A game that is even more broken and overpromised?One might argue that Spacebourne 2 is off-topic, but having watched a couple short gameplay videos on it, it actually reminded me a poor-man's Star Citizen.
A game that is even more broken and overpromised?One might argue that Spacebourne 2 is off-topic, but having watched a couple short gameplay videos on it, it actually reminded me a poor-man's Star Citizen.
There's still no expectation by Frontier that it will ever sell anywhere near the 200,000+ extra copies (plus on-foot cosmetics) needed to cover its original development costs.
Not sure that's the case unless you have any data to back it up?which is also the biggest market for cosmetic extra purchases
They won't have. I'm pretty sure Frontier's financials doesn't break down cosmetic income by platform - sounds like the usual bias to me.Not sure that's the case unless you have any data to back it up?
O7
Aside from the Cobra, the Viper, the Python, the Asp, the Krait, the Mamba, the Anaconda, and the Fer-de-Lance, all going back to the first game in the series, or at least mentioned in the accompanying novella, "The Dark Wheel", you're right. (I think the Imperial Courier was added in Frontier: First Encounters.)There're no old ships from previous Elites.
I mean, there's a bunch of ships in old Elite that are still not in the actual Elite game.you're right
Just Frontier. Was my favourite ship in that one.(I think the Imperial Courier was added in Frontier: First Encounters.)
I don't really interact directly with other players, just indirectly, and through talking about the game outside of it. It's multiplayer, but not quite the sort of multiplayer interaction I associate with old MMOs. I can't imagine anyone seriously roleplaying a character in ED.I notice a lot of people wax poetic about the older Elite games, yet they also say they would not be interested in Elite Dangerous if it were a single-player game...
.......![]()
The older games are just that, old. They were great for their time, people expect more now. It's a real trick to deliver a lesser xp than the old games though.I notice a lot of people wax poetic about the older Elite games, yet they also say they would not be interested in Elite Dangerous if it were a single-player game...
.......![]()
What is a "veteran"?Veterans of Elite
I still do not understand why Frontier can't simply restrict PvP to systems that meet specific criteria and build new PvP features within that space. The greatest approach to Open is the same one that's taken on my DayZ community servers, which is PvE with PvP zones. The rewards for participating wouldn't be anything that PvE players couldn't access like modules or anything like that.It didn't happen! There were too many people complaining that it would ruin the game even though most of the complainers never played powerplay. They considered it a slippery slope for the whole game to become open only.
Experienced players, wise in the ways of merit grinding, forum warriroring, and pressing all the spacepewpew buttons. Also known as "bittervets" and "tubronerds" interchangeably.What is a "veteran"?
SurvivorsWhat is a "veteran"?
That's true, but how many of them are really missed?I mean, there's a bunch of ships in old Elite that are still not in the actual Elite game.
How strange...Survivors![]()
So anyone who has played more than about 30 hours?Experienced players
That reduces the pool considerably!wise in the ways of merit grinding,
Now we're talking!forum warriroring
Makes sense..., and pressing all the spacepewpew buttons.
Ah, those from the 2012 -2015 join date era, got it!Also known as "bittervets"
Reasonable enough.and "tubronerds" interchangeably.
The python class cruiser would be a fun addition.That's true, but how many of them are really missed?
From the original Elite we're missing:
- the Cobra Mk 1: used to fill a gap between the Adder and the Cobra III but that gap doesn't really exist any more.
- the Boa: bulk freighter either between the Python and Anaconda or larger than the Anaconda depending on your source. Neither of those are niches which really exist in ED at the moment; it could potentially make a deLacy counterpart to the Panther Clipper if we ever get "Huge"-size ships.
- the Gecko: canonically near-obsolete by the FE2 era, its primary novelty being extremely strong retro-thrusters and weak primary thrusters, making it excellentat reverskias a tug ship. Wouldn't expect this to show up until a "towing" game mechanic is added.
- the Moray: famous for being able to go underwater as easily as in space, otherwise slightly lower than the Cobra III in spec. Would make a great entry-level ship for water-world exploration; a bit pointless right now since we don't have any of that.
- the Shuttle and Worm: basically even-less-good versions of the Hauler, so not as ships. Might show up if SLFs are extended to transfer cargo between ships, though the low capacity might make it interesting to come up with a reason you'd ever want to do that compared with jettison+collect or using a fleet carrier to assist the transfer. Could also be rewritten as SRV dropships, perhaps, so that larger ships can get a rover down (and back!) in rough terrain.
- the Transporter: a small bulk freighter.
The Transporter is the only one which might make sense to re-introduce right now - a bulk cargo ship with about 200t maximum capacity, medium-pad capable, maybe around 8-10M hull cost - to fill the gap between the T-6 and T-7.
Gecko, Boa, Shuttle/Worm and Moray could come in if game mechanics are extended in their direction but don't really have a niche right now. Doing something like the Mamba where pretty much the only thing it shares with the original ship is the name seems a waste.
Cobra I is of course obsolete but so is the Viper I so that's okay.