Ships Fleet carriers and owner ships and modules

As I'm currently making insane amounts of cash first logging bio's out in the black, I'm considering buying a fleet carrier on my return, just for my use. However, I'm curious about how things work with regards to owner ships and modules.

I gather, from the wiki, that you don't need to install the shipyard or outfitting modules for owner access to your own ships/modules, and that they're just for visitors use. So...if you don't install those modules, as the owner, do you see the shipyard and outfitting services when docking, as you would at a station? And does that extend to repair or other services?

As an aside, do your ships and modules add any weight penalty/additional tritium usage?

Cheers.
 
I gather, from the wiki, that you don't need to install the shipyard or outfitting modules for owner access to your own ships/modules, and that they're just for visitors use. So...if you don't install those modules, as the owner, do you see the shipyard and outfitting services when docking, as you would at a station?

Yep

And does that extend to repair or other services?

Nope.
You do need to add those if you want to refuel, rearm and repair


As an aside, do your ships and modules add any weight penalty/additional tritium usage?

Nope

Edit: if you do plan to get Elite V in exobiology, that will amount to about 30 billions
With a such amount, you can buy a Fleet Carrier, fully outfit it with all modules and pay the 34.5 millions per week upkeep for many many years :)
 
You don't need the shipyard or outfitting if you intend to use the fleet carrier for your own purposes. Without them you are still able to store up to (I think) 40 ships and all your spare module. What you will not be able to do is buy new ships or modules. You will need to go elsewhere for those. Your carrier will have the shipyard and outfitting controls without the buy options, so you can swap ships and reconfigure them out in the black.

The ships and modules do not add to the tritium usage. The weight of the goods does affect your tritium usage in a jump, so don't store more tritium on board than you need. Interestingly the tritium in the tank does not count either.

A fleet carrier is useful for exobiology and exploring as it means that you can cash in your discoveries as you go, provided you have installed Vista Genomics and Universal Cartographics.
 
Yep

Nope.
You do need to add those if you want to refuel, rearm and repair

Nope

Thanks for the confirmations. Very much appreciated. (y)

Edit: if you do plan to get Elite V in exobiology, that will amount to about 30 billions
With a such amount, you can buy a Fleet Carrier, fully outfit it with all modules and pay the 34.5 millions per week upkeep for many many years :)

On this trip, things are going quite well, at the moment. Left the Bubble on the 13th and have currently made about 2.8b cr's. So far, first logging and quite a few Techtonicas' are paying off, literally. That said, I am up by the Errant Marches in Vulcan Gate and have been FSS'ing a good 50% of all systems I've passed through. Hopefully I can make at least as much on the way home again...
 
You don't need the shipyard or outfitting if you intend to use the fleet carrier for your own purposes. Without them you are still able to store up to (I think) 40 ships and all your spare module. What you will not be able to do is buy new ships or modules. You will need to go elsewhere for those. Your carrier will have the shipyard and outfitting controls without the buy options, so you can swap ships and reconfigure them out in the black.

Fortunately, I've already bought every ship and module I need...and, sometimes, not need. :unsure:

The ships and modules do not add to the tritium usage. The weight of the goods does affect your tritium usage in a jump, so don't store more tritium on board than you need. Interestingly the tritium in the tank does not count either.

So, on the tritium storage side, you have the fuel tank, and...anything more you can put in cargo...? Yes..? Probably a daft question, but I'm learning FC's at present.

A fleet carrier is useful for exobiology and exploring as it means that you can cash in your discoveries as you go, provided you have installed Vista Genomics and Universal Cartographics.

Actually, that's pretty much what I was intending. I'm using DSSA's at the moment for selling data. But being able to sell it on my own FC would be ideal.
 
So, on the tritium storage side, you have the fuel tank, and...anything more you can put in cargo...? Yes..? Probably a daft question, but I'm learning FC's at present.

Actually, that's pretty much what I was intending. I'm using DSSA's at the moment for selling data. But being able to sell it on my own FC would be ideal.

That's correct - 1,000 tons of tritium can go in the tritium store and you can fill the rest of your carrier with tritium and just transfer it (manually, using a ship with good cargo capacity) when the tritium store gets low. Depending on how far you expect to go and whether you fancy a bit of tritium mining to break things up, you probably don't need to fill it entirely.

Once you install the vista genomics and universal cartographics you can sell your exploration and exobiology data direct, and frankly the percentage that the carrier gets from exploration (I'm not sure whether vista genomics actually takes a cut) will probably cover your carrier operating costs.
 
Left the Bubble on the 13th and have currently made about 2.8b cr's

For a carrier you need about 6bn, purchase costs and most of the outfitting options (minus shipyard, outfitting and secure warehouse), plus around 1.1bn per year upkeep

Calculator:

FAQ/Howto
 
That's correct - 1,000 tons of tritium can go in the tritium store and you can fill the rest of your carrier with tritium and just transfer it (manually, using a ship with good cargo capacity) when the tritium store gets low. Depending on how far you expect to go and whether you fancy a bit of tritium mining to break things up, you probably don't need to fill it entirely.
Yes, I have a ship with the sole purpose of transferring tritium. It has nothing but cargo holds. I use it for purchasing tritium from stations before I go on an expedition, because it is faster than mining the stuff. I also use it for transferring tritium from the carrier's hold to the tank because there is no automatic mechanism for doing that on the carrier!

For a carrier you need about 6bn, purchase costs and most of the outfitting options (minus shipyard, outfitting and secure warehouse), plus around 1.1bn per year upkeep
I would agree. Go bio hunting in the black, forget D2EA's bio path. If you are the first to collect bio then you get five times the income. Everyone has already been on D2EA's route. For example, some of the bios give you 19M for 3 samples, whereas if you go out into the black so you are the first to collect then you will get 95M for 3 samples. On a good day you can get 250M per hour. On a bad day, nothing. I have heard of people collecting 1.5 billion in one system.
 
For a carrier you need about 6bn, purchase costs and most of the outfitting options (minus shipyard, outfitting and secure warehouse), plus around 1.1bn per year upkeep

Calculator:

FAQ/Howto
Thanks for the links. Appreciated. 👍

I probably should clarify generally though that the 2.8b is only what I've earned so far on this trip, not my total resources. If I can make the same again, or more if I take a longer route, I'm hoping to cover most of the initial costs on this trip alone. Hopefully...

I'll check out those links properly once I get home from work. Cheers.
 
For fleet carrier solo use in deep space I would recommend:
  • Rearm (Armory), Refuel, Repair. You need rearm for limpets in the event you go mining. Assume you will go mining.
  • Universal Cartographics, Vista Genomics, Redemption Office. So you can cash in exploration, exobiology, and codex.
  • Concourse Bar. Because it gives nice atmosphere.

This runs you 16,450,000 per week. With exobiology you can easily bank a couple years pretty quick. You want to bank several years asap so you don't need to worry about maintenance on a weekly basis.

Edit - Notes:
1) Armory, Restock, and Rearm are all the same thing. Depending on where you look in ED, the calculator, and INARA its called different things.

2) Do not confuse Redemption Office with Interstellar Factors. The redemption office lets you cash in on things like codex, bonds, and bounties. But does not let you pay off fines or bounties placed on you. Yes it is weird it is called a Redemption Office, when it does not let you pay for your sins.
 
Last edited:
Well, I got back from my deep black expedition with a shade over 5bn cr in trip earnings last night, and today bought a fleet carrier. Services are:

-Armory
-Repair
-Refuel
-Universal Cartographics
-Vista Genomics

Loaded up with an additional 3,000 tonnes of Tritium (bit of a grind, even parked right next to a refinery outpost), docked all my ships and transfrerred all modules over, and now I'm heading back out into the black to make even more cash.

Currently running as Fortune class.

Giving my venerable DBX a spin to blow the dust off:

20-26-39 Pru Euq EZ-N b20-1-Pru Euq EZ-N b20-1 A.jpg


So far, so great. Currently showing as 10,006,851 cr weekly upkeep costs, which is nice.

20-34-21 Pru Euq EZ-N b20-1-Pru Euq EZ-N b20-1 A.jpg


Appreciate all the replies. Thanks, guys. (y)

Quick question though; I appreciate that carriers are persistent and appear in all modes - however, if I'm running in solo and allow access to others (currently set to just friends), does that mean if others in solo or open dock and I login and initiate a jump, they get warned? I assume they do, and it's probably a dumb-dumb question, but better to ask than not...

Ta.
 
Useful tip:

The upkeep on your installed services is pro-rated by time suspended vs active.

If your services are only for your use, you can just keep them suspended. Activate for a few minutes while you're using them, then suspend again.

This will cut your upkeep for them in half.
 
Useful tip:

The upkeep on your installed services is pro-rated by time suspended vs active.

If your services are only for your use, you can just keep them suspended. Activate for a few minutes while you're using them, then suspend again.

This will cut your upkeep for them in half.

Great tip. Many thanks! :)
 
Quick question though; I appreciate that carriers are persistent and appear in all modes - however, if I'm running in solo and allow access to others (currently set to just friends), does that mean if others in solo or open dock and I login and initiate a jump, they get warned? I assume they do, and it's probably a dumb-dumb question, but better to ask than not...
Yes they will get the notification if they are online. If they are offline then they will not. They will just end up somewhere they did not necessarily want to be. That is why you are recommended not to logout on a carrier.

BTW there is no way you can tell if another player (particularly in solo) is docked at your carrier AFAIK, so don't worry about it. It's their problem.
 
Yes they will get the notification if they are online. If they are offline then they will not. They will just end up somewhere they did not necessarily want to be. That is why you are recommended not to logout on a carrier.

BTW there is no way you can tell if another player (particularly in solo) is docked at your carrier AFAIK, so don't worry about it. It's their problem.

Thank you. (y)
 
Back
Top Bottom