If you're enjoying playing it right now, then the delayed updates don't really matter. Sure, more Elite Dangerous would be nice.
If you're not enjoying playing it right now, then absolutely yes, go and do something else. If in 6 months or 2 years or whatever you hear that the update is finally out, or just feel like flying a spaceship from A to B again, you won't have missed out on anything important by not playing every day/week/month in-between.
By following the right mindless grind guide, you can get to the "credits are completely irrelevant" point in FE2 or FFE in under four hours in complete safety. Even with modern ED credit earning, I think you'd need at least ten times that long to have enough credits for "one of everything" (and you still wouldn't have started on engineering, tech brokers, etc. at that point)
It's just that the internet wasn't widely available in the mid-90s so by the time you figured out how to do that for yourself - especially in FFE which did a little more to encourage you into other options first - you'd already been playing the game "as intended" for tens or hundreds of hours and actually had some fun.
I think the top ten bug lists wouldn't really work nowadays - back when they had them, the Odyssey Update release cycle was also about monthly, so they provided reasonable information on what was coming up in the next release and what might take longer. Nothing you wouldn't have found out anyway in a couple of weeks by reading the patch notes, but still, it was something for them to say when the news wasn't "here's the patch notes".
With a release cycle in the 4-6 month size (which is what ED has normally had for major releases) the list just wouldn't change that much.
Looking at the top ten now:
- Anti-aliasing: if they were going to fix that, they'd have done so ages ago
- AXCZs (but really, scenarios generally) are flaky in multiplayer: has been a problem since the game came out; they can improve bits of it but not fix it entirely
- Game hangs on exit occasionally: comedically low-priority bug that has accumulated the most votes by being extremely old
- Thruster performance is weaker and dependent on the "rotational correction" setting: a "new in Odyssey" bug
- Joystick buttons limited to 32 per device: feature request rather than bug
- Some wing interface issues: a newer bug
- Proxy for Odyssey's general performance issues: they've fixed the worst of them, they've clearly done all they think they can for now, this one isn't going anywhere
- Odyssey lighting issues: again, if they were going to fix this they'd have done it already
- Pulse Wave Analyser problems: another "new in Odyssey" bug
- Anarchies are disfavoured in the BGS: unfixable short of a major ground-up rewrite of gameplay incentives
So that's ... three bugs (4, 6, 9) which might actually get some movement someday but aren't necessarily planned for the upcoming release ... one which they might hand to a new dev to pick off the two known causes as practice just to get it off the list one day ... and six which are for one reason or another unfixable.
It would just be an exercise in how many synonyms the CMs can find for 'no changes planned' if they did the same reports as they previously had.