Show off your Weapons builds and why

Wow another bug. So I'll go with scope, hip fire, mag and audio masking for strealth moments and can help in CGs.
Audio maskin is good for stealth and top choice for assasinations, but no really usefull at CZ's at all. this gun once setup in right way and into focused mode at G5 is savage. Most OP of all. Its also perfect for these protect missions or dominating high CZ's.

Headshot leading a moving target with a slow plasma round I may hit 1 in 8 times if lucky.
If you fire from above, like when like from top of bulidings, or directly above enemy, shotgun with "focused" pellets it still can score headshots even with leading. HSD is usefull on this gun with focused pellets setup, as when hitting enemy on medium ranges, they can survive with litte health, despite when they are being headshoted from bit of distance, but with HSD, they will die instead. Also when hip fire, aiming at chest area, most of pellets will score headshot that way, provided being close enough, like in preety much in any indoor situations.

Also due that shotgun fires multiple pellets at same time, it does benefit most of that mod. I mean, the dmg diffrence is huge. Going close and personal is good way, but stayin medium works suprisely well too.



Then fly my ship to a CZ, enter/exit the SRV 6 times then engage the enemy. Probably works great until I die and may lose the SRV (park far away?) if my ship takes off.

It dont have to be done in CZ itself, you can do that ealier before goin to CZ in some random spot in other planet, far from anyone anywhere. SRV is not required, but it also works, just like when entering ship and going out of it. Basically its all about hitting enough times a "disembark" option before going into any combat, and thats how you prep that "stack".
The effect stacks and stay until you change loadout, or exit game. Not sure if it can be done from Apex shuttles, or if using other cmdr ship. I know it works from own ships and srvs. If you do "bug" that before going into CZ, even in done at diffrent system, the effect will stay. Just dont change gear and enjoy most OP weapon once done.
 
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Here is another Intimidator three shot pattern test at about 12 meters.
Left - G5 Intimidator after leaving the ship on-foot
Center - G5 Intimidator with scope and improved hip fire accuracy after leaving the ship on-foot
Right - G5 Intimidator with scope and improved hip fire accuracy after leaving the SRV 6 times

scope2.jpg

While on-foot I restarted the game to reset the weapon, fired getting the center picture, exited the ship 6 times and got the same results as the right picture.
Before the test being in a Threat 1 area 8 NPCs showed up and I took 6 out of 8 with one shot. Probably missed a little on the last 2.

Regards
 
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Here is another Intimidator three shot pattern test at about 12 meters.
Left - G5 Intimidator after leaving the ship on-foot
Center - G5 Intimidator with scope and improved hip fire accuracy after leaving the ship on-foot
Right - G5 Intimidator with scope and improved hip fire accuracy after leaving the SRV 6 times


While on-foot I restarted the game to reset the weapon, fired getting the center picture, exited the ship 6 times and got the same results as the right picture.
Before the test being in a Threat 1 area 8 NPCs showed up and I took 6 out of 8 with one shot. Probably missed a little on the last 2.

Regards
Yep, lets ourselfs enjoy most op weapon, until gets fixed someday thats it, only if that even can be fixed... with magnitude of other pestering bugs around, chances to get that get some work done is rather small I think? Also I belive its around since oddy launched, it might be well as embedded into code, that why it might never gets fixed.

Why not anyone and thier dog dont run this setup is beyond me, probly because is not widely known about yet, I guess.

But ya all know what? For me it can stay this way, its kind of rare "good" bugs, that should become "feature" instead.
 
Yep, lets ourselfs enjoy most op weapon, until gets fixed someday thats it, only if that even can be fixed... with magnitude of other pestering bugs around, chances to get that get some work done is rather small I think? Also I belive its around since oddy launched, it might be well as embedded into code, that why it might never gets fixed.

Why not anyone and thier dog dont run this setup is beyond me, probly because is not widely known about yet, I guess.

But ya all know what? For me it can stay this way, its kind of rare "good" bugs, that should become "feature" instead.

I would assume that's because most people find difficult to lead plasma shots on highly mobile targets

Edit: for example, my latest Dominator suit has: Night Vision, Combat Movement speed, Sprint and Improved Jump assist
I call it, showing lackluster imagination: the Mobility Suit
 
I would assume that's because most people find difficult to lead plasma shots on highly mobile targets

Edit: for example, my latest Dominator suit has: Night Vision, Combat Movement speed, Sprint and Improved Jump assist
I call it, showing lackluster imagination: the Mobility Suit
Personally, I'm not going to get on and off my ship 6 times just to try bug. And people complain about grind! 😄
 
Personally, I'm not going to get on and off my ship 6 times just to try bug. And people complain about grind! 😄
Right, given that center picture 3 shot pattern test seems more than adequate to take care of business most of the time.

OK, we have maximized the abilities of the Intimidator. Which weapon should we discuss and improve next?
 
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OK. let's go with the Karma L-6 after making it pretty!

KL6.jpg

For high combat zones the consensus seems to be magazine size, faster handling, reload speed, and stowed reloading. This paired with similar Aphelion, Eclipse, AR-50 and P-15 builds for the best laser and kinetic combinations.

Some comparison...Apples and oranges of course.
In remote salvage missions from a ship it often takes two dumb fire missiles to take out a single separated ground NPC. When four are dropped from a vulture four missiles usually take them out if fired at the right moment.

In a combat zone (three levels) four NPCs dropped from a vulture a round can take out one and three keep coming. On ground like an Executioner it takes two shots for shields and body. Thus a laser then the launcher seems to be popular versus the AR-50 or P-15.

Let's do some numbers with an Executioner and a L-6 which both seem to have 1-2 shot capabilities with the magazine size upgrade.
The Executioner with greater range added can go 150m before damage drop off. The L-6 is stock with 300m where the meta for every other weapon is 200m. Maybe the extra range was about taking out ships. I don't see many players using this. Either doesn't seem to be all that important in an intense combat zone.

With suit extra ammo capacity the Executioner has 5 shots and 45 rounds total while the L-6 has 3 rounds with 12 total before looking for ammo. If a player does a recon for a charging station and ammo boxes before getting into the fight this probably doesn't matter.

The Executioner plasma round is slow and requires leading skills on a moving target while the L-6 is a lot faster and just get close enough to the target.

That is my uninformed opinions not using the L-6 a lot so are there better builds? Let's discuss. My G3 Karma L-6 has reload speed which I purchased per the Caring Sharing thread then upgraded to G5 and added magazine size later. I'll need more materials for upgrades.

Finally after discussions on this thread dialing in the best builds for an Intimifator I don't need any stinkin' missiles on a ship unless I'm lazy! Let's dial in the other weapons so players can enjoy the game a little more.

Regards to All
 
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...Edit: for example, my latest Dominator suit has: Night Vision, Combat Movement speed, Sprint and Improved Jump assist
I call it, showing lackluster imagination: the Mobility Suit...
Does it work better? In a high CZ I find my Day Dom damage, movement, ammo, shield and Night Dom night vision, movement, ammo, shield (damage doiesn't add a lot) without sprint or jump works. They have enough jump and sprint to get around. If it is a higher gravity planet I don't accept the mission. There are many more 10 minutes later.

But did your build work for your play style? Awesome. Let us know what worked and didn't.

Regards
 
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My CZ L6 has Magazine, Accuracy, Stability, Stowed.

I've been using it with the Exe and Tormentor in CZs. Was using the Oppy. I don't know how you can go past the Tormentor as a general sidearm.
 
I made a little rant because I'm new to the process of doing these mods and was surprised... Off topic so it's edited to be hidden.
This is really frustrating....
Is there a 'Roles' chart with meta suit and weapons builds, e.g. assassin, repair man etc., I'm not familiar with what missions are available in the bubble yet to know my path? (I hope it's not just 'Combat Zone', 'bio scan', and 'thief'.)
And is there any no-stress mat farming? Arias Mine and POI's are 'combat potential', not 'Watching TV friendly' and it looks like hundreds and hundreds of 'grind hours' coming, not looking to 'combat' all the grind hours.

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Most of the rest if this post is ranting about grind... So just those first 2 questions...
As mentioned, I only started foot stuff 2+ weeks ago (beyond landing at the foot of a plant and scanning it). I tried looking up a 'Roles' chart like there used to be for Horizons Ships, that broke down every 'job' possible so I can begin knowing what direction to go with my suits. Unlike ships, where I have outfitted a DBX as a Core Miner for fun, switch it up for combat, then back to explorer... Suits are permanent! AND incredibly time consuming!

Listening to a lot of people around here and watching some vids, I put together this list of 5 suits...

Artemis (G3 *) to G5
-Improved Battery * (star means I already purchased with that mod)
-Jump
-Sprint
-Nite vis (or backpack still undecided)

Maverick Day (G3 *) to G5
-Quiet foot *
-Improved Battery
-Fast shield
-Damage resistance

Maverick night (G3 *) to G5
-Nite Vis *
-improve Battery
-Jump
-quiet foot

Dominator Day (G3 *) to G5
-Quiet foot *
-improved Battery
-Damage resist
-Fast Shield

Dominator Night (G3 *) to G5
-Nite Vis *
-Improved Battery
-Damage Resist
-Fast shield

Was about to type up my weapon plans too, but basically almost all weapons are G3 from the store...Plan is, all hand guns and SMG's to be silent indoors and out and large guns with stability and tight spread.. Everything stowed reloading pretty much...

Point is... I downloaded the material helper, entered in my plans and got this.......

Screenshot 2023-04-12 050909.jpg


Are you kidding me??? This is now after about 15-20 1 hour long 'restore the power' missions. And my storage is almost full and still can't do much...
Now I'm no stranger to engineering, I have about 50+ fully G5 engineered ships, All engineered weapons, modules, utilities, all Guardian ships, All guardian weapons (all sizes, including all mbooni modified, multiples of each weapon and size), some guardian modules, Tons of Tech broker FSD's and everything else.... Bottom line is I'm no stranger to 'The Grind'!
But this Odyssey gear grind is ridiculous. 431 Manufacturing instructions One mission at a time??? And it may not even spawn every time... Almost everything is 1 at a time... Seriously?! (I just learned about re-logging at the crashed nav/satellite today but that's still 400 relogs for 1 item? (500 re-logs @ a 75% spawn rate... to build 5 suits???

At least with ships, if you mess up a build (eg. Too much 'Overdrive' PLUS 'Monstered' on the Power plant, now your ship is taking heat damage on every jump) you can swap out and fix it.... But now to put in this much work on Suit builds, and NO possibility to correct... It's really making me question what I want to do, or if to just wait til the war is over. (the War changed a lot of people's combat, exploration and trade builds for anyone in the area. Will ground combat with thargoids make some of these builds useless???

And I know you guys don't know if thargoid foot war or whatever else is coming... I'm just venting. Ship grind feels fine, this kind of doesn't. (maybe it will grow on me)
 
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It looks like a mountain when you look at it all together. Just bite it off in bits. Work on multiple things at once, you'll feel like you're making constant progress.

Personally I found suit engineering waaaaay more enjoyable than ship engineering.
 
This thread is not about how hard it is to gather Odyssey materials. We all know how hard it is to gather them. This thread is about after gathering the materials how to use them wisely to upgrade our weapons for the best results in our play styles. Let's keep on the subject to engineer the best all around weapons all can enjoy. Want to complain about gathering materials? Start another thread. Let's move on.
 
This gets the most use so:
1681315993498.png


Obvious why there is audio masking and noise suppression has served me well. While my friends dither about when to take the shot or what guard to watch next, I just snipe and move on before they realize half the building is empty.
 
This thread is not about how hard it is to gather Odyssey materials. We all know how hard it is to gather them. This thread is about after gathering the materials how to use them wisely to upgrade our weapons for the best results in our play styles. Let's keep on the subject to engineer the best all around weapons all can enjoy. Want to complain about gathering materials? Start another thread. Let's move on.
My apologies, I was a little shocked. I edited it to not be seen. I don't delete my mistakes, because 'I did it'. I really do appreciate all the info you guys are sharing.
 
MANTICORE EXECUTIONER
︎ Faster Handling
︎ Magazine Size
︎ Reload Speed
︎ Scope

For taking out soldiers while they are moving towards me and when they are too spread out for a Karma L6.
And for long range sniping. Sure it makes some noise, but usually can move away before anyone can respond.

MANTICORE TORMENTOR
︎ Audio Masking
︎ Noise Suppressor
︎ Headshot damage
︎ Scope

For clandestine kills both indoors and outdoors. Since no one wears shields when not alarmed, this can dispatch just about 99.9% of all NPCs in 1 hit.

KARMA L-6
︎ Greater Range
︎ Reload Speed
︎ Magazine Size
︎ Higher Accuracy

For use in combat zones, shoot more, shoot faster = boom more.
 
Ha! I've just been looking over my stuffz and some of my choices are now very questionable :D

Still, I'm done * with getting/updrading/modding though, so there's the bed I've chosen to lay in. Oh, for the ability to swap mods in and out...

* This may be a lie. I do enjoy doing it.
 
Greetings,

OK, while we are at it let's put some of these weapons developed on this thread into a suit. Many of us probably started out purchasing a G3 Maverick suit from the Caring Sharing thread with extra backpack capacity. After figuring out what to get it isn't all that needed versus other useful upgrades so buy another G3 suit for more efficient game play.

This build is about stealth and weapons combinations in a Maverick suit to deal with the challenging theft/heist missions versus a normal Maverick gathering activities. It is all about stealth and not about high intensity combat zones which requires different builds.

Maverick Stealth
Night Vision
- This is excellent for scouting a settlement and locating NPCs. In poor daylight it lights up areas in shadows with poor EDO game gamma.
Enhanced Tracking - Fast cloning and extended range to ID long range targets. It is also very useful for assassination, delivery and collect package missions.
Quieter Footsteps - Not effective when sprinting fast and crouching already has this. Outdoors makes it easier to deal with NPCs and indoors makes dealing with NPCs and shutting down settlement alarms a lot easier to do saving time when they don't hear your footsteps.
Improved Jump Assist - Always great for a Maverick suit. Even in high gravity settlements one can still get around on the roof tops. Increased sprint duration would make this a perfect build but FD only gave us 4 upgrade slots.

Notes: I considered improved battery capacity but the Maverick does very well without it if a player knows what they are doing. Once indoors and with the radar there are always energy packs, charging stations, medical packs and ammo. In the theft/heist missions I'm looking for one item so quickly cloning G3 I won't be using the arc cutter or zapping NPCs with an overcharged Energylink. The Tormentor will take care of that.

Let's go with the weapons.

Manticore Executioner
Audio Masking
- For stealth always a good upgrade if taking out the guards first.
Greater Range - Increases from 100m to 150m before damage drop off.
Scope - To take advantage of the greater range.
Magazine Size - for 5 shots instead or 3 then reloading.

Notes: Stability would be good but we are stealth not in a combat zone taking and out a still NPC at the right moment. Plenty of time to take the kill shot.

Manticore Intimidator - An alternative to the Executioner
Audio Masking - For stealth always a good upgrade when up close and personal.
Scope and Improved Hip Fire Accuracy - This combination in the right conditions makes this the meta of plasma weapons with a 1 shot kill better than the Executioner even against Elite NPCs until FD nerfs it.
Magazine Size - A must per firing 3 rounds and low capacity on a Maverick suit without Extra Ammo Capacity.

Manticore Tormentor
Audio Masking and Noise Suppressor
- Used wisely with great on foot combat skills in stealth a player probably doesn't need another weapon.
Stability - It does kick so getting back on target in a fire fight is important.
Headshot Damage - Dealing with Elite NPCs in a military settlement. Without it 1 shot for shields and 2 shots for the body. With it 1 shot to the head if aimed right.

Note: Scopes per EDO game design make a tighter fire pattern on the Intimidator, Eclipse and Zenith. Secondary the Executioner with 150m greater range and the Aphelion I don't really need. The Ophelion has a stock range of 70m and paired with a Karma AR-50 with Greater Range goes to 75m which works nicely for switching between the two with faster handling in a combat zone. Nothing to do with this stealth build just info.

OK what do you think? A Dominator suit maybe? I go to war with them with other builds.

Regards to All

stealth.jpg
 
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