested. As much as I have been proud to back the game from Alpha, I don't think I'll be backing any future games development. Lesson learned.
 
All the people that named planets and stations will see in ten years when the servers are shut down that those named items will not exist anymore.

Unless they give out the server data at some point, but who can trust now that they will?

Naming of planets and another objects was dubious advantage from start. What sense to name something from 400 000 mln objects ? Most of players even never see these names.
 
Didn't even have to think twice about it. Refund requested. As much as I have been proud to back the game from Alpha, I don't think I'll be backing any future games development. Lesson learned.

It's such a shame this is happening.. ^^

While Im here writing does anyone fancy a Kickstarter campaign to raise a few quid for a purely offline version of Elite Dangerous? - No promises tho (-:
 
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Agreed, even in the most technological advanced countries, a stable internet connection is not at 100%, not even close. You don't have to go far away from the cities to notice this.

Yea large parts of the US are basically the third world when it comes to basic internet. And now the right wing of the US government wants to kill neutrality.
 
Can we please stop this rubbish as it's only harming the future of the game, unless that's what you intend to attempt to do.

No worries, we'll stop once the refunds arrive.

We will be back though, to gloat at the predictable always online release desaster, when YOU will be here to complain.
 
do you have any how costly (not just in terms of money) the effect of forking a codebase of an incredibly complex software system is? this is not simple stuff.

"so just release a private server with hardcoded missions"

my god!

i am a software developer (a very good one too) and i can tell you that having to handle (to use your example) two or more different codebases for almost-similar things is a nightmare. any changes you make in the primary codebase (lets call that one the multiplayer) have to be backported into the secondary codebase (offline). that sounds nice and easy right? no it's not.

any changes that you have to make to the secondary (offline) codebase in order to support offline play, not only have to be compatible with the primary codebase, but now have to be tracked as completely separate items in and of themselves. this is not a trivial matter!

considering how busy all of the FD devs are, your request for FD to "just release a server" is *literally* more than doubling the amount of work for them to do. when new algorithms, features, gameplay modes, whatever are added to the primary codebase, they they have to be re-worked, re-factored, backported into the secondary codebase. this is not trivial at all, because of all the changes and bugfixes that were made to the secondary codebase in order to support offline play.

during the development phase, specs change, things come up, and hard decisions have to be made. FD probably could have actually gone with offline play for launch, if they had been able to hire close to double their existing # of developers, project managers, QA testers, etc etc. but that is something they obviously weren't able to do.

If you know how costly this is, why didn't Frontier know and ditch the offline idea from the start?
 
And a lot of us have been waiting decades for this game and able to play it when ever we want without having to be online.

Indeed, and I would think pretty much all of us would like the option to play this game in decades, not just until they turn the servers off. Without that, there is no Elite Legacy.

Do you see what I did there? ;)
 
I really wish the mods would just close this thread. Its gone around the same point about 4000 times now, and the predominant contributors have been extremely dismissive of even the staff's completely valid arguments, reasons, and viewpoints. And on more than one occasion, insinuations at legal action have been made (bordering on threats)... this is just plain childish.

Time to give up the chase. Offline is NOT coming.
Want your money back? Do something about it, stop dragging others down with you (as you seem to be intent on anyway, with your intention of withdrawing funds from the development company, due to your misunderstanding of ONE KEY LINE on the KS page).


I, personally, want my positive beta forum back. I (and MANY others) want to keep testing, I (and MANY others) want to see the game succeed, while the pessimists here are convinced it has already failed.

Indeed I would have closed it a long time ago and wielded the ban stick without mercy.
 
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