Four for Four broken missions

So wanted to play a bit this evening but instead I found four missions in a row that was broken. Two settlements to power on that were already powered on (one even shot at me for looking at them). Tried to do a covert heist, item never appeared. Went to a different system and tried another heist. Item never appeared.

I've had these happen before but not 4 in a row.
 
I've had some salvage missions like return a suit schematic and it didn't show up in the container box. I supercruise out and back then it shows up. After checking a kiosk in a settlement and not finding the item maybe try that. As for FD fixing it well...
 
I've had some salvage missions like return a suit schematic and it didn't show up in the container box. I supercruise out and back then it shows up. After checking a kiosk in a settlement and not finding the item maybe try that.
This. Just fix it Elite style: reset/relog and do the same thing again.
Works well for missions where you can easily check if everything matches up, but not so well if it could take a while, like in settlement massacre missions. That missing (or invisible/invincible) last NPC is always frustrating, and it seems to happen more often again. Fortunately I just do them for the kills these days, not for the mission reward.
 
This. Just fix it Elite style: reset/relog and do the same thing again.
Works well for missions where you can easily check if everything matches up, but not so well if it could take a while, like in settlement massacre missions. That missing (or invisible/invincible) last NPC is always frustrating, and it seems to happen more often again. Fortunately I just do them for the kills these days, not for the mission reward.
This works for missing items in a box or locker, but for nothing else in systems that are in Thargoid recovery.

If the system is in Thargoid recovery and a settlement is not powered down, relogging won't help, as far as I know, nothing will. The only thing you can do is check the system map prior to taking the mission and see if the settlement has an X symbol above it on the map, if it doesn't, don't bother.

The Thargoid recovery system missions are borked. The first week they mission will be fine, the next tick, a large amount of settlements will be online and any missions that are listed will be to a powered-up settlement. You will be hard pressed to find any missions to an offline settlement even though they exist. After the first week of thargoid recovery I don't bother with the systems, it's too painful, after reaching friendly status with the local groups, to sit there and scan the mission list of up to 30 missions and none will be offline. Even worse, rewards like manufacturing instructions will be raining down and the settlements will all be online.

Other missions like "fetch an item from x person at x settlement" and "deliver x item to x person at x settlement", or "get x item from x settlement", the person or item will not spawn. You can relog, you fly off and reset the instance, nothing works. I even left one fetch an item mission, did other missions while I called over a small ship so I could land at the pad and use the ships station menu to verify that didn't have to be used to acquire the item. Nothing worked.

This is really starting to kill my buzz about this game, I need like 80 manufacturing instructions to complete the mods I need to upgrade just 2 suits and 2 weapons to G5 from G4. I not only feel burned by this excessive requirement for manufacturing instructions, that inexplicably need to be on both suit and weapon upgrades, but the fact they are available only on missions for stations that are online.

The other thing that kills my buzz is the fact that this has been reported and crickets is all you hear. This is part of the big feature war going on and it's not being fixed.

Last night I left the system I was at and looked around in neighboring systems for restore missions and ended up leaving the area. Nothing, zip, nada. Oh, there were tons of missions to online power plants and manufacturing instruction as well power supplies were dropping like candy from a birthday pinata. I finally went to a couple of systems that were in famine or bust and there were missions, they paid nothing and the mat rewards were for crap that I have 40 or 50 of. I have everything I need but power supplies and manufacturing instructions to do all the engineering that I want to do. Oh, except for opinion polls and settlement defense plans. I've done well over 125 restore missions and have gotten just 2 settlement defense plans and maybe 5 opinion polls.

It's starting to be that the only reason I want to play the game is the fact that I just spent a ton of money upgrading my joysticks and rudder pedals. It's really starting to rub me the wrong way. Maybe it's time to take another year off and do other things, except the fact that these issues will likely still need to be addressed when I come back. For now, the thargoid war can go to a very hot place and reside there permanently.
 
This. Just fix it Elite style: reset/relog and do the same thing again.
Works well for missions where you can easily check if everything matches up, but not so well if it could take a while, like in settlement massacre missions. That missing (or invisible/invincible) last NPC is always frustrating, and it seems to happen more often again. Fortunately I just do them for the kills these days, not for the mission reward.
But to fix it in elite style, I guess it breaks the elite immersion. 😂 it’s like to had an flat tire and the company wouldn’t change it or repair it on their behalf so you must do it by yourself. 😂

Jokes aside, it’s totally annoying and let me some times rage quit the game, because it’s so open to the eyes and nobody do anything to stop it. Sadly
 
But to fix it in elite style, I guess it breaks the elite immersion. 😂 it’s like to had an flat tire and the company wouldn’t change it or repair it on their behalf so you must do it by yourself. 😂

Jokes aside, it’s totally annoying and let me some times rage quit the game, because it’s so open to the eyes and nobody do anything to stop it. Sadly
It's almost infuriating to read the patch notes and see that some obscure line or texture in a little used ship was fixed... Meantime, missions are failing due to years long bugs that have been repeatability reported and ignored.
Or to see that Fdev thinks re-doing ship based engineering is a priority when they released the hot mess aka, foot based engineering.
 
Unfortunately, in order to play ED you have to learn how to bypass its endless issues first.
Provided some kind of bypass for the specific problem actually exists...

Sad part is that some of these bugs and problems are known for years. So I wouldn't hold my breath even for U15.
 
This is really starting to kill my buzz about this game, I need like 80 manufacturing instructions to complete the mods I need to upgrade just 2 suits and 2 weapons to G5 from G4. I not only feel burned by this excessive requirement for manufacturing instructions, that inexplicably need to be on both suit and weapon upgrades, but the fact they are available only on missions for stations that are online.
Yeah, if you try to do the grind in the intended way (missions and "casual" gathering), it takes months with daily play to be able to engineer anything at all. That's why I've long given up on it and just farm the crap out of every loop-hole to get to the materials whenever I need them. Especially MIs I always get from the "Get circuit board from crash site" satellite via relog-festivals. Boring, but 10 times less boring than having to roam around for months on end to just get that weapon up to G5 to try a different mod layout. Because they had the wonderful idea to permanently weld it to the stock or something.
 
Yeah, if you try to do the grind in the intended way (missions and "casual" gathering), it takes months with daily play to be able to engineer anything at all. That's why I've long given up on it and just farm the crap out of every loop-hole to get to the materials whenever I need them. Especially MIs I always get from the "Get circuit board from crash site" satellite via relog-festivals. Boring, but 10 times less boring than having to roam around for months on end to just get that weapon up to G5 to try a different mod layout. Because they had the wonderful idea to permanently weld it to the stock or something.
This was partially fixed by the restore missions in thargoid recovery states. I was getting quite a few mission rewards for power supplies and manufacturing instructions. The first couple of systems I did, they were appearing quite often, particularly when I got higher status with a factions. Got some fairly good material and data drop rates too.

Then the tick happened, I failed a couple of missions and got wanted due to an errant shot while clearing a settlement of scavengers.

Since then, the drop rates have fallen and Mission rewards are poorer. I wander around, wasting my time looking for systems that spawn missions to offline settlements. By the time I find one it's near the tick and a couple of days later the tick happens and I wander off to find another system.

Not very good gameplay. I have no idea how many months it will take to get Kit Fowler or Yarden Bond if I ever do.
 
I've had some salvage missions like return a suit schematic and it didn't show up in the container box. I supercruise out and back then it shows up. After checking a kiosk in a settlement and not finding the item maybe try that. As for FD fixing it well...
Yea, t hat works. I was teamed up at the time. Just venting frustrating at wasting the time of 3 people.
 
Bear in mind the Frontier Flop sometimes requires repeated use to obtain the desired results. I have no interest in the whole Thargoid saga. I still have to regularly re-log to fix missions. I doubt re-logging will make a powered-up settlement become powered down. I have had to re-log up to 6 times to get a mission target to appear though.

Edit: I've done the FF so many times, that I have custom macros to make it easier. I considered re-logging to be an integral part of the game long ago.
 
Bear in mind the Frontier Flop sometimes requires repeated use to obtain the desired results. I have no interest in the whole Thargoid saga. I still have to regularly re-log to fix missions. I doubt re-logging will make a powered-up settlement become powered down. I have had to re-log up to 6 times to get a mission target to appear though.

Edit: I've done the FF so many times, that I have custom macros to make it easier. I considered re-logging to be an integral part of the game long ago.
Wow, I did relog and re-instance a couple of times... but not 6!
 
Wow, I did relog and re-instance a couple of times... but not 6!
I just make the most out of re-logs. Crashed ship = check for power regulator. Crashed satellite = check for usable data. Settlement = grab what I can without taking any risks. I just return to my ship or SRV before re-logging.

Stuff like that helps to keep things interesting. In the case of settlements, it also helps with familiarization of the various layouts.
 
I just make the most out of re-logs. Crashed ship = check for power regulator. Crashed satellite = check for usable data. Settlement = grab what I can without taking any risks. I just return to my ship or SRV before re-logging.

Stuff like that helps to keep things interesting. In the case of settlements, it also helps with familiarization of the various layouts.
I'm pretty much giving up on derelict ships and SRVs for power regulators. I think I've found one that wasn't damaged in the last 30 attempts. Relogging on settlements might spawn what you need for a mission, but the cupboards are bare of everything else you might want.
 
I'm pretty much giving up on derelict ships and SRVs for power regulators. I think I've found one that wasn't damaged in the last 30 attempts. Relogging on settlements might spawn what you need for a mission, but the cupboards are bare of everything else you might want.
If I'm farming for regulators, I'll only take salvage missions in the system I'm in. When I find a ship without a path of destruction behind it, I'll do a maximum of 7 re-logs before giving up on it. The ships with wreckage behind them rarely have power regulators, but are more common than lone ships.

Settlements, I just get what I can the first time. I'll only do the supercruise reset if it's a specific layout (suit schematics are worth it). I'll sometimes meticulously massacre the entire settlement and do the SC reset , only if it has an anarchy faction and it's worth it.
 
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So wanted to play a bit this evening but instead I found four missions in a row that was broken. Two settlements to power on that were already powered on (one even shot at me for looking at them). Tried to do a covert heist, item never appeared. Went to a different system and tried another heist. Item never appeared.

I've had these happen before but not 4 in a row.


 
Other than the Restore missions to already active settlements in Thargoid recovery systems (I have learned to check and double-check, before taking any), I had a couple the other day, of the kind where the settlement is on fire, and in both cases the mission would not progress to the next stage, upon cranking the reactor.

No amount of relogging, nor even going to legacy and back, would help.

...and, of course, as usual, on consequently failing those missions, I had to do an additional relog, before the ensuant fines would show up in authorities contacts (even as the station knows to restrict my access)...

(On a side note: Having taken the opportunity to do quite a few of these reactivation missions in recovery systems, given their ubiquity, I find myself kind of wondering if I am just imagining things, or spotting a pair of little procgen patterns... being 1) ...that there seems to me to be only a small "pool" of keycodes, or possibly a small pool of two-digit keycode halves, and 2) It looks like an awfully large number of settlements appear to not only have their local topography map shaping the ground where they are stamped down, but also often appear to be located on a limited selection of spots, on a limited selection of topographical features -- I swear I've landed on/in the exact same outcrops or dells, relative to the nearby settlement and its orientation, on I don't know how many bodies, in I don't know how many systems... :7)
 
If I'm farming for regulators, I'll only take salvage missions in the system I'm in. When I find a ship without a path of destruction behind it, I'll do a maximum of 7 re-logs before giving up on it. The ships with wreckage behind them rarely have power regulators, but are more common than lone ships.
Good to know. Thanks for pointing this out.
 
Nah, it's about 1/10 shot at a PR per exposed regulator drawer. The POI is irrelevant (except for the ones that have 2 exposed PR drawers, double the chance).

The good thing about the missing mission objective dance is that it gives you a perfectly valid reason to relog these PR drawers if you just so happen to do a mission to one. 😄
 
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