Lower your Expectations for ED

Yep because that's not the sort of game we want, otherwise we would be playing the cesspit that is EVE
Mmm. And a glorious cesspit it is. I've been missing it lately.

There's something about how little EVE holds your hand and treats you mommy's special angel that I absolutely love about it. It's brutal and savage, because it puts all the emphasis on leveraging its mechanics against other players in order to achieve the loftiest goals people can come up with. And I can't hide from any of it in my own dimension. I'm forced to socially engineer my way to happiness, and if nothing else, it's magnificently original and innovative in its cruelty.
 
You know about all that stuff you can do in Elite Dangerous? It isn't worth doing. The grind requirements are so ridiculous, the reward from "regular" gameplay is so measly and miserable, players just resort to exploits and edge case scernarious to collect the grind items in suffficient quantities. They go to a handful of places in a galaxy of billions of stars to collect the loot required to move on in this broken progression. And when they finally finished the worst of it they have gear that is OP af that totally trivialises the gameplay.

I mean, what do I know, but it might better be OP af because you have to grind your nuts off for that crap, right? Noone, but the most OCD-type players would do any of it otherwise.

Here's a player who has spent months in a base without going out to another system just to collect materials to improve their weapons... a whole potential wasted by a stupidly implemented mechanic.
 
You know about all that stuff you can do in Elite Dangerous? It isn't worth doing. The grind requirements are so ridiculous, the reward from "regular" gameplay is so measly and miserable, players just resort to exploits and edge case scernarious to collect the grind items in suffficient quantities. They go to a handful of places in a galaxy of billions of stars to collect the loot required to move on in this broken progression. And when they finally finished the worst of it they have gear that is OP af that totally trivialises the gameplay.

I mean, what do I know, but it might better be OP af because you have to grind your nuts off for that crap, right? Noone, but the most OCD-type players would do any of it otherwise.
Precious little apparently.
The thing with people going to the same place seems to be down to mindlessly following YouTube guides.
Having spent time grinding for "end game gear" on other games makes me appreciate how little grinding we actually have in ED.
 
Well, would you like to play in a version of Elite where you can't progress beyond your starter ship and equipment, or couldn't even reload your ammo, because most places have run dry and the ones that do still have supply are locked down by large player factions for their own usage only? That doesn't sound like much fun to me. I'm sure there are players who that would appeal to, but I don't think the majority would find it fun.
I think ED lost it's identity. It was supposed to be about independent contractors making their way in a harsh galaxy; we were not supposed to be lords of the universe.

The scale that commanders should operate at is for me perfectly illustrated by the Mandalorian. Particularly Ep 5 of season 3. It should take 40-50 commanders working together with many casualties to fight off a local pirate lord and the only reason they are relevant is because it's a pee-ant system that neither power cares about. And even when they win, they don't become the rulers, they're just honored guests with good standing and benefits.

Mando is an adventurer, he doesn't spend his time wondering how to become a corporation. That is why the Boba Fett series is boring af (even Ming Na-Wen can't save it).
 
I think ED lost it's identity. It was supposed to be about independent contractors making their way in a harsh galaxy; we were not supposed to be lords of the universe.
Indeed. A modern Freelancer more focused on individual and small group narrative, progression and experiences within a multiplayer framework.

I think it does achieve that to some degree.
 
Actually, NMS is very similar to ED in the multiplayer perspective. If you are just flying around "out there", the chances of encountering another player are slim, at least until you unlock the anomaly. However, you are constantly updating the "BGS" when you discover planets and scan new life, rocks, etc. Also, anything you do to change a planet, like build a base, will be available to all players. Supposedly there is even a player-made "Bubble" of planets in NMS! I've always wanted to visit that, but I got distracted by other space games, LOL.

But like Elite, you can meet up with people and have lots of people in an instance. Just watch some of Drew Wagar's videos on NMS, and you'll see all his fans (including myself) moving in and setting up bases on his home planet, visiting his base, waving and emojiing like school girls at a Beatles concert, etc. And unlike Elite, this multiplayer experience is cross-platform, so I can (and have) play NMS with my wife who is on PS4 while I'm on PC!

One advantage NMS has over Elite is that you can play the game with no Internet connection. It will syncronize any changes you make to the universe with the main servers the next time you're able to connect.

Somewhere on Drew Wagar's planet is a little diner, aptly named "Duck's Diner". Feel free to visit anytime you want. It's a great place to get out of the acid rain!
TBH I lost interest in NMS a long time ago. Would you describe it as an MMO?
What content stands out?
 
TBH I lost interest in NMS a long time ago.
Me too.

Would you describe it as an MMO?
Normally I would not, but since Elite is considered an MMO, No Man's Sky is then also an MMO using the same arguments.

What content stands out?
NMS actually suffers from content glut IMO (which lends credence to those arguing that adding more things to Elite won't necessarily make it better). For me personally, I most enjoyed exploring in NMS. Unfortunately I'm not a fan of fantasy space, and NMS really emphasizes the fantasy aspect of space.

So no, I'm not trying to sell copies of NMS here, like some (not you) would love to suggest. I'm just correcting a misconception.
 
Under these conditions, the playerbase of Elite Dangerous would probably have a complete collective mental breakdown.

Yep because that's not the sort of game we want, otherwise we would be playing the cesspit that is EVE (yes ive played it).
The player base (which once included myself and may someday again) is much more diverse than either of you give it credit for. People tend to take "me" and flip the "m" upside down in order to come up with a royal "we" when making proclamations.

Personally, and I'm only speaking for myself as always, I think I might enjoy a game that merges the best traits of Eve and Elite. It's obviously not going to be Elite or Eve, as both of those are now set in stone, but if another game came along with Eve's economy set in Elite's realistic galaxy (but not the insanely big Bubble) with Elite's cockpit flying and flight model, I would be very interested. The things that turn me off from playing the "cesspit that is Eve" is the forced 3rd person view, the pay-to-win grind, and the really toxic players that rule Eve. Granted, this is all based on things I've read, and maybe Eve is actually a garden full of flowers and unicorns if I'd just give it a chance. The inability to actually fly my ships, however, is more than enough to cut my interest in Eve off at the knees.

Oh, and to answer that other fellow, I personally would not (and do not) mind a starved supply chain preventing me from insta-ordering a ship from the closest station of convenience, as long as I have the ability to deliver the missing goods and restore production capacity.

Of course while I might debate you both on the definition of "we" and "player base", I fully admit that there would be a sizeable plurality of players who would have a "complete collective meltdown". Considering the meltdown over the ADS being replaced with the FSS, I have no doubt that a major change to trade and supply chains in Elite would cause a similar uproar and exodus. That doesn't stop me personally from dreaming of such things, however.
 
I think ED lost it's identity. It was supposed to be about independent contractors making their way in a harsh galaxy; we were not supposed to be lords of the universe.

The scale that commanders should operate at is for me perfectly illustrated by the Mandalorian. Particularly Ep 5 of season 3. It should take 40-50 commanders working together with many casualties to fight off a local pirate lord and the only reason they are relevant is because it's a pee-ant system that neither power cares about. And even when they win, they don't become the rulers, they're just honored guests with good standing and benefits.

Mando is an adventurer, he doesn't spend his time wondering how to become a corporation. That is why the Boba Fett series is boring af (even Ming Na-Wen can't save it).

By that logic, ED is the Book of Boba Fett.
An former independent contractor trying to become a local warlord and like in the series, the idea does not work in ED.

On topic:
I have zero expectations.
ED was a good game, meanwhile full of half baked and abandoned features. With that past, most likely everything that will come in the future will end the same way. It's like the developers drop a project when they get bored with it or it doesn't work as they want and it's hard to fix. Then they just start a new project and repeat.

Thats not only an in-game issue. Also the communication has the same problems, remember the post odyssey promises with bug trackers and regular updates? It worked for 2 -3 months then FD dropped it (again).

For me, this all points to management being the problem. Noone is keeping the team on course and focused. Plus is is missing someone who (if neccesary) forces the devs to work on a part of the game to improve or finish it, irrespective how difficult it is.

Until FD improves at management level, nothing good will be added in ED.
 
To be fair, the person doing the shooting does look like a random civilian who's only just picked up a picked up a pistol to have a go. If that's the case, then there really should be a way for CMDRs to non-lethally subdue such pathetic opposition, it doesn't feel right to kill them.

C'mon FDev, allow us to carry a futuristic stun-gun and multiple sets of cable ties, so that we don't have to murder death kill everyone we meet if we don't want them to raise the alarm or whatever.
I use my fists and I imagine they don't die :/
It would be great if there were melee weapons
or stealth grabs
 
Or just onboard private servers and let modders turn ED into customized paradises. Maybe. I didn't say that. Actually, I was never in this thread. This is all an illusion. I'm a ghost. Ooooooooo.
That's what forced Blizzard's hand to bring back the classic servers as dedicated. They realised they are losing players (and thus income) to private classic servers. It took them a couple of years to implement it, but they did. Now you have WoW Vanilla, TBC and WOTLK.

Selling the game to a dev team that cares would be the best choice. Fdev doesn't know how to listen to the community. They don't know how to monetize the game properly (considering that's what they want by selling cosmetics) not do they know how to keep their players around. Fdev also fails at supporting the people that want to help with their game with 3rd party tool, which this game HEAVILY relies on. So really, shooting yourself in the foot and being proud about it yet blissfully denying it to the shareholders.

Personally, I'm done with ED, I keep an eye on what's happening, still having some false hopes that Fdev might turn around and come up with something amazing, that would bring me back, but as they say: Hope dies last.
 
In what way isn't the crime & punishment system trash? Like, what was it even designed to accomplish?

Judging from Sandro's old commentary on the matter, by the time the money supply had run off the rails and notoriety was introduced, it was mostly designed to regulate negative BGS influence.

It never really had anything to do with adding risk, except very early on, and certainly never deterred CMDR on CMDR violence.

Yep because that's not the sort of game we want, otherwise we would be playing the cesspit that is EVE (yes ive played it).

The only thing that bothers me about EvE is that it's space flight is more abstracted than what I'm looking for. The economy, politics, and social interactions would be far preferable to what we've got in Elite, but the fact that I couldn't fly my ships in first person with a flight model I enjoyed was a deal breaker.

I don't know how much that's changed...I haven't played EvE since it's original beta, which happened to coincide with the glory days of Jumpgate.

Personally, and I'm only speaking for myself as always, I think I might enjoy a game that merges the best traits of Eve and Elite.

This is largely what Jumpgate was, from my perspective. It was not a large or popular game, so it had it's limitations, but what it did it did well...at least until they tried to add too much.
 
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