Ships New ships?

When we come up to the ship in the crawlspace, we can load goods.
What prevents us from landing on a planet with a large pad and transloading goods?
What crawlspace?

Planet landing pads aren't well-thought out anyway. You can often land right next to a Medium pad on hard ground with a Large ship. There are shipping containers with cargo pods in adjacent to the pads but no sign of how they got there.
 
Any larger and it won't fit through the slot, so you'd need a smaller shuttle on board, to get cargo into the station, which would defeat the object - might as well use a Fleet Carrier and a T-9 to do the job.
I disagree. The Cutter is much longer than T9. So, if they make a ship like T9 but a bit longer, she will fit the mail box perfectly. Actually, I'm a bit reluctant to buy the carrier, as she requires too much attention. So, I'd vote for the super heavy bulker.
 
I disagree. The Cutter is much longer than T9. So, if they make a ship like T9 but a bit longer, she will fit the mail box perfectly. Actually, I'm a bit reluctant to buy the carrier, as she requires too much attention. So, I'd vote for the super heavy bulker.
It's width that matters for the mail slot (quiet at the back, there). What has length got to do with it? Anyway, just use a cutter. That's about as long as would be manageable (and steers like a cow, anyway).
 
If everyone has access there is no advantage!

Any new ships would be good after five years without...
The gap between Elite 3 and Elite Dangerous is about 50 years in in-game time, isn't it? Set in the 3250s. I'm not sure how many new ships should be expected in that time, let alone a tenth of that time... especially when they have no ecological niche to fill. Maybe some new marks of existing types, but pre-engineered module improvements do that anyway.
 
If everyone has access there is no advantage!

Any new ships would be good after five years without...
Don't get me wrong. I'm not saying that new ships wouldn't be nice, but unless the ships have a purpose that cannot be achieved with the current batch then all we will get is a "oooh nice ship" followed by a short lived warm fuzzy feeling.

If the new ship had a distinct advantage over the others in something big like PvP then, as you say, everyone will have to have one to stand any chance in PvP. The usual thing is to give an advantage in one attribute and take it away in another. e.g. Anaconda has lots of hard points, but is not an manoeuvrable as other ships.

I just feel that a new ship will have the lasting wow factor of some of the new paint jobs. i.e. very short lived. I don't know how difficult it is to model a new ship, get the dynamics correct and add it to the market place, but I doubt it is as easy as it looks. I feel it would a perpetual demand of "New ships ... New ships ... new ships", no matter how many they added. Now if we could design our own ships, like in Kerbal 2......
 
It's width that matters for the mail slot (quiet at the back, there). What has length got to do with it? Anyway, just use a cutter. That's about as long as would be manageable (and steers like a cow, anyway).
I've been using Cutter since they added her. However, I'd like to have a bigger bulker be it a Panther Clipper or another super heavy freighter I don't care. So, it is absolutely weird that they 5 years ago stopped adding ships
 
They added fleet carriers which function very well for heavy haulage. I've just sold an FC holds'-worth of Tritium for 6.7 billion Credits' profit, after costs. Can't do that in an ancient "Panther".
 
I feel it would a perpetual demand of "New ships ... New ships ... new ships", no matter how many they added. Now if we could design our own ships, like in Kerbal 2......
Whaddaya mean "would be" It already is. Very boring.

Luckily we can make our own ships unique with engineering, varying modules, paint jobs, decals, weapon/engine colours, and ship body kits. They might not want to tread on Kerbal's toes by replicating that game, the same way Space Engineers and Sub-Nautica don't do trading and starship combat, Elite Dangerous (the trading and starship combat game) doesn't do water worlds and base-building (neither did Elite, Frontier Elite II or Frontier:First Encounters aka Elite 3)... Sometimes it's best to stick to what you're good at. The only borrowing I know of in Elite go back to its 1984 incarnation, with H2G2, Kenny Everett and Traveller references.
 
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Whaddaya mean "would be" It already is. Very boring.

Luckily we can make our own ships unique with engineering, varying modules, paint jobs, decals, weapon/engine colours, and ship body kits. They might not want to tread on Kerbal's toes by replicating that game, the same way Space Engineers and Sub-Nautica don't do trading and starship combat, Elite Dangerous (the trading and starship combat game) doesn't do water worlds and base-building (neither did Elite, Frontier Elite II or Frontier:First Encounters aka Elite 3)... Sometimes it's best to stick to what you're good at. The only borrowing I know of in Elite go back to its 1984 incarnation, with H2G2, Kenny Everett and Traveller references.
Since engineers stopped making random modules we can no longer make unique ships.
Any set can now be replicated one-to-one by anyone. Uniqueness is no longer there !
 
Since engineers stopped making random modules we can no longer make unique ships.
Any set can now be replicated one-to-one by anyone. Uniqueness is no longer there !
I suppose so but if you max everything out under the old or new system it amounts to the same thing. I don't roll every single module to the max, waste of materials. I'm happy with the billions of permutations of ship setups, bending a few hull vectors to make a new shape of ship doing the same old jobs (pretending to be new) isn't going to fool anyone. Do car rally games let you tinker and tune your vehicle or do you just get DLC of new cars?
 
Since engineers stopped making random modules we can no longer make unique ships.
Any set can now be replicated one-to-one by anyone. Uniqueness is no longer there !
Only if you max a module's engineering and then share your stats for the world to see. I leave a little space for improvement, which is RNG, so good luck replicating my stealth Cobra, which stats are classified - no coriolis.io for you!

This doesn't mean I don't like seeing new ships flying around my 'verse.
 
I suppose so but if you max everything out under the old or new system it amounts to the same thing. I don't roll every single module to the max, waste of materials.

Only if you max a module's engineering
Well, yes if you do not maximize it will be unique, but for me that uniqueness (if it is worse) does not make sense.

But before it really was unique ships. You spent a ton of materials and attempts to maximize the positive effects and minimal negative effects.
 
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