Lower your Expectations for ED

I disagree. I think the definition is extremely clear. But maybe you and I have different definitions of the word "clear".
See above, I edited my post.

I guess that's it, English isn't my first language. I understand a "clear definition" as something that can't be argued about because it's universal. While you apparently just mean the words which can be used to define it are very clear but not necessarily true.
 
Nobody but you is present in ED's Solo mode. You are completely segregated from the rest of the playerbase. The only effect they can have on your game is a numerical impact on the background simulation.
This exactly is just an illusion which may be natural thinking for players using only solo mode. In fact however you have only limited possibilites how to not be affected by other players when dealing with local galaxy in ED. You can trade or do mission almost as much as you like, drive SRV and so on, but once you really engage in BGS activities (like maintain ownership of stations, manipulating with minor factions etc.) you will have very good chance to quickly realise what it means to hit a wall in a full speed :) (aka that you are not playing this game alone).
 
Last edited:
But we're wading into very murky water here. If I log out of ED on the surface of a planet in an SRV, or in supercruise, or in space outside of supercruise, when I log back in I'm in exactly the same place I was when I logged out.

Location, perhaps, but not, as I said previously, the same circumstances. I’ve had factions change their state overnight denying me of fully exploiting them for fun and profit. I’ve seen ssets change hands after short hiatus, ruining all the work I’d put into getting on good terms with the station owners. And of course, there are even larger scale changes following a prolonged absence. This isn’t the case in single-player games. The only thing that changes in a single-player game (assuming I don’t update it) is how well I remember my previous circumstances.

But you weren't playing it in a solo instance were you? Other people were running around you at all times. They could see you and talk to you. They could steal your mobs or compete directly with you for resource nodes. They were present.

Nobody but you is present in ED's Solo mode. You are completely segregated from the rest of the playerbase. The only effect they can have on your game is a numerical impact on the background simulation.

Most of the MMOs I’ve played instance players to keep server loads manageable. I don’t see any functional difference between Solo or PGs and those in a separate instance. There is a social advantage to allowing players some control of their instancing: for a PvPvE open world game, Open is remarkably free from the types of behaviors from similar games I’ve played in the past.
 
But we're wading into very murky water here. If I log out of ED on the surface of a planet in an SRV, or in supercruise, or in space outside of supercruise, when I log back in I'm in exactly the same place I was when I logged out.
I think we need a clear definition of 'the same place' here. ;)
If you log out on the surface of a planet, you are still in the same position on that planet when you log back in, but the planet itself moved and rotated through the system.
Theoretically, if you log out in super cruise it's possible that you would respawn inside a planet.
I believe the original point was that the Universe in Elite Dangerous continues to exist even when you log out and that also applies to your position on a planet.
 
I believe the original point was that the Universe in Elite Dangerous continues to exist even when you log out and that also applies to your position on a planet.
Same goes for multiplayer Space Engineers, and unlike Elite, you the player, and your assets, continue to exist in the universe that also continues to exist even when you log out.

Not that I'm pushing SE as a direct competitor to ED, because it is a very different game in many respects, despite having some overlap. Though it is a space game that has scratched my space game itch in the past quite well. SE actually is probably a better competitor for Odyssey than Horizons.

What was the topic again?
 
Same goes for multiplayer Space Engineers, and unlike Elite, you the player, and your assets, continue to exist in the universe that also continues to exist even when you log out.

Not that I'm pushing SE as a direct competitor to ED, because it is a very different game in many respects, despite having some overlap. Though it is a space game that has scratched my space game itch in the past quite well. SE actually is probably a better competitor for Odyssey than Horizons.

What was the topic again?
Fascism.
 
@Old Duck
The op has nothing to do with what is being discussed now, though it was a doom avenue that provided for the negatively inclined, in its day.
It just a place for forum warriors to hang out or ppl to promote other games now..
Nothing much positive in it for the game itself...
Nothing new..
 
Not that I'm pushing SE as a direct competitor to ED, because it is a very different game in many respects, despite having some overlap. Though it is a space game that has scratched my space game itch in the past quite well. SE actually is probably a better competitor for Odyssey than Horizons.
While I agree with the sentiment, I have to disagree with the particulars. I’d love to have SE’s survival and salvage gameplay in Odyssey. Or Empyrion Galactic Survival’s. But SE doesn’t have on-foot NPCs at all, and EGSs NPCs, while better than NMS IMO, are still simplistic compared to Odyssey’s. As I’ve said previously, you need a fairly sophisticated AI to make for good stealth gameplay, which is what have in Odyssey. There’s better examples out there, but in my experience, they’re either from single-player RPG games, or dedicated single player shooters.
 
As I’ve said previously, you need a fairly sophisticated AI to make for good stealth gameplay, which is what have in Odyssey.
ehhhhh the AI in Oddity is fantastically awful. "stealth" allows for running in blasting with rocket launchers without raising alarms as you just need to kill the NPCs flagged as alert within a time limit, and they can only flag when they have LoS. They have a Doom tier "run towards player" AI when they hear you outside of LoS. And that's about it.

 
ehhhhh the AI in Oddity is fantastically awful. "stealth" allows for running in blasting with rocket launchers without raising alarms as you just need to kill the NPCs flagged as alert within a time limit, and they can only flag when they have LoS. They have a Doom tier "run towards player" AI when they hear you outside of LoS. And that's about it.

When the Empire let all those Stormtroopers go, they had to find jobs somewhere.
 
ehhhhh the AI in Oddity is fantastically awful. "stealth" allows for running in blasting with rocket launchers without raising alarms as you just need to kill the NPCs flagged as alert within a time limit, and they can only flag when they have LoS. They have a Doom tier "run towards player" AI when they hear you outside of LoS. And that's about it.

I think there isn't much to argue about his comment.

If you compare the AI in Elite to other space games I can't give you many better examples. And if I compare it to other MMOs I can't give you many better examples either. There are better examples when we compare it to single player games though, and that's what he said.
 
If you compare the AI in Elite to other space games I can't give you many better examples.
And in @Darkfyre99 's defense, SE doesn't even have AI NPC people. But I don't think a game needs to be a carbon-copy clone of Elite in order to compare it and even call it a competitor. If I were to buy Odyssey, it would not be for the FPS gameplay, but rather the exploration aspect, particularly walking around planets on foot, which Space Engineers allows me to do, albeit with just a small number of planets. The small number of planets doesn't bother me personally, because I can easily spend WEEKS on a single planet in SE and not discover all there is to see and explore on it, especially in multiplayer mode.

The fallacy of "a game must offer EVERYTHING Elite does in order to be considered a competitor" is a claim I take issue with. Even the oft-referenced Star Citizen fails to pass this test, by a long margin! On the other hand, if an individual person says, "No other space games offers XYZ, and thus Elite is the only space game for me personally." then of course I have no issue with that at all. Just don't make that a blanket, universal statement, because many people have found and are currently playing alternatives to Elite (raises hand), including Elite itself!

Disclaimer - I didn't join this thread to promote other space games over ED. I only started my crusade when a couple other posters implied that Elite Dangerous is the only viable space game out there, bar none. That's just patently false. --v

Not sure why Star Citizen is always "the one" competitor brought up in arguments like these. I've got plenty of games competing with Elite (and winning), and none of them are Star Citizen.

Then somehow this devolved into 10 pages of debating what an MMO is... 🤪
 
Last edited:
The fallacy of "a game must offer EVERYTHING Elite does in order to be considered a competitor" is a claim I take issue with.
Although I'm a fan of categorization and definition because they allow for focused conversation, there's some weight to the notion that it is all irrelevant. We are meat staring at a screen. The games that entertain us vary in structure, style and substance, but they all do the same thing for us. Whether I'm playing ED or Kenshi, which are two radically different types of games, I'm essentially doing the exact same thing: being meat interacting with a screen.

I think it's entirely fair to compare, for example, space sims. X4 and ED. One is single player and scales up the player's experience to the highest levels of management. ED is multiplayer and focuses exclusively on the individual commanders we experience it as. But they're more than similar enough in terms of the genre and the gameplay loops that if you wanted to put them toe-to-toe as competitors within the space simulation category, that shouldn't be an issue.
 
You know it's true, deep down in the murky waters of your soul.
But other ppl play differently.
It's only when to force the game to one extreme or another.... then you hit a wall.
Also covers trying to beat another game at its own game.
 
Back
Top Bottom