Barratry! Piracy! And Parking.

The essence of the DSSA is that there's only one carrier per system and they're very spread out. I don't see how they can be said to be clogging anything.
Luckily that's not what I said then. 😜

The DSSA people were vehemently fighting against a "use it or lose it" kind of design and were advocating for upkeep costs instead.

And now we have FCs with decades of allocated upkeep stored which never move and clog up the bubble. It felt a bit like the need of the few outweighed the need of the many in that case. But at least Frontier got a couple of articles on gaming news site about the DSSA out of it.
 
Yeah well the Japanese say a lot of things it doesn't always mean we have to listen to em lol. And sure as if legit pirating has ever been a thing in ED keep blowing smoke man. Omw to Aruntei my fc will be parked in Col 285 Sector QR-C B13-2 if you wanna go try and fondle it or whatever it is that your into you do you I wont judge but my fcs defenses very well might.
 
Yeah well the Japanese say a lot of things it doesn't always mean we have to listen to em lol. And sure as if legit pirating has ever been a thing in ED keep blowing smoke man. Omw to Aruntei my fc will be parked in Col 285 Sector QR-C B13-2 if you wanna go try and fondle it or whatever it is that your into you do you I wont judge but my fcs defenses very well might.
Piracy has always been a thing. Even MS have piracy when FD got the hitbox right.

Plus, why would I try to pirate your FC when there is no point currently- doesn't that prove attempting to pirate an FC would not be easy too? I thought it was going to be some piratical Götterdämmerung where everyone with an FC is going to be griefed senseless by hatchbreakers?:unsure:
 
I would add a refinement of OP's proposal:

  • after some time (9 months or whatever) the "access codes" to fleet carrier get leaked by the grumpy staff tired of waiting around doing nothing.
  • an Odyssey mission gets posted in Anarchy systems about a player owned fleet carrier heist (FDEV: "please buy Odyssey"). Subject of the heist is the fleet carrier account / vault.
  • players can now land on the carrier despite docking settings, they have to progress though the concourse and pew-pew the fleet carrier security NPCs. (honestly, does anyone even go on the view deck of carriers after the first 10 times or so? let's reuse those in-game assets!)
  • when they reach the bridge or wherever, they have to activate switch / insert chip / (maybe cut a panel he-he) / "Hudson, run a bypass!" to complete the mission
  • fleet carrier account gets drained, next tick means debt.
  • players have to return to the starport to get their share (obligatory E: D return to origin mission design).
  • fleet carrier owners just need to perform an in-game carrier activity to refresh the timer on their carrier and prevent any heist ideas. Same as free ARX logic. Player numbers up, FDEV happy!
That might be workable idea
 
Sorry I'm not familiar with whatever German cuisine you are referencing there maybe I'd understand if it was a sushi reference. And megaship piracy is a false equivalence I'm sure you know I meant pvp piracy which has never been a real thing and I highly doubt fdev would listen to you and make it one with fcs. I have some bugs to squash I'll leave this dead horse to you.
 
pvp piracy which has never been a real thing
Just by virtue of having said this, you've displayed remarkable ignorance of Elite Dangerous and its history. It seems to me that there are a lot of people in this thread who don't PvP in any way themselves, and they project that onto the entire playerbase.

Piracy, ganking, and just good old fashioned PvP fights are, and have always been, part of ED whether you want to acknowledge it or not.
 
Oh please maybe back when vo and Ltd's were actually worth something it occurred on occasion but the vast majority of non consensual pvp has always been about salt and getting the kill. It's getting boring stating what most cmdrs know to be facts I have better ways to waste my time.
 
Oh please maybe back when vo and Ltd's were actually worth something it occurred on occasion but the vast majority of non consensual pvp has always been about salt and getting the kill. It's getting boring stating what most cmdrs know to be facts I have better ways to waste my time.
This is the only game I have ever played where anyone used the term "non consensual PvP". It's just PvP. If you have neither the skill nor the will to fight back against an aggressor in the Open environment, you aren't a victim of someone who isn't playing the game the right way - you're just the latest guppy to get swallowed by a bigger fish. Attempting to diagnose the purported mental condition that prompted them to delete you is pointless. You're playing internet spaceships, and if you choose to play it in Open, you're choosing to be in an environment where you are compelled to fight, die, or block people and hide from them in Solo like a rat beneath the subway tracks.

People who post here seem to have a somewhat extreme bias toward PvP, and I'm not entirely sure why. ED's pixels seem to mean a lot to them - so much that the general consensus appears to be "Give me all the rewards, and damn all these people who provide the Open environment with any degree of risk." Then comes the armchair psychoanalysis of these degenerates who kill without reason, or for reasons we find to be invalid and improper and merely an excuse to do what they do.

The longer this thread goes on, the more I yearn for carrier theft mechanics, if only to grind this forum's gears. It will never happen of course, but it's becoming fun to imagine the mountains of salt it would generate from everyone who values their computer game spaceships seemingly more than their own children.
 

Robert Maynard

Volunteer Moderator
And exactly does this PvP happen across modes in this idea of making FCs vulnerable to being hacked? If I do this in solo, how is that PvP or griefing for a legit in game activity?
The Carrier clearly has a player owner - who has no choice in whether the Carrier is persistent and / or pan-modal in terms of existence / instancing. That would make attacks on Carriers a form of directed but indirect PvP.

It's not a "legit in game activity" - it's a proposed in-game activity, proposed by some and would adversely affect others..
 
You sure do get mad and defensive pretty quick dont ya? Also seem pretty prone to armchair psychology it seems and self grandiosity but whatever. The griefing got so out of hand they had to finally wall of the newbie areas I'm not and haven't sought to argue against pvps right to exist but the seal clubbing nature of the elite ganker crowd has always rubbed me wrong. I was just making the point people rarely get ganked for their cargo and that's a fact. But it's just a game in the end and I obviously dont take this as personally as you seem to and you can want fc pirating all you want it doesnt mean it will ever happen. I'm sure you will post some seething response to this and honestly dont feel like hearing it so I wont respond again.
 
Last night I raided the base of a player I have been at war with for about 9 months in a popular pvp survival base building game.

Tremendous fun and heart thumping risk.

Even if you can't hi-jack an FC, you should be able to employ the megaship "support or repel the heist" event with FCs - allowing players to deplete resources of the FC.

Of course, owners should be able to hire better defenses and security as part of their maintenance all the way up to ATR defensive ships.

I think this would convert those eyesores from system map clutter to actual sources of emergent gameplay.
 
The Carrier clearly has a player owner - who has no choice in whether the Carrier is persistent and / or pan-modal in terms of existence / instancing. That would make attacks on Carriers a form of directed but indirect PvP.

It's not a "legit in game activity" - it's a proposed in-game activity, proposed by some and would adversely affect others..
It's not a "legit in game activity"
This comment was directed at in game piracy right now.

The Carrier clearly has a player owner - who has no choice in whether the Carrier is persistent and / or pan-modal in terms of existence / instancing. That would make attacks on Carriers a form of directed but indirect PvP.
It aligns FCs with other persistent assets.

That would make attacks on Carriers a form of directed but indirect PvP.
Just like BGS attacks then- again, aligning everything.

who has no choice
In the idea they have several choices, where to park, at what level they advertise the carriers presence, when to leave, what level of security the hold has. Not to mention overcoming defences and / or security ships.

Thats a lot of choice for no choices.
 

Robert Maynard

Volunteer Moderator
This comment was directed at in game piracy right now.
Legitimate but, from the perspective of the target, completely optional.
It aligns FCs with other persistent assets.
Indeed - invulnerable to player attack.
Just like BGS attacks then- again, aligning everything.
Significantly closer to direct than the BGS - as players don't pay for upkeep on any assets that their favoured faction(s) may own.
In the idea they have several choices, where to park, at what level they advertise the carriers presence, when to leave, what level of security the hold has. Not to mention overcoming defences and / or security ships.
.... still with the "but they can be found even if thei are set to silent running" option for attackers.
Thats a lot of choice for no choices.
Not really - as the pan-modal and persistent nature of the Carrier means that it is in the game all the time when the player won't be.
 
Legitimate but, from the perspective of the target, completely optional.
Piracy exists in PvE BGS as well as PvP remember, and FCs are persistent assets existing in that. They can't be exempt from everything.

Indeed - invulnerable to player attack.
Physical attack- just as megaships only explode for story reasons. Assets such as megaships can be pirated.

Significantly closer to direct than the BGS - as players don't pay for upkeep on any assets that their favoured faction(s) may own.
Is it? Pirating won't affect upkeep payments. Pan modal BGS effects of attacks can change a systems profitability and availability of things such as rares (esp for engineer unlocks) so I'd say its just the same- is denying others those rares 'griefing' too even though its legit BGS play?

.... still with the "but they can be found even if thei are set to silent running" option for attackers.
They can, with effort. But the whole point is that if the FC moves more often (thus the core of the thread) you won't have huge piles of FCs in one place for long.

Not really - as the pan-modal and persistent nature of the Carrier means that it is in the game all the time when the player won't be.

Then park sensibly (i.e. not in the middle of an anarchy that hates you) secure your cargo better, move more.
 

Robert Maynard

Volunteer Moderator
Piracy exists in PvE BGS as well as PvP remember, and FCs are persistent assets existing in that. They can't be exempt from everything.
Yet Frontier consciously chose to make them, like stations, immune to player attack - and very likely for the same reasons that have been expressed by Devs in the past.
Physical attack- just as megaships only explode for story reasons. Assets such as megaships can be pirated.
Indeed they can be.
Is it? Pirating won't affect upkeep payments. Pan modal BGS effects of attacks can change a systems profitability and availability of things such as rares (esp for engineer unlocks) so I'd say its just the same- is denying others those rares 'griefing' too even though its legit BGS play?
Piracy would affect the contents of the Carrier. We all signed up to pan-modal BGS gameplay when we started playing the game.
They can, with effort. But the whole point is that if the FC moves more often (thus the core of the thread) you won't have huge piles of FCs in one place for long.

Then park sensibly (i.e. not in the middle of an anarchy that hates you) secure your cargo better, move more.
Carriers would be easily trackable using 3rd party tools - all it would take is one player to upload their current location for them to be able to be targeted by those inclined to do so.
 
Yet Frontier consciously chose to make them, like stations, immune to player attack - and very likely for the same reasons that have been expressed by Devs in the past.
But you can attack them and pirate them to various degrees for various reasons.

Piracy would affect the contents of the Carrier. We all signed up to pan-modal BGS gameplay when we started playing the game.
And that cargo exists in the BGS and exerts an influence when used, but is immune.

Carriers would be easily trackable using 3rd party tools - all it would take is one player to upload their current location for them to be able to be targeted by those inclined to do so.
Really? How would they do that if 3rd party tools respected the beacon flag in the idea (i.e. you set it to minimum the tool reports nothing)?
 
I
Luckily that's not what I said then. 😜

The DSSA people were vehemently fighting against a "use it or lose it" kind of design and were advocating for upkeep costs instead.

And now we have FCs with decades of allocated upkeep stored which never move and clog up the bubble. It felt a bit like the need of the few outweighed the need of the many in that case. But at least Frontier got a couple of articles on gaming news site about the DSSA out of it.
I never saw anyone fighting against a "use it or lose it" design and I wasn't aware that FD ever offered any such option. As I recall, upkeep costs existed when the FC design was first revealed. All the debate in the beta was about what size those costs should be; they were already a fundamental part of the design.

AFAIK the idea of the DSSA came afterwards (but quite early on). It couldn't have influenced the FC design.

IMO the FC design was settled once FD decided that they had to be persistent and available to players in all modes: you can dock at your friend's carrier even if he's not online. That forced them to be like stations rather than ships, and to be indestructible (because they'd be impossible to defend against griefers using Solo).
 

Robert Maynard

Volunteer Moderator
But you can attack them and pirate them to various degrees for various reasons.
Attack what?
And that cargo exists in the BGS and exerts an influence when used, but is immune.
So does cargo in the hold of a ship that the player logged out of the game in - it's also immune to piracy by players
Really? How would they do that if 3rd party tools respected the beacon flag in the idea (i.e. you set it to minimum the tool reports nothing)?
That assumes that they would.
 
Back
Top Bottom