I've been going back and forth with Legacy Horizons and Odyssey for VR trying to understand why Legacy looked so much sharper and cleaner than Odyssey. All graphics set to max, but Odyssey was just poorer in VR visual quality. I had a 52" monitor also setup for 4K, and I finally took my VR headset off and noticed that the flat screen was showing exactly the same thing, jaggy graphics mid range on. Even restarting for 4K flat screen without VR, it was evident. It wasn't VR looking worse as I thought, it was the Anti-Aliasing. I set AA config to all the settings, none of them made a difference. It is as if AA was "disabled" on Odyssey release to help performance (purely conjecture on my part) and someone, after almost two years later, forgot to turn it back on after performance has been improved. Or maybe performance is not good enough yet? But it is odd that the option was taken away that let me decide to disable or set to whatever I wanted, accepting performance drop off. This makes me think I'm wrong, something else must be going on. Maybe I need an eye exam.
Odyssey is supposed to be the next ED thing, and with the big push to get everyone on 4.0 and no more updates to 3.8, where is the love for AA?
Granted, I'm just too damn old and confused, I'll never figure out the why's of FDev's Odyssey decisions.
Oh well, happy with what I got, wish for more, but that never changes.
Odyssey is supposed to be the next ED thing, and with the big push to get everyone on 4.0 and no more updates to 3.8, where is the love for AA?
Granted, I'm just too damn old and confused, I'll never figure out the why's of FDev's Odyssey decisions.
Oh well, happy with what I got, wish for more, but that never changes.