The Star Citizen Thread v 3.0

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There's also a warning on Kickstarter that mentions that features can change, be removed or added.

Do you honestly think that every single feature SC promises will be delivered exactly as promised?

No ofc, but can you see the problem here some people might have? It is kinda like the same problem some people here have about SC regarding its flight engine. Things change, and people get upset, especially if they pledged for those specific reasons.

Edit:

Talking about ED again, anyone here planning to attend: https://forums.frontier.co.uk/showthread.php?t=57673

I'm really bad, so it would give some of you an opportunity to kill me :p
 
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No ofc, but can you see the problem here some people might have? It is kinda like the same problem some people here have about SC regarding its flight engine. Things change, and people get upset, especially if they pledged for those specific reasons.

Of course I understand people being upset.
Just like I'm upset about SC direction (I wasn't aware they were going to go on a monetizing apocalypse).

I was also upset about not being able to play ED offline, but I understand their decision and of course I'll still be playing the game (My PC is online all the time as most people's is).
I also think FD should have communicated it earlier but they aren't very good with their PR :)
 
Of course I understand people being upset.
Just like I'm upset about SC direction (I wasn't aware they were going to go on a monetizing apocalypse).

I was also upset about not being able to play ED offline, but I understand their decision and of course I'll still be playing the game (My PC is online all the time as most people's is).
I also think FD should have communicated it earlier but they aren't very good with their PR :)

I wonder if there are any modern games that have been made in the last few years that have delivered on all its promises, since it seems really hard to do nowadays. I think we might have to go all the way back to the 90s and earlier when games were "simpler".
 
I have no idea how SC will handle it their offline promise, maybe they will go out of their way to make it happen, or they might follow EDs path and remove it completely.
Do you have any reason to not expect them to deliver what they promised?

Just to re-iterate what I wrote earlier - Offline play is promised for those who want it in Squadron 42, not for the PU. CIG has never said you would be able to play the PU offline, as far as I know. On the contrary, they've said many times the opposite.
 
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I was just reading someone posting about the ED kickstarter about the singleplayer aspect, and they copy pasted this:



Does not that kinda confirm it was a promised feature since it was posted on the kickstarter? I just thought I was valid for all the players that pledged because of that answer...

I have no idea how SC will handle it their offline promise, maybe they will go out of their way to make it happen, or they might follow EDs path and remove it completely. Time will tell. Luckily for me none of this is a problem since my connection is always online.

It seems you missed the word "intended". My point was was that it was not in originally and only added after people asked for it. I am not defending FD, they handled this very very badly, and it does suck for people that wanted that feature. But FD are giving refunds something CIG does not do, if the game had been announced as online only then people that can't play now still would not be able to play, so nothing changed. In the end its probably not going to be much different with SC.


How will single player work? Will I need to connect to a server to play?

The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).

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Do you have any reason to not expect them to deliver what they promised?

Just to re-iterate what I wrote earlier - Offline play is promised for those who want it in Squadron 42, not for the PU. CIG has never said you would be able to play the PU offline, as far as I know. On the contrary, they've said many times the opposite.

And people would say it was promised for ED, does not change the fact that until CIG deliver it as such it has not happened. And FD have said multiple times as time went on as well, that changes nothing. CIG also said we would not have Freelancer style controls, but we do. CIG promised alpha for the end of last year, we are still waiting for that alpha. CIG promised that the game would go into beta end of this year, not going to happen.

The list is far longer of what CIG have not delivered as promised then what they have. Only time will tell how SC will turn out in the end, but I will say one thing, there is no way that CIG will be able to deliver on all the hype CIG have created for this game.
 

Jenner

I wish I was English like my hero Tj.
C'mon guys - there's enough negativity bouncing around here as it is - you both know how this plays out if you keep it up.

Did some people not see this?

I just cleaned up some personal attacks in this thread after Steve posted this. Seriously, people.... we're not here to call into question other's right to post in this thread. That's not cool. If you have a point about SC then make it about SC - not about other folks posting in here.
 
There is no auto aim for joystick. Get your facts right.

Yes there is, read up. The game takes your inputs and then controls were the ship aims helping the player stay on target. It is auto aim. Please read up on the game. That is why people were getting "stuck" on a target, why you can't control exactly what you aim at. Why you have to pull away control in order to get full control of your ship again. This is also why it was possible to just wiggle the control stick around and the game would fly it self.
 
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And people would say it was promised for ED, does not change the fact that until CIG deliver it as such it has not happened.
There is a difference and it's an important difference: CIG makes a separate game for the offline experience, Squadron 42, while FD say they would have to make another/different game if they were to deliver offline play. So Squadron 42 is built from the start with offline play in mind.
 
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There is a difference and it's an important difference: CIG makes a separate game for the offline experience, Squadron 42, while FD say they would have to make another/different game if they were to deliver offline play. So Squadron 42 is built from the start with offline play in mind.

Sorry but there is not a difference, and even CIG is not sure that Squadron 42 will be fully offline. Also CIG did in fact say that you could play SC offline as well. CIG is not in fact making a separate game for offline experience, they are making a story driven experience that is separate from SC.

It is unknown if an internet will be required to play Squadron 42 or SC, this will continue to be an unknown until it is released as such.
 
Do you have sources for these two statements?

Other people have posted the source in this thread on the first one, and the second is from the kickstarter.

And really does it matter? Up till about two days ago FD have been saying that ED will have offline. Until it happens, especially when the system is set up to require an online connection like CIG have set up, it can always be changed.

Squadron 42 was pushed as the single player story driven mission aspect, not as a dedicated offline game like you said.
 
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Other people have posted the source in this thread on the first one, and the second is from the kickstarter.

And really does it matter? Up till about two days ago FD have been saying that ED will have offline. Until it happens, especially when the system is set up to require an online connection like CIG have set up, it can always be changed.

Squadron 42 was pushed as the single player story driven mission aspect, not as a dedicated offline game like you said.

I'm pretty sure the kickstarter doesn't mention the PU being offline anywhere (just that you can run private servers), so I would greatly appreciate a direct link for that if you have one. As for Squadron 42 not being pushed as an offline game, the Kickstarter specifically says: "Squadron 42 - A Wing Commander style single player mode, playable OFFLINE if you want" (the bold letters and capital letters for offline is from the kickstarter page).

Also as first quoted by President:

Taken from the FAQ: https://robertsspaceindustries.com/comm-link/transmission/12734-Draft-FAQ

Is Star Citizen an MMO?

No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

The offline aspects (and the online aspects and private server stuff) are core features in Star Citizen, not something that was added as a bit of an afterthought as is the case with the offline mode in ED, which wasn't there until people started asking for it.
 
Other people have posted the source in this thread on the first one, and the second is from the kickstarter.

And really does it matter? Up till about two days ago FD have been saying that ED will have offline. Until it happens, especially when the system is set up to require an online connection like CIG have set up, it can always be changed.

Squadron 42 was pushed as the single player story driven mission aspect, not as a dedicated offline game like you said.

I can see how you would be so cautious after having the rug pulled out from under you by someone you put your utmost trust in.
Star Citizen will have offline mode for squadron 42. It will also have private servers which can be completely modded.

Enjoy!
 
Other people have posted the source in this thread on the first one, and the second is from the kickstarter.
So you can't point to the sources with links?
If you have seen the source of the first statement you should share it.
I've been a backer since Kickstarter and I never saw that second statement.

And really does it matter?
Yes.

Up till about two days ago FD have been saying that ED will have offline. Until it happens, especially when the system is set up to require an online connection like CIG have set up, it can always be changed.
ED is not the subject of this thread. Nor is FD.

Squadron 42 was pushed as the single player story driven mission aspect, not as a dedicated offline game like you said.
Semantics. Of course Squadron 42 is going to be a single player story driven game. I replied in context about the offline issue and therefore mentioned only that aspect of it. I was not defining what Squadron 42 is or is going to be.

Edit: Here are all the comments CIG made in Kickstarter - all 1032 of them. It's easy to search them if you know what to look for. I did a search for "offline" and found three references by Sandi Gardiner where she said people could email her offline. Nothing more. But maybe you can show me where it is.
 
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I can see how you would be so cautious after having the rug pulled out from under you by someone you put your utmost trust in.
Star Citizen will have offline mode for squadron 42. It will also have private servers which can be completely modded.

Enjoy!

LOL nice way of twisting things. No rug was pulled out, I could not care less.


We will see.

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I'm pretty sure the kickstarter doesn't mention the PU being offline anywhere (just that you can run private servers), so I would greatly appreciate a direct link for that if you have one. As for Squadron 42 not being pushed as an offline game, the Kickstarter specifically says: "Squadron 42 - A Wing Commander style single player mode, playable OFFLINE if you want" (the bold letters and capital letters for offline is from the kickstarter page).

Also as first quoted by President:



The offline aspects (and the online aspects and private server stuff) are core features in Star Citizen, not something that was added as a bit of an afterthought as is the case with the offline mode in ED, which wasn't there until people started asking for it.

And the difference between private severs and offline from the PU? Oh nothing. So ya offline.

Again means nothing, President also said we would get the alpha last year, and the beta this year. Didn't happen. CR has broken his word more often then I can count.

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So you can't point to the sources with links?
If you have seen the source of the first statement you should share it.
I've been a backer since Kickstarter and I never saw that second statement.


Yes.


ED is not the subject of this thread. Nor is FD.


Semantics. Of course Squadron 42 is going to be a single player story driven game. I replied in context about the offline issue and therefore mentioned only that aspect of it. I was not defining what Squadron 42 is or is going to be.

Who is talking about ED? Just giving an example as SC is not the special snowflake you are trying make it out to be. The facts are that CR has broken his word many many times, that does not mean he will again, but until it is launched that way there is no serenity.

Nope not semantics. Very different thing.

See above about the kickstarter. Private servers are the same thing as offline as they are separated from CIG and the PU.
 

Jenner

I wish I was English like my hero Tj.
Regarding 'auto-aim' and the fact that the system tries to adjust your inputs to keep you on target, at least when using a stick:

I thought of this today while reading an article on aviation accidents being primarily caused by pilot error these days, and sometimes due to the fact that the plane has so much automation & safeties that when things do go wrong the pilots don't know how to handle it. The planes are so engineered to be safe - so capable of basically flying themselves, that pilots often lack skills to manage crises when such systems fail or (more often) simply are misunderstood by the pilots in an emergency.

(Having only flown very UN automated Cessnas, this whole thing is a bit alien to me personally, lol).


Back to SC. It's easy to extrapolate the current situation with automation in the cockpit to a future like SC where the spaceship flight computer will be doing everything in its power to make sure you land that shot. (Taken to a logical extreme - it would probably be pulling the trigger for you, too, lol). But even leaving that aside, it's believable that the computer would be adjusting your inputs to keep you on target.

Now that's not an excuse for the current system. This is a game after all. It may (or may not) be desirable from a gameplay perspective. I just thought it interesting to think about how automated a 'real' space dogfighter may actually be.
 
Who is talking about ED?
You are. And that is off topic here.

See above about the kickstarter. Private servers are the same thing as offline as they are separated from CIG and the PU.
So you're saying that private servers is the offline thing promised by CIG? Well ..., I didn't see that coming. Don't you think it's kind of reaching for straws? But I think it speaks for itself. No need for me to comment on that further.
 
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LOL nice way of twisting things. No rug was pulled out, I could not care less.


We will see.

Obviously this is something your very passionate about and probably care very deeply for otherwise you wouldn't be here making all this noise

Back on topic Auto Aim huh?

Your really reaching with that one. It smooths out the sensitivity curve when the target is close to the reticle. It doesnt Aim for you
 
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Obviously this is something your very passionate about and probably care very deeply for otherwise you wouldn't be here making all this noise

Back on topic Auto Aim huh?

Your really reaching with that one. It smooths out the sensitivity curve when the target is close to the reticle. It doesnt Aim for you

See making this up, not surprising as you don't have an argument, and performing an adhomin, you are doing nothing but trolling.

See I stated at the beginning that I don't care about offline options. But you are not interested in facts, just trolling. I would report you but it has been made clear that its ok for you to do that.

Funny how it was shown that it does in fact fly the ship for you, again ignoring facts, heck even the Dev stated that it worked and he was able to replicate it.


You are. And that is off topic here.


So you're saying that private servers is the offline thing promised by CIG? Well ..., I didn't see that coming. Don't you think it's kind of reaching for straws? But I think it speaks for itself. No need for me to comment on that further.

Nope not off topic, sorry but using something as an example is not off topic. The topic has been about SC and will stay that way. Private servers allow people to play disconnected from CIG, this is the same as offline as the servers are not connected to CIG.
 
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