So I checked out Elite after ditching it for Star Citizen

There's still no expectation by Frontier that it will ever sell anywhere near the 200,000+ extra copies (plus on-foot cosmetics) needed to cover its original development costs.

I guess that 200k was expected to include the lucrative XBox and PlayStation player base, which is also the biggest market for cosmetic extra purchases. I suppose that ship has now sailed though, even though the latest consoles are capable of running Odyssey. Perhaps a console release + cross play implementation could yet recoup the costs and provide a greater future for the game.
 
There're no old ships from previous Elites.
Aside from the Cobra, the Viper, the Python, the Asp, the Krait, the Mamba, the Anaconda, and the Fer-de-Lance, all going back to the first game in the series, or at least mentioned in the accompanying novella, "The Dark Wheel", you're right. (I think the Imperial Courier was added in Frontier: First Encounters.)
 
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Come to think of it, part of the reason I was re-reading "The Dark Wheel", was I vaguely remembered a line about a particular ship being preferred by explorers. It was the Krait. I was actually a little surprised, ironically, because the Krait Phantom is probably the most popular ship for exploration, but the store description doesn't even suggest mention exploration, much less say that's its primary role.

That's left me wondering if the developers anticipated how it's actually used. My sense is that originally, the exploration ships of choice were the Asp Explorer and the Anaconda, with some fuzziness about the entry level exploration ship. After new ships were introduced, it was the Diamondback Explorer, Krait Phantom, and Anaconda, with the Phantom mostly replacing the Asp Explorer. When I look at lists of ships that visit remote tourist spots, it's nearly always just those three ships, rarely any others. I've never seen the Asp Scout or Diamondback Scout at all.

I'm less familiar with other roles, but my sense is that, for a given role, it's just a few details of the ship's hull that matter, so they vary less than they appear, and it gets sorted out which ships are the best for their roles. So if they add a new ship, it would either not get used, or it would simply bump out the currently favored ship for that role, as with the Asp Explorer and the Krait Phantom.

I'm not that broadly experienced with ED, so I may be way off here, but basically I think that's why we're unlikely to see many new ships.
 
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I notice a lot of people wax poetic about the older Elite games, yet they also say they would not be interested in Elite Dangerous if it were a single-player game...

.......🤔
I don't really interact directly with other players, just indirectly, and through talking about the game outside of it. It's multiplayer, but not quite the sort of multiplayer interaction I associate with old MMOs. I can't imagine anyone seriously roleplaying a character in ED.
 
The rollercoaster ride of Star Citizen development has entered the tunnel of horrors; it will be a long, bumpy ride before it's over.

Veterans of Elite know it as "Odyssey". 👀
 
It didn't happen! There were too many people complaining that it would ruin the game even though most of the complainers never played powerplay. They considered it a slippery slope for the whole game to become open only.
I still do not understand why Frontier can't simply restrict PvP to systems that meet specific criteria and build new PvP features within that space. The greatest approach to Open is the same one that's taken on my DayZ community servers, which is PvE with PvP zones. The rewards for participating wouldn't be anything that PvE players couldn't access like modules or anything like that.

You know what attracts PvPers more than money, cosmetics, or even gear that the PvE people don't get?

Killboards and leaderboards.

Build those, and give them something to fight over, and not one of them would care that 99.9% of this game was PvE only. Watch. Not one of them will disagree with this. They all know the truth.

What is a "veteran"?
Experienced players, wise in the ways of merit grinding, forum warriroring, and pressing all the spacepewpew buttons. Also known as "bittervets" and "tubronerds" interchangeably.
 
I mean, there's a bunch of ships in old Elite that are still not in the actual Elite game.
That's true, but how many of them are really missed?

From the original Elite we're missing:
- the Cobra Mk 1: used to fill a gap between the Adder and the Cobra III but that gap doesn't really exist any more.
- the Boa: bulk freighter either between the Python and Anaconda or larger than the Anaconda depending on your source. Neither of those are niches which really exist in ED at the moment; it could potentially make a deLacy counterpart to the Panther Clipper if we ever get "Huge"-size ships.
- the Gecko: canonically near-obsolete by the FE2 era, its primary novelty being extremely strong retro-thrusters and weak primary thrusters, making it excellent at reverski as a tug ship. Wouldn't expect this to show up until a "towing" game mechanic is added.
- the Moray: famous for being able to go underwater as easily as in space, otherwise slightly lower than the Cobra III in spec. Would make a great entry-level ship for water-world exploration; a bit pointless right now since we don't have any of that.
- the Shuttle and Worm: basically even-less-good versions of the Hauler, so not as ships. Might show up if SLFs are extended to transfer cargo between ships, though the low capacity might make it interesting to come up with a reason you'd ever want to do that compared with jettison+collect or using a fleet carrier to assist the transfer. Could also be rewritten as SRV dropships, perhaps, so that larger ships can get a rover down (and back!) in rough terrain.
- the Transporter: a small bulk freighter.

The Transporter is the only one which might make sense to re-introduce right now - a bulk cargo ship with about 200t maximum capacity, medium-pad capable, maybe around 8-10M hull cost - to fill the gap between the T-6 and T-7.

Gecko, Boa, Shuttle/Worm and Moray could come in if game mechanics are extended in their direction but don't really have a niche right now. Doing something like the Mamba where pretty much the only thing it shares with the original ship is the name seems a waste.

Cobra I is of course obsolete but so is the Viper I so that's okay.
 
Experienced players
So anyone who has played more than about 30 hours?
wise in the ways of merit grinding,
That reduces the pool considerably!
forum warriroring
Now we're talking!
, and pressing all the spacepewpew buttons.
Makes sense...
Also known as "bittervets"
Ah, those from the 2012 -2015 join date era, got it!
and "tubronerds" interchangeably.
Reasonable enough.
 
That's true, but how many of them are really missed?

From the original Elite we're missing:
- the Cobra Mk 1: used to fill a gap between the Adder and the Cobra III but that gap doesn't really exist any more.
- the Boa: bulk freighter either between the Python and Anaconda or larger than the Anaconda depending on your source. Neither of those are niches which really exist in ED at the moment; it could potentially make a deLacy counterpart to the Panther Clipper if we ever get "Huge"-size ships.
- the Gecko: canonically near-obsolete by the FE2 era, its primary novelty being extremely strong retro-thrusters and weak primary thrusters, making it excellent at reverski as a tug ship. Wouldn't expect this to show up until a "towing" game mechanic is added.
- the Moray: famous for being able to go underwater as easily as in space, otherwise slightly lower than the Cobra III in spec. Would make a great entry-level ship for water-world exploration; a bit pointless right now since we don't have any of that.
- the Shuttle and Worm: basically even-less-good versions of the Hauler, so not as ships. Might show up if SLFs are extended to transfer cargo between ships, though the low capacity might make it interesting to come up with a reason you'd ever want to do that compared with jettison+collect or using a fleet carrier to assist the transfer. Could also be rewritten as SRV dropships, perhaps, so that larger ships can get a rover down (and back!) in rough terrain.
- the Transporter: a small bulk freighter.

The Transporter is the only one which might make sense to re-introduce right now - a bulk cargo ship with about 200t maximum capacity, medium-pad capable, maybe around 8-10M hull cost - to fill the gap between the T-6 and T-7.

Gecko, Boa, Shuttle/Worm and Moray could come in if game mechanics are extended in their direction but don't really have a niche right now. Doing something like the Mamba where pretty much the only thing it shares with the original ship is the name seems a waste.

Cobra I is of course obsolete but so is the Viper I so that's okay.
The python class cruiser would be a fun addition.
Make it a mini carrier (2 or 3 small ships) and it could be a base for nefarious activities.

New ships would need to be locked behind something other than credits though, as the economy has been so dumbed down and ruined credits are basically free.
 
I play both, though Elite to a significantly higher degree.

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On my way back to the bubble now after a trek to Beagle Point, and a brief visit to Colonia. I'll pick up my fleet carrier, load up my other boats in it, and then head back out into the black for more exploration.

My time in Star Citizen is generally limited to org events these days.
 
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