Arguably all the time between the initial Horizons release and initial Odyssey release. The general pace of development during the Horizons and Beyond years was two major feature releases a year, usually with intermediate tuning releases. Then after the end of the original Beyond plan, but before Odyssey, even slower - just one major feature release (Fleet Carriers) in that entire 2.5 year window, plus three more tuning releases between Beyond 3.3 and Fleet Carriers, and no Galnet/CGs/events for much of that time either.I’m trying to cast my mind back to see if ED has been in such relatively deep hibernation before. I think it has. Clearly Frontier have other fish to fry, at least publicly, at the moment.
The post-Odyssey pace of an update every month (or even every two months) has been the anomalous bit.
Hmm, interestingly, the current pace if you rename U14 as "Aftermath 5.0" is so far near-identical to Horizons.
- initial release at the end of one calendar year
- X.1 release (Engineers 2.1 / U15) coming in May after being delayed a bit from the original plans
- X.2 release (Guardians 2.2 / U16) coming much later in the year (2.2 was late October, U16 will probably be similar)
In terms of amount of content U14 I think matches up fairly well with the smaller Horizons bits - 2.3 or (most obviously) 2.4 - or mid-sized Beyond bits like 3.0 ... it just remains to be seen if U15 is similar in size.