Lower your Expectations for ED

Is tha
It's not even a racing game. It is a race management game - you don't actually race yourself, as I understand it. I wonder if the allegedly poor reception or the "game's upderperformance", as Wikipedia puts it, was mostly formed by false expectations.
Is that like blaming Odyssey drop issues on connectivity ? It's underperformance was due to parts of its management style aspects failing .
Fab graphics but the game play was suspect . A bit like JW2 ?
I'm seeing a pattern emerge ? Great ideas but the execution leaves a lot to be desired .
 
No, it was just an abysmal management game. For example, you can't even make your own team. People feel like Frontier was completely out of touch with what the *Manager audience wanted.

that's not exactly reflected in the opinion of the vast majority of F1M22 players (80% positive reviews for the last 30 days)
 
These things could happen, but they won't, because they never do. Frontier essentially doubled down on their approach to engineering with Odyssey. Player owned settlements sound interesting, but what would they do? And why the hell would I want some static settlement when I have a massive mobile space base full of ships? Just exist? Because settlement management imported from Fallout 4 will be present in Starfield?


Yeah, a lot of us are already kinda ticked off that Frontier have stopped developing the spaceship aspects of this spaceship game. This game has been out for a decade, and during all those years, nobody improved PP, nobody improved CQC, nobody made engineering less garbage, and nobody managed to even overhaul the interface in such a way that it isn't absolute trash. Frontier has a lot of ground to make up with "old players", and if the last 10 years has proven anything, it's that they really do not care.
I won't pretend to expect those things either. Still, they would be a great addition.

As for player owned settlements I could think of a variety of purposes.

One such purpose would be to use them as your own personal fabrication installations for ship and suit engineering mats. You build the manufacturing plants and deliver the necessary goods - ore / commodities to them. Other players can land and sell their stuff as well.

Your settlement then produces mats at a fixed rate per hour, which can be sold to players, or used by yourself.

This, hand in hand with (for example) NPC raids - where you have to defend your stuff from time to time (otherwise some goods get stolen) - would be quite exciting I believe. It would also finally tie space and on foot gameplay together.

And well, the rule of cool also applies here ;)
 
I won't pretend to expect those things either. Still, they would be a great addition.

As for player owned settlements I could think of a variety of purposes.

One such purpose would be to use them as your own personal fabrication installations for ship and suit engineering mats. You build the manufacturing plants and deliver the necessary goods - ore / commodities to them. Other players can land and sell their stuff as well.

Your settlement then produces mats at a fixed rate per hour, which can be sold to players, or used by yourself.

This, hand in hand with (for example) NPC raids - where you have to defend your stuff from time to time (otherwise some goods get stolen) - would be quite exciting I believe. It would also finally tie space and on foot gameplay together.

And well, the rule of cool also applies here ;)
So basically X4, without fleet management.
 
With quite a few sci-fi titles on the horizon (especially Starfield), the demand for good space games will probably rise to new highs in the forseeable future. ED could very much profit from this, as it still has vast amounts of untapped potential.
But that can also work in the other direction. I'm currently enjoying another space game right now, so much so that a once favorite space title sits unplayed despite having a recent update. I've passed up on a couple of new games (Spacebourne 2, Everspace 2) that I would have likely bought if they were the only space games in town, but because I'm engrossed in the game I'm playing, these remain on my wishlist and not in my library. Heck, I might have even broken down and bought Odyssey by now if it were the only game in town, but it's not, so I haven't.

No, I think more competition in the market is not good for Frontier. It sure hasn't been in my recent purchasing history.

ps - when I do get bored of the game I'm playing, I'm much more likely to buy those aforementioned "couple of new games" than I am Odyssey. If they didn't exist, well....
 
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I won't pretend to expect those things either. Still, they would be a great addition.

As for player owned settlements I could think of a variety of purposes.

One such purpose would be to use them as your own personal fabrication installations for ship and suit engineering mats. You build the manufacturing plants and deliver the necessary goods - ore / commodities to them. Other players can land and sell their stuff as well.

Your settlement then produces mats at a fixed rate per hour, which can be sold to players, or used by yourself.

This, hand in hand with (for example) NPC raids - where you have to defend your stuff from time to time (otherwise some goods get stolen) - would be quite exciting I believe. It would also finally tie space and on foot gameplay together.

And well, the rule of cool also applies here ;)
So basically X4, without fleet management.
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I don't give two turtle turds about F1. What's far more worrying is Odyssey's 37% all-time rating across less than 7,000 total reviews.

It's abysmal.
 
I don't give two turtle turds about F1. What's far more worrying is Odyssey's 37% all-time rating across less than 7,000 total reviews.

It's abysmal.

yea, because most of the people that gave a negative rating in the first month after launch (quite in line with the release state), never revisited their review months later after the game went into a really decent state.
By the launch of Carrier interiors, Odyssey had most of the issues fixed.
 
yea, because most of the people that gave a negative rating in the first month after launch (quite in line with the release state), never revisited their review months later after the game went into a really decent state.
By the launch of Carrier interiors, Odyssey had most of the issues fixed.
I completely disagree. Negative reviews are still pouring in. Just switch to recent, which is floating at 56%.

People saying they can play Horizons fine, but EDO crashes every 5 minutes. Complaints about massive frame drops and lack of optimization. Complaints about the braindead AI, the terrible grind and randomness of pre-engineered gear, poor mission design, and so on.

One recent review even says "The only winning move is not to play."
 
Ed still controls a niche with only one competitor with a deeply troubled history, Star Citizen. So they have the niche pretty locked down, so I imagine they will maintain that with some effort. ED size expansions? hmmmm I wouldn't say no, I would be confident they would consider it. Lets be honest, all other space games can't really replace Elite Dangerous. Even when Starfield comes out, it won't exactly replace ED.

Now, if there was another game which offered everything ED does, was functional, delivering to fans and better in every way, then ya i'm sure ED would be just about kept alive with very minor updates. But imo they can still hold strong, and who plays ED for flashy graphics anyway?
 
I don't give two turtle turds about F1. What's far more worrying is Odyssey's 37% all-time rating across less than 7,000 total reviews.

It's abysmal.
lower your expectations i guess... expectations too high to have a good game, so the problem is you /s
 
Ed still controls a niche with only one competitor with a deeply troubled history, Star Citizen. So they have the niche pretty locked down, so I imagine they will maintain that with some effort. ED size expansions? hmmmm I wouldn't say no, I would be confident they would consider it. Lets be honest, all other space games can't really replace Elite Dangerous. Even when Starfield comes out, it won't exactly replace ED.

Now, if there was another game which offered everything ED does, was functional, delivering to fans and better in every way, then ya i'm sure ED would be just about kept alive with very minor updates. But imo they can still hold strong, and who plays ED for flashy graphics anyway?
explorers or anyone that gives a damn about immersion
 
People saying they can play Horizons fine, but EDO crashes every 5 minutes. Complaints about massive frame drops and lack of optimization.

Yea, whoever think they can play a modern game on a 7-8 years old pc, will be in for quite a surprise
same complains were when they launched JWE2 (dx12 only, 4gb vram as requirements, much more steep than JWE1 - and a lot of JWE1 players expected to play JWE2 on the same old computers they were enjoying JWE1)
And i see quite a number of complains from people trying to play The Last of Us on ultra using GFX cards with less than 8gb vram 🤷‍♂️

In Odyssey, I have absolutely no issues regarding stability or performance - it's simply rock solid (1090p, ultra+, 60fps locked)
And performance is more than decent even when i dual-log 2 instances of EDO (1080p, ultra+, 45+ FPS, settlement action)
 
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I haven’t left any Ody reviews myself(partly due owning it through the Frontier store), but I would certainly be more inclined to keep it in the mixed/average category if I did.
braindead AI,
They sometimes literally just get stuck in place in conflict zones around certain ground settlement layouts. They’ll also charge directly toward an SRV across open ground with no regard to cover if they have to.

And don’t get me started on the atrocious weapon balance. Four NPCs somehow managing to destroy a Scorpion faster than it can kill three(no thanks to the atrocious surge repeater accuracy) is just ridiculously stupid.
the terrible grind
I don’t really have to explain that one but yes a hundred times. There’s so many different layers of RNG and stupid amounts required to what you can get at a time(unless, and even if, you’re willing to just murder settlements of people who never did anything wrong to you over and over, or take the 5 billion murder/theft missions which always have better rewards than their legal counterparts).

It’s like they saw ship engineering and thought scaling it up to another level would be a great idea. (It wasn’t.)
poor mission design,
Odyssey “stealth” missions where you have barely any room for free movement available in settlements unless you act in a suspicious way. I never touched them and outright went to the Colonia engineers just so I could get suit night vision(another giant what - why on earth is this not a default feature on suits, when most of the foot stuff is basically always on the night side of planets?) because I cannot be asked to do the requirements of that idiot Terra Velasquez and the stealth heists/thefts.

There’s also the teeny tiny factor of shoehorning an FPS shooter with only minimal attention toward the non-FPS(aka salvage and exploration) bits of it, while it is also basically its own complete microcosm isolated from the rest of the game. Which is supposed to be about spaceships. Yeah.

And re performance, it still isn’t great in a few select places. Around performance intensive stuff like those ground sites with the mining lasers, I’ve seen a 3080 Ti with an i7-12700 CPU go down to 75 with the settings at high/ultra quality(with a few exceptions) when I have it set to a cap of 120. But as I went into above, far from the only reason to have qualms with Odyssey… though I only occasionally have annoying crashes right to desktop trying to get into SRV or ship after going out on foot.

I think it’s no surprise that Frontier hasn’t yet majorly focused any of the non-performance oriented updates toward it in light of that, anyway.
 
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In Odyssey, I have absolutely no issues regarding stability or performance - it's simply rock solid (1090p, ultra+, 60fps locked)
Mmm. My point is that whether we agree with the reviews, or have explanations for why they're so bad, or if you have no performance issues and think the other reviews are nonsense, it's all irrelevant - the terrible score and the terrible reviews are what potential buyers see and use to make their decision whether to buy or not. EDO is not successful. At all. The fact that there are only roughly 7,000 reviews for it in the first place is evidence of this harsh reality.

@Kira Goto has just said it best:
There’s also the teeny tiny factor of shoehorning an FPS shooter with only minimal attention toward the non-FPS (aka salvage and exploration) bits of it, while it is also basically its own complete microcosm isolated from the rest of the game. Which is supposed to be about spaceships. Yeah.
I mean... at least we can use our spaceships to completely massacre "on foot" npcs using missiles?
 
Not completely true. A lot of people compare it to No Man's Sky as well. That's where a lot of the grumbling comes from I think. NMS did feature X, why hasn't ED got it. It must be easy if NMS has got it in.

To be honest, when you compare it on steam charts to some of the other 'Big Players' in the space genre, Elite is doing quite well.

1. NMS is at the top. Firstly, because there's a new update which always makes the numbers shoot up for a month or two as everyone checks out the new content and, secondly, Steam is the only platform where you have access to multiplayer functionality on PC, so there are a lot more Steam owners. It normally settles down to about an average of 1000 players higher than elite.
2. SWTOR :- That remains consistently about 1000 players higher.
3. Elite Dangerous :- Still remaining about the 4000 players per day average.
4. EVE :- That appears to run between 500-1000 average players lower than Elite Dangerous
5. X4 :- That's normally 2000 player less than Elite Dangerous but it has had a major update last month so the numbers will spike over the next month or so.

The way some on this forum act ED numbers are close to zero, or maybe they wish they were. :D
 
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