Exactly.
Currently we have:
-random pirates which just want to steal your stuff
-regular beacons
-comp beacons
-4 different RES types
-various signal sources (example convoys, fire weapons, pirate activity), with various threat level
-missions, also, with various threat
-3 types of CZs
I don't understand logic "if ya want deadly combat go to AX or to one place (in game which provide more than 10 combat scenario types).
Average joe can stick to low RES or low rank missions.
Situation, where challenge can be found in only one specific place is failure of threat level grades.
Of course, I seen arguments "butbubut combat isnt mandatory, I don't want more challenge".
And they have right.
They can stick to trade without missions, they can trade fish, they can hunt pirates around regular beacons

Of course, it isn't everything.
Difficulty level of interdiction is #2 issue. It is way to easy, pirates can have even 100% G5 engineering, still no problem at all, if they cannot interdict you, as long as you use controller by hand, not foot. High rank pirates could be more efficient in it (hell, maybe threat level of random pirates could be connected with value of your cargo hold, risk & reward, trade valuable stuff? So prepare for true pirates).
#3 issue is NPC AI.
On cryddit posts like "combat difficult, I HAVE TO make 100% engineering for it" are something normal, but yesterday on my alt I took elite rank solo assasination (so against deadly pirate in vette). I was in totally unengineered krait II.
Aaaand....I killed this pirate, without loosing shields. So yeah, "engineering mandatory"

But...how? It is pretty simple. This npc was braindead. Vette has 7 hardpoints, but smh this stupid pirate used only 2 huge plasmas. When he started using whole firepower? When his plasma balls finally landed on my ship. But thanks to some evasion it happened when pirate had 20% hull.
I killed target of "elite" mission without any engineering because npc was to stupid to use all weapons.