What was the likehood of a big expansion in 2019?
Well, Elite was a passion project for DBOBE.I think most gamedevs would have re-invested in their success rather than siphon the money off to make race cars and roller coasters
Ah, but if it's not a lot of effort, then it doesn't even need Elite Dangerous to be sold. This other company which is interested in making Elite-like space MMOs could just build its own, and not be stuck with dealing with any of Frontier's previous missteps. It'd take them a few years to get started but they've had near ten since ED released to decide that's what they want to get into and do a better job of: very few of the criticisms ED gets today are ones it wasn't getting in - say - 2016 as well.The only hope for Elite Dangerous future is if it gets sold to a company that cares about it.
I don’t think it would take a lot effort just some common sense with a vision of good game play.
They essentially spent ED's entire surplus for three years on making Odyssey. If they hadn't had any other products that they'd "wasted time on", that would be "they spent the entire company's profits for three years on making Odyssey". Guess what happens when you spend all the company's money for three years on a commercial failure.I think most gamedevs would have re-invested in their success rather than siphon the money off to make race cars and roller coasters.
That bit, at least, will likely take a while - it's not massively profitable in the sense of being able to pay for lots of extra development, but on an operations-only basis would need substantial further drops in player numbers to stop being profitable at all.But again, they're a business and when ED will not be able to pay for it's running costs, they will have to shutdown the servers.
I expect that it would not be profitable in any sense for Frontier to follow the disaster of the devopment of Odyssey. That is, perhaps Frontier could return to more accepted norms for releasing an expansion and release the next in a state that gives a chance for a decent return on the effort expended.They essentially spent ED's entire surplus for three years on making Odyssey. If they hadn't had any other products that they'd "wasted time on", that would be "they spent the entire company's profits for three years on making Odyssey". Guess what happens when you spend all the company's money for three years on a commercial failure.
Frontier have spent more cash on Elite Dangerous operations and development than on Planet Zoo, Coaster and both JWs combined - for considerably less return (less pure income than Jurassic World 1 alone, in fact - and Planet Zoo and JW2 have both had better income at the same age than ED did). The park simulators are very much propping ED up, not the other way around, and if your advice to Frontier is "reinvest in the successful stuff" then that means "not the dubiously profitable niche space MMO with weaker reviews"
And, as above, if some other company thinks a single-minded focus on space MMOs is the best approach ... they've had plenty of time to come through with their ED-beating game. It's not like Frontier have some broad patent on "space trading and combat games" which stops anyone else trying.
Did you automate this reply for every new thread or are you still posting that manually?
Did you automate this reply for every new thread or are you still posting that manually?
That's what they're doing now, I think - smaller packagable updates like U13 and U14 which cost less to produce but have a chance to add more interest and get player numbers (and so income) moving back in the right direction in the long term. And if one of them does happen not to work out, a lot less loss on the investment, too.and release the next in a state that gives a chance for a decent return on the effort expended
If ED is running so low on players that it's no longer economically viable, that's unlikely to be improved by changing from "paying the people who maintain the servers" to "hoping a bunch of people unfamiliar with the code can keep them running in their spare time". And if people in the ED community had both the spare time and talent to productively work on an open-source space game, there are at least two out there that they could already be putting that effort into which are not overflowing with developers already.Also, there are enough Devs in the community that if ED was in danger of being no longer economically viable, it could be open sourced and transition into a genuine community effort.
Im not a Bot im a free Utopian!!Did you automate this reply for every new thread or are you still posting that manually?
It's not really generating much of a buzz though. Odyssey created buzz, plenty of it and positive for the most part (until it was actually released of course).That's what they're doing now, I think - smaller packagable updates like U13 and U14 which cost less to produce but have a chance to add more interest and get player numbers (and so income) moving back in the right direction in the long term. And if one of them does happen not to work out, a lot less loss on the investment, too.
As the starting post points out, we're not getting the big-name stuff that way, but it should at least keep things moving.
"Until it was actually released" I think is the key point. If they're not making paid updates, there's no need to hype them up massively in advance, because they don't need to collect pre-orders before the reality becomes clear.It's not really generating much of a buzz though. Odyssey created buzz, plenty of it and positive for the most part (until it was actually released of course).
Using the dreaded Steam charts (which is the only semi-reliable source of player involvement publicly available) suggests that nothing post Odyssey has really had that much effect."Until it was actually released" I think is the key point. If they're not making paid updates, there's no need to hype them up massively in advance, because they don't need to collect pre-orders before the reality becomes clear.
There was a substantial increase in player activity levels after U14 which still hasn't quite fully subsided to pre-U14 levels, which is rather better than most of their pre-hyped releases did. If it's actually good, then word-of-mouth will probably do enough to get people back into it. In terms of ED's long-term success, what it does to baseline player numbers is much more important than how big a release-week spike it gets, for which pre-advertising is almost irrelevant.
ED is nearly 10 years old (December 16, 2014). The likelihood of additional big expansions depends on the success of Odyssey. Big reworks of existing features are very unlikely except maybe exo-biology. We'd be very lucky if Fdev bothers to add atmospheric planets with forests, seas, lava lakes, clouds and ship interiors. However, most game devs would call it a day and put it in maintenance mode.
If Fdev is secretly developing an ED sequel it would take at least 3+ years. It's easier and less expensive to release graphics upgrades for ED.
Using the dreaded Steam charts (which is the only semi-reliable source of player involvement publicly available) suggests that nothing post Odyssey has really had that much effect.
Even before they started on Odyssey, ED had been talked about as a game that felt abandoned. Maybe not here, but on general gaming forums, the way I learned about ED was from people complaining it had been going nowhere for years and was an inch-deep ocean of grind covering for no content and a dev team that was shared with their other games. I don't think Frontier ever gave it a chance, they segued from kickstarter success to IPO with a multi-game strategy before ED had even released.They essentially spent ED's entire surplus for three years on making Odyssey. If they hadn't had any other products that they'd "wasted time on", that would be "they spent the entire company's profits for three years on making Odyssey". Guess what happens when you spend all the company's money for three years on a commercial failure.
I just don't see it, there's been so little added, and their other games combined have trouble surpassing ED's numbers on steamcharts even in its temporarily embarrassed state. ED also has a lot of players not on Steam and on cons.. uhh, well, not on Steam. It's not exactly niche, it just gets treated that way. So while they're profiting on aggressive DLC on their other games with a smaller audience, they could have here if they actually released DLC. I'm not exactly fond of devs spamming skins and vending machine tier content like dinosaur packs, but that's their model and they didn't even seem to try here. That hazard ship kit is possibly the only substantial thing they've released in years.Frontier have spent more cash on Elite Dangerous operations and development than on Planet Zoo, Coaster and both JWs combined - for considerably less return (less pure income than Jurassic World 1 alone, in fact - and Planet Zoo and JW2 have both had better income at the same age than ED did). The park simulators are very much propping ED up, not the other way around, and if your advice to Frontier is "reinvest in the successful stuff" then that means "not the dubiously profitable niche space MMO with weaker reviews"
It's a bad time for that kind of argument since pretty much every significant space game will be beating Frontier's multi-game strategy. They're running a 1% operating margin and will likely be in the red this year. I'm sure that even No Man's Sky is outperforming them despite being one of the biggest launch flops of all time, because they stuck with it and people really wanted a space game.And, as above, if some other company thinks a single-minded focus on space MMOs is the best approach ... they've had plenty of time to come through with their ED-beating game. It's not like Frontier have some broad patent on "space trading and combat games" which stops anyone else trying.