I already provided one!I think we need a definition for the word "definition".![]()

I already provided one!I think we need a definition for the word "definition".![]()
See above, I edited my post.I disagree. I think the definition is extremely clear. But maybe you and I have different definitions of the word "clear".
This exactly is just an illusion which may be natural thinking for players using only solo mode. In fact however you have only limited possibilites how to not be affected by other players when dealing with local galaxy in ED. You can trade or do mission almost as much as you like, drive SRV and so on, but once you really engage in BGS activities (like maintain ownership of stations, manipulating with minor factions etc.) you will have very good chance to quickly realise what it means to hit a wall in a full speedNobody but you is present in ED's Solo mode. You are completely segregated from the rest of the playerbase. The only effect they can have on your game is a numerical impact on the background simulation.
But we're wading into very murky water here. If I log out of ED on the surface of a planet in an SRV, or in supercruise, or in space outside of supercruise, when I log back in I'm in exactly the same place I was when I logged out.
But you weren't playing it in a solo instance were you? Other people were running around you at all times. They could see you and talk to you. They could steal your mobs or compete directly with you for resource nodes. They were present.
Nobody but you is present in ED's Solo mode. You are completely segregated from the rest of the playerbase. The only effect they can have on your game is a numerical impact on the background simulation.
I think we need a clear definition of 'the same place' here.But we're wading into very murky water here. If I log out of ED on the surface of a planet in an SRV, or in supercruise, or in space outside of supercruise, when I log back in I'm in exactly the same place I was when I logged out.
Same goes for multiplayer Space Engineers, and unlike Elite, you the player, and your assets, continue to exist in the universe that also continues to exist even when you log out.I believe the original point was that the Universe in Elite Dangerous continues to exist even when you log out and that also applies to your position on a planet.
Fascism.Same goes for multiplayer Space Engineers, and unlike Elite, you the player, and your assets, continue to exist in the universe that also continues to exist even when you log out.
Not that I'm pushing SE as a direct competitor to ED, because it is a very different game in many respects, despite having some overlap. Though it is a space game that has scratched my space game itch in the past quite well. SE actually is probably a better competitor for Odyssey than Horizons.
What was the topic again?
We don't discuss politics here.Fascism.
While I agree with the sentiment, I have to disagree with the particulars. I’d love to have SE’s survival and salvage gameplay in Odyssey. Or Empyrion Galactic Survival’s. But SE doesn’t have on-foot NPCs at all, and EGSs NPCs, while better than NMS IMO, are still simplistic compared to Odyssey’s. As I’ve said previously, you need a fairly sophisticated AI to make for good stealth gameplay, which is what have in Odyssey. There’s better examples out there, but in my experience, they’re either from single-player RPG games, or dedicated single player shooters.Not that I'm pushing SE as a direct competitor to ED, because it is a very different game in many respects, despite having some overlap. Though it is a space game that has scratched my space game itch in the past quite well. SE actually is probably a better competitor for Odyssey than Horizons.
ehhhhh the AI in Oddity is fantastically awful. "stealth" allows for running in blasting with rocket launchers without raising alarms as you just need to kill the NPCs flagged as alert within a time limit, and they can only flag when they have LoS. They have a Doom tier "run towards player" AI when they hear you outside of LoS. And that's about it.As I’ve said previously, you need a fairly sophisticated AI to make for good stealth gameplay, which is what have in Odyssey.
When the Empire let all those Stormtroopers go, they had to find jobs somewhere.ehhhhh the AI in Oddity is fantastically awful. "stealth" allows for running in blasting with rocket launchers without raising alarms as you just need to kill the NPCs flagged as alert within a time limit, and they can only flag when they have LoS. They have a Doom tier "run towards player" AI when they hear you outside of LoS. And that's about it.
I think there isn't much to argue about his comment.ehhhhh the AI in Oddity is fantastically awful. "stealth" allows for running in blasting with rocket launchers without raising alarms as you just need to kill the NPCs flagged as alert within a time limit, and they can only flag when they have LoS. They have a Doom tier "run towards player" AI when they hear you outside of LoS. And that's about it.
And in @Darkfyre99 's defense, SE doesn't even have AI NPC people. But I don't think a game needs to be a carbon-copy clone of Elite in order to compare it and even call it a competitor. If I were to buy Odyssey, it would not be for the FPS gameplay, but rather the exploration aspect, particularly walking around planets on foot, which Space Engineers allows me to do, albeit with just a small number of planets. The small number of planets doesn't bother me personally, because I can easily spend WEEKS on a single planet in SE and not discover all there is to see and explore on it, especially in multiplayer mode.If you compare the AI in Elite to other space games I can't give you many better examples.
Not sure why Star Citizen is always "the one" competitor brought up in arguments like these. I've got plenty of games competing with Elite (and winning), and none of them are Star Citizen.
Although I'm a fan of categorization and definition because they allow for focused conversation, there's some weight to the notion that it is all irrelevant. We are meat staring at a screen. The games that entertain us vary in structure, style and substance, but they all do the same thing for us. Whether I'm playing ED or Kenshi, which are two radically different types of games, I'm essentially doing the exact same thing: being meat interacting with a screen.The fallacy of "a game must offer EVERYTHING Elite does in order to be considered a competitor" is a claim I take issue with.
AWAITING FURTHER INPUT...You want to be told what to do and have accepted that.