Feature Requests Update #9- In Space, No One Can Hear You Scream
What lucky things you are! Having barely anything last week to quench your Elite appetite and then this week getting a new Fiction Diary from Michael, the 4th official newsletter, and now another feature requests update. We may just be spoiling you!
This week’s update will be looking at a subject that we haven’t really discussed much as of yet, and that is the audio and sound in Elite: Dangerous. Whilst we didn’t receive as many requests about this area of the game as some other things, now seems as good a time as any to go through them. So let’s get started.
The first thing on this subject to mention, which is not actually a feature request but certainly relevant to this subject, is that in a recent interview with mmorpg-Italia David Braben did confirm that our intention for Elite: Dangerous is to have a classical score. Check out the whole interview here.
Several people wanted to know more about ambient sounds in-game. Most notably, whether you could hear any ambience from your engine and the inner workings of you ship from your cockpit. We can confirm that this will be the case. A similar enquiry that we can also confirm is the inclusion of ambient sounds from space sports, including police chatter and announcements from the hangers. These additions should help contribute to the overall feel of the game.
In addition to this, there will also be ambient sounds during combat. Within your cockpit you will hear warning sounds from your ship’s systems, contact sounds and maybe even burst pipes and the creaking of your hull when damaged.
Another big enquiry was whether Elite: Dangerous would feature a remastered sound track from the earlier games in the series. The plan currently is for ED to have an original score of its own. However this does not entirely discount the possibility of the news songs being inspired by any previous songs from the series:
Thanks again for reading!
Ashley
This week’s update will be looking at a subject that we haven’t really discussed much as of yet, and that is the audio and sound in Elite: Dangerous. Whilst we didn’t receive as many requests about this area of the game as some other things, now seems as good a time as any to go through them. So let’s get started.
The first thing on this subject to mention, which is not actually a feature request but certainly relevant to this subject, is that in a recent interview with mmorpg-Italia David Braben did confirm that our intention for Elite: Dangerous is to have a classical score. Check out the whole interview here.
Several people wanted to know more about ambient sounds in-game. Most notably, whether you could hear any ambience from your engine and the inner workings of you ship from your cockpit. We can confirm that this will be the case. A similar enquiry that we can also confirm is the inclusion of ambient sounds from space sports, including police chatter and announcements from the hangers. These additions should help contribute to the overall feel of the game.
In addition to this, there will also be ambient sounds during combat. Within your cockpit you will hear warning sounds from your ship’s systems, contact sounds and maybe even burst pipes and the creaking of your hull when damaged.
Another big enquiry was whether Elite: Dangerous would feature a remastered sound track from the earlier games in the series. The plan currently is for ED to have an original score of its own. However this does not entirely discount the possibility of the news songs being inspired by any previous songs from the series:
Sandy: Can be discussed – needs a separate meeting
Michael: Probably not explicitly, Elite: Dangerous will have its own music. However this will likely be inspired by the original games.
Many of you were also curious whether there would be some sort of ‘Elite Radio’ or jukebox functionality in the game. So you could listen to music in your cockpit as part of the game. This feature is not currently in the design for the game, but it is something that may possibly be considered at a later stage: Michael: Probably not explicitly, Elite: Dangerous will have its own music. However this will likely be inspired by the original games.
Sandy: Not currently planned –could be discussed later though.
Michael: Not part of the current design, we may look into it down the line.
Finally this week, some of you were interested in being able to hear the weather on planets from within your cockpit; this is not something that will be there at first release but will be included with the planetary landings update:Michael: Not part of the current design, we may look into it down the line.
Sandy: Yes, but not release in 1 – part of the landing on planets, & the interiors updates.
Michael: Eventually yes, but probably not part of the initial release.
So that’s it for this week. A shorter one than last time but hopefully with the other two updates you’ve seen this week there will be enough for you to think about until next time. Michael: Eventually yes, but probably not part of the initial release.
Thanks again for reading!
Ashley