WHY was that removed? or at least not introduced at some point.
I assume it worked like something similar to being interdicted? Adding some interactivity to Supercruise would make a world of difference.
A vocal minority wanted ED to be an arcade game rather than a more realistic(ish) simulator. And over time, that's what they got. At least so I am told, and having seen some of the posts I've seen over the years, I believe it.
^^^
Pretty much this.
When Supercruise was introduced, the “slope” (for lack of a better term) of the effects of mass lock was steeper, which resulted in systems having terrain: corridors where travel was faster, volumes were speeds dropped precipitously, and most importantly if you could successfully “thread the needle” at your destination, “six seconds” out could be truly be about six seconds. Between the possibility of blacking out due to extreme maneuvers, inflicting expensive damage to your ship if you cut things too close, and losing valuable time due to having to do an
actual loop of shame by being too timid, gravity braking was IMO a gloriously fun ride.
Especially since the sound design team went all out, and it sounded like your ship was about to fall apart due to the stress, while your engines whined in protest. “Orbital Glide” is the toned down version of it.
However, the “wisdom” of the Alpha forums at that time had reduced Supercruise travel to “Keep your throttle in the blue zone, and point straight at your destination,” which was
the slowest way to reach your destination. The “ten second” rule hadn’t been invented yet, let alone the “six second” rule, which meant that the majority of players were experiencing long travel times (longer than today), while those of us who had learned how things worked were zipping around the place even faster than we do today. Combined with the lower top speed when traveling to distant secondary stars, and there were a lot of complaints about travel times… most of which were self inflicted.
So Frontier increased the top speed to 2001 times the speed of light (good) but also flattened the “slope” of the effects of mass lock. This made the “slow and straight” crowd happy, because they were getting there faster than before. Those of us who understood the system found our travel times increased. Thanks to the “eye of the needle” moving below of the surface of most worlds, the “best” approach to a station became what
used to a technique to
recover from a failed gravity braking attempt, and the few seconds gained during transit was tiny compared to the tens of seconds lost due to losing the stronger braking effect.
Still, while much diminished, Supercruise is still the best FTL flight model on the market IMO. And the latest Buckyball Race, the Empire Hustle, starts in 7 hours, and everyone’s welcome!
The Buckyball Racing Club Is proud to present The Empire Hustle 8th April 3309-16th April 3309 Hosted by Commander Sulu As part of the Magic 8-Ball 2 Swift Sixteen series of events Please use Horizons 4.0 if possible. (Although it is not strictly essential for most races) Welcome to the...
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