The unbalanced animal market in challenge mode discourages players from buying new DLCs

Hello there,

With this post, I want to raise awareness for a problem in challenge mode, that already persists (see this thread for a previous discussion: https://forums.frontier.co.uk/threads/challenge-mode-no-longer-playable.605991/#post-9894719), but has been getting even worse along the game’s life span.
So, to put it simply: the animal market system in challenge mode is too limited to include a large amount of DLC animals without taking all fun away

I will try to describe how the animal market in challenge mode works for all those that are not familiar with it: In principle, individual animals of all the different species are generated at random, and remain open for adoption in the market for a few minutes before disappearing and being replaced by a new animal of the same or a different species. The quality of the genes and the gender varied randomly between all this individual animals. This means some species don’t have individuals open for adoption all the time. E.g., a male Indian elephant could be offered for 7 minutes, and ,after they have run out, this slot is replaced by a zebra. 10 minutes later, the time on an ostrich runs out, and the slot is occupied by a new female Indian elephant.
There are 80 slots for individual animals, and there are 50 base game habitat animals. That meant the market had a lot of capacity to provide multiple individual animals for all species, and while not all species had individual animals available all the time, the waiting times in between were relatively short as not too many species competed against each other for open slots. This provided a fun system, where you did not always had an individual of every species available, and also had to wait some time to get individual animals.

Now, with the DLCs, a lot of species got added. If my math is right, we received 60 new habitat species ( 8 packs à 4 and 4 packs à 7). This means the total number of species the animal market should provide animals from has more than doubled since the base game.
However, in challenge mode, there are still only 80 slots for individual animals. Considering there are now twice as many species that compete for these slots, the chance of a species getting a slot has halved. Therefore, the average waiting time to get one animal of a certain species has doubled.

As a result, the market can not supply the player with enough animals of all the species once he starts acquiring a larger number of DLCs. You can end up in situations where you can’t acquire a specimen of a new species for your zoo for multiple in-game years, or finding a mate for an already aquired animal takes so long the originally adopted animal is so old it is infertile or close to dying of old age. As a result, challenge mode lost most of it’s appeal to me.
I think it is very counter-productive if the addition of new content (i.e. new species) brings this game mode even more out of balance. Personally, I have not bought the newer DLCs, and I am still lacking some of the older, even though I would very much like to purchase them.

To summarize my point: the animal market in challenge mode only has a limited capacity to provide animals from all the species in-game. As this capacity has never been raised with the addition of DLCs, the market can no longer offer an appealing variety of animals from base game and DLC species within reasonable waiting times.
My suggested solution would be to increase the 80 slots from the base game balance by let’s say 10 per DLC purchased or something along the line. This might be simple to implement, and would definitely help challenge mode players enjoy the new DLCs. I have prepared a ticket for the issue tracker in the hopes of communicating this issue to Frontier.

Thank you for reading so far. If you consider this problem relevant and would like to help, please consider liking this post, sharing your opinions and suggestion, of contribute to the issue tracker ticket I prepared for this topic: https://issues.frontierstore.net/issue-detail/57860
 
This is one of the reasons I don't play Challange Mode at all (the other being I have to research building themes every new zoo - I don't mind the animal research but hate starting off with the basic buildings). It's definitely a detriment to enjoying that mode and is extremely tedious trying to get animals from it. I tried it a bit at launch and then a handful more times over the last three years, but I just couldn't deal with the grind.
 
Funny how opinions vary, because for me that totally random and unpredictable market in challenge mode is a plus and well, challenge I wish we had the option for in sandbox as well. I really like that it's not as easy to get some animals and that it's something you have to take into account when building the zoo. I really don't want it to turn into a get everything right away or within 2 minutes market.
 
As someone who exclusively plays Challenge mode, this. I've dealt with entire animal populations aging out because the required "fresh blood" to avoid inbreeding just doesn't appear in the market.
Nice to see I am not the only one who experiences it this way.

Funny how opinions vary, because for me that totally random and unpredictable market in challenge mode is a plus and well, challenge I wish we had the option for in sandbox as well. I really like that it's not as easy to get some animals and that it's something you have to take into account when building the zoo. I really don't want it to turn into a get everything right away or within 2 minutes market.
I agree with you that I also like challenge mode not to be "get everything right away". My issue is that this system was balanced for the base game (there, the animal market was really enjoyable), but never adapted for the adition of new DLCs.
 
Maybe they could tie it into the difficulty?
Normal has 80 slots, easy 100, very easy 120, meanwhile hard has 60, very hard 40, super hard 20.
That way everybody could choose according to their taste.
Maybe a seperate slider where you can influence the abundance of money/increased/decreased costs by like 1,2, 1,5 and 200 for the harder and 0,8, 0,5 and 0 for the easier difficultys.
And lastly a third slider doing the same for how hard/easy it is to fullfill guest abd animal requirements with the same modificator as above.
That way everybody could change the difficulty to fit their needs.
 
Maybe they could tie it into the difficulty?
Normal has 80 slots, easy 100, very easy 120, meanwhile hard has 60, very hard 40, super hard 20.
That way everybody could choose according to their taste.
Maybe a seperate slider where you can influence the abundance of money/increased/decreased costs by like 1,2, 1,5 and 200 for the harder and 0,8, 0,5 and 0 for the easier difficultys.
And lastly a third slider doing the same for how hard/easy it is to fullfill guest abd animal requirements with the same modificator as above.
That way everybody could change the difficulty to fit their needs.
That's actually a pretty good idea. Always love more options for such things.
 
Maybe they could tie it into the difficulty?
Normal has 80 slots, easy 100, very easy 120, meanwhile hard has 60, very hard 40, super hard 20.
That way everybody could choose according to their taste.
Maybe a seperate slider where you can influence the abundance of money/increased/decreased costs by like 1,2, 1,5 and 200 for the harder and 0,8, 0,5 and 0 for the easier difficultys.
And lastly a third slider doing the same for how hard/easy it is to fullfill guest abd animal requirements with the same modificator as above.
That way everybody could change the difficulty to fit their needs.
That's actually pretty cool. I would love to try very hard and have to just adapt to what animals I get. If I can't find a mate and one of my animals dies out then I'll replace with something else in the market that at least a vaguely fits that empty habitat.
 
This thread is more than a month old, but this is the main reason I don't play challenge as well. I'll spend time building a habitat with a specific species in mind and decent specimens (or no specimens at all) pop up in the marketplace during hours of play. Or I have a good male or female I want to breed, and only animals of the same sex show up. I have to take the animal out of the habitat so it doesn't die of old age while I'm waiting for a mate!

There can be species droughts on franchise too, but it seems to happen much more often in challenge mode.
 
Very kind of you to rekindle this thread a little. I am very glad to see several players are suffering from the same issue, but I am really unsure wether Frontier is even aware of this issue.
 
So, I had some hope that Frontier could adress this issue with the latest patch, but the patch notes don't state anything in that regard, and after playing with a challenge zoo of mine for a while, I didn't notice any difference about the animal market's capacity.
Does anybody have an idea how we might communicate this issue to the developers ?
 
This issue is likely to have gotten worse with the release of a new DLC. Really hoping it gets at least addressed, because frankly it's beginning to feel like the purpose of the game is "exclusively playing Sandbox with aging turned off"
 
Funny how opinions vary, because for me that totally random and unpredictable market in challenge mode is a plus and well, challenge I wish we had the option for in sandbox as well. I really like that it's not as easy to get some animals and that it's something you have to take into account when building the zoo. I really don't want it to turn into a get everything right away or within 2 minutes market.

I am on this side of things too, I like the extra challenge and having to plan a bit more
 
This issue is likely to have gotten worse with the release of a new DLC. Really hoping it gets at least addressed, because frankly it's beginning to feel like the purpose of the game is "exclusively playing Sandbox with aging turned off"
That's actually the reason I didn't buy the lastest DLCs anymore, and it just feels so strange that as a challenge mode player new content makes your playing experience worse ...
I am on this side of things too, I like the extra challenge and having to plan a bit more
As I tried to communicate before, it's not that the system of challenge mode's animal market itself is bad. I actually play Challenge mode over Sandbox and Franchise BECAUSE I like the animal market of Challenge mode more. My issue is that this system is just not balanced to account for the addition of DLC species, and that this problem gets worse and worse the more DLCs you aquire. Hopefully that clarified my opinion further
 
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