Game Discussions Star Citizen Discussion Thread v12

Maybe it's not that; maybe it's "having more than 1 city on each planet".

This Lore you are talking about is trying to tell us that ArcCorp, a planet whose entire surface is completely built, and where 2 trillion people live, only has a limited landing zone such as Area18 marked as "city"?
Because it's a game and it has technical limitations as every other games ?

Ironically, the Lore states that ArcCorp has lots of explorable/landable "city" zones
There is nothing ironical in not being able to visit certain zones described in a Lore. You can't land in Olympus Village in ED for what I know and I think it will be the same for SC for some specific locations also present in the Lore but too difficult to build (earth).
 
Ahem...

Chris Roberts said:
Nothing's just flavour copy. If you read it in the fiction stuff we're usually thinking of at some point that would actually exist in the world. That's the whole point. So if you read, you know, like the writers do really nice fiction stuff, but a lot of that fiction stuff is specifically seeding what we want to do long term. So don't just view it as fiction. It is highlighting where the game will go.

Source: https://www.youtube.com/watch?v=KYmIVatNQrg&t=35m40s
 

Viajero

Volunteer Moderator
Ironically, the Lore states that ArcCorp has lots of explorable/landable "city" zones

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Lol. Given how easily the current architecture breaks as is, I can perfectly picture the sweat drops running down dev temples, and server/network devs in particular, at the mere thought Chris wanted these developed stat!
 
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Yeah. At the time of the kickstarter the details breakdown of their financial was the thing that gave the project credibility sicne I knew nothing of Chris Roberts.
I did know at the time the amount he was asking for seemed low for a game and bug free all in one product was down right white lie in mymind.

Of course, at the time of the Kickstarter, Chris Roberts was claiming he’d already done the difficult work, had a working prototype already, and that it was almost ready for Alpha Testing already. Also, the scope wasn’t that ambitious IMO. Elite Dangerous had similar, but far more ambitious, plans after all, and they were planning a far more iterative process to get there.

What he claimed he mostly needed the money for was the expensive process of creating high-quality assets. Sadly, I was only familiar with his game production portfolio, and not his history at game development, especially the Freelancer Fiasco. Which is why I backed the game, figuring that it would give me something to do while I waited for ED to at least come to a rough parity with the sequal to Elite, Frontier: Elite 2.

And yes, that makes me a member of the first generation of Star Citizen Refugees. ;)

Of course, it was revealed years later, during the Crytek lawsuit, that what the Wastrel Roberts claimed to be a “prototype” was really a Crytek machinima video, and he had just been pretending to control things on screen during the Kickstarter pitch. So I got my money out while I still could, and used to to buy other games.
 
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That Lore that gives me 4 unnecessarily large cities, in which I have to move foolishly by trams to have in those 4 cities the same as the cities of any MMO have; 1 bar/tavern, 1 weapon/armor store, 1 clothing store, 1 ship/mount store, 1 trade center, 1 hospital/medical center... and that's it.
To be more precise: there are multiple of these stores in each "city" (or "landing zone map"), with stores carrying different things from different manufacturers, which in itself is not a bad idea, would be better if the store inventory was dynamic and tied to resources for example (as promised by CiG..) but yeah, that's not really the part of SC I'd criticize.
There are more shops in space stations, too. Again, each one of these is hand crafted.

The problem indeed is these "cities" are totally hand crafted and you'll never see a lot of them scattered around a proper "universe" (or multiple star systems). Each shop or vendor stall is carefully hand placed and hard coded (and bugs can affect them too !). Since CRoberts will insist in personally approving every small pixel the process of creating anything takes ages, and since he wont back up from his choice of a broken game engine his dev teams are at a dead end.
 
What would you do if there was only random planets littered without a sun?
I'd probably question my existance and wonder if I've become a citizen.
What he claimed he mostly needed the money for was the expensive process of creating high-quality assets. Sadly, I was only familiar with his game production portfolio, and not his history at game development, especially the Freelancer Fiasco. Which is why I backed the game, figuring that it would give me something to do while I waited for ED to at least come to a rough parity with the sequal to Elite, Frontier: Elite 2.
I guess they didn't lie then, becaue assets seems to be 99% of what they've done in the last 10 years.
 

Imagine being a self aware npc like "Free guy" but in the nightmarish hell of daily life of Alpha PU. Each day you hope the worst thing that happens to you is simply standing on a chair for a few minutes after you spawn in. At worst, you are left in agonising pain hanging from the ceiling, half of you body clipping through the wall. "Don't worry guys..the makers will add some more logging soon" you scream out, but secretly wish for death.
 
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