So I got disconnected at a ground conflict in Puikis...

(because my useless as bull internet provider can't fix the ridiculous instability it has had over the course of three days)

... and where did it spawn me?

In DUAMTA. Because clearly, the last 'station' that I docked at was not my fleet carrier in Puikis. No, that CLEARLY never happened and there definitely was not a Coriolis starport in that system where I was trying to play with some people in the squad, too.

Many not-thanks for committing that [insert word of choice] decision to spawn players at a station, and not even the nearest one, when they disconnect from the game because apparently, it's such an exploit to relog right there instead of wasting the few seconds that it takes to go to supercruise, back down and reset the instance.

So yeah, Odyssey ruined another evening in the matter of about 5 seconds for something completely nonsensical that never needed changing. Tell me why this dumb system was put in place again and doesn't even care to put you to the closest station rather than something nearly 200 ly away while your last ship was a Corvette with a full combat setup. Or just ignore this thread because I'm pretty peeved right now and just letting out the frustration at something.
 
Ground CZs should have proper respawn points for "fatal" events ("death" in combat -> translated into "unconsciousness" due to PEGI rating reasons) as well as disconnections.
 
... and where did it spawn me?

Yea, their "anti-relogging" (*) mechanism is a bit anti-climatic (i would have used another word, but i didnt want to get a warning over it 😇 )

At least there's a shuttle service that takes longer to get from point A to point B than you could do yourself.

Nah, that's not exactly true, especially for ground destinations.
(For space ports, a ship using the SCA fast drop-off is definitely faster)

Ground CZs should have proper respawn points for "fatal" events ("death" in combat -> translated into "unconsciousness" due to PEGI rating reasons) as well as disconnections.

They do have in-site respawning, but only for deaths.
If you relog or crash you get respawned at the last station you docked (station, not carrier) - which is a rather recent change as an anti-relogging (*) mechanism implemented in U13? U14? (cant really remember now and cba to search the forums)


*(which fails atrociously since one can happily relog using a ship or a srv parked nearby the settlement)
 
which is a rather recent change as an anti-relogging (*) mechanism implemented in U13? U14? (cant really remember now and cba to search the forums)
Person in one of my discord servers told me it was the result of a combat CG because people just relogged high ground CZs in Summerland(think that was the Lords of Restoration stuff?).

So of course Frontier threw on a very rough bandaid fix instead of fixing the core issue of space CZs being abominally. Or the ground-based ones paying too much, take your pick. I’m more in favor of making the space-based ones a little more worthwhile.

Oh well, at least you weren't 5 jumps from Beagle Point and respawned at Jameson Memorial...
Big yikes. And oof, if that’s ever happened to anyone(and I’m sure it has).

“death" in combat -> translated into "unconsciousness" due to PEGI rating reasons
Meanwhile the menu screen will say “Dead” if you get shot down. Frontier clearly can’t make their minds up.
 
I hate this. I can't stand that this is apparently just how it is going to be forever and the devs are OK with it. There's no way they intended a free teleport an infinite number of lightyears away to be a fix for anything. This has to be a bug that cropped up and some clueless support rep who doesn't play the game said it was intentional because his support policy library had a template e-mail for "issues about relogging," and people regurgitate that as gospel because "bad fixes with strange results" are the norm around here so it must be anti-relogging measures despite all the other things you can do in the game which still can be done via relogging....

Ugh...

Anyway, I'm bitter because I really liked doing ground CZ, but I will not, and I mean, absolutely refuse to spend 5-10 minutes between every damn match in a FS shuttle. And the run-500-meters-outside-the-settlement-then-relog "workaround" is just annoying and tedious enough to have me decide that I'd just rather do something else. And, of course, even if you're OK doing either of these things, you never know when you get hit with a power outage, or have bad internet, and then you're hosed. It's a real shame, because I think that doing ground CZ was the best showcase of the game's gunplay that they had.
 
I've had a few variations of this happen to me at the current CG...
(I guess it depends on where you last docked, and whether your using your own ship or an Apex Shuttle)

I lost connection while in a ground CZ, and it put me back in my ship upon relogging.
I crashed, and it put me about ~1km outside the CZ upon re-logging (But the CZ was restarted and I was still on-foot)
And once, I mode switched after finishing a ground CZ, and it respawned me back in the main station (Saving me a 5 minute flight back)

I kept all my Bonds each time...but I gave up trying to figure out which one was the 'FDev approved' way to respawn!
 
So of course Frontier threw on a very rough bandaid fix instead of fixing the core issue of space CZs being abominally. Or the ground-based ones paying too much, take your pick. I’m more in favor of making the space-based ones a little more worthwhile.

I disagree that FDev should increase the payments for Space CZ.
You can complement the credits gains from Space CZ with Massacre missions, which is not possible for ground CZ.

So only the Community Goals that rely on combat bonds are affected by this discrepancy, and they're not happening that often to warrant the buff of SpaceCZ payments
And if they increase the space cz payments, then they should remove the massacre missions to keep the things balanced - which wouldnt be nice at all since missions also contribute to winning the bgs war.
And the main purpose of wars is the bgs outcome, not a lousy CG that happens maybe several times per year
 
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I lost connection while in a ground CZ, and it put me back in my ship upon relogging.
I crashed, and it put me about ~1km outside the CZ upon re-logging (But the CZ was restarted and I was still on-foot)
And once, I mode switched after finishing a ground CZ, and it respawned me back in the main station (Saving me a 5 minute flight back)

Interesting.
To now, i havent crashed while the CZ was active.
I only relogged at the end of the CZ and i was sent to the station - which is a sort of fast-travel shortcut if you already have a ship at that specific station.

Anyway, IF they dont transport you back to the station if you crash, but put you outside the CZ, then it's interesting to see if relogging, before the CZ is done, will still respawn you in the area.

I kept all my Bonds each time...but I gave up trying to figure out which one was the 'FDev approved' way to respawn!

Yes, you dont lose Combat Bonds, no matter how you die or how often, outside of CZ, in-ship, on-foot - it doesnt matter, you dont lose combat bonds*

*(which is not nice at all since if you can figure out the participants in the next CG war you can stock up on bonds in advance - which people are already doing for the next potential AX CG)
 
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I never trust ED so when I fly a long distance I take a little time to dock at a nearby station if available in case something happens. It's even more important in combat as I go to a nearby Frontier Solutions desk to find a high combat zone anyway.
 
Ground CZs should have proper respawn points for "fatal" events ("death" in combat -> translated into "unconsciousness" due to PEGI rating reasons) as well as disconnections.
I liked the idea that someone came up with that there is a staging/medical megaship or something that is in orbit around any planet that has conflicts which serves as a respawn point.
 
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