Well I have to agree... in the famous words of Denise LaSalle - Don't mess with my pew pew.
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David Braben did confirm that our intention for Elite: Dangerous is to have a classical score.
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A point to consider is that this realistic option is becoming familiar to TV/film SciFi audiences (e.g. Battlestar Galactica). It is fast becoming the naturalism which audiences expect. Go for itWhy not go for the realistic option - the noise of either a laser firing or a projectile launching from the weapons bay is your firing noise for your own ship.
Ships firing on you are soundless until the weapon hits you, then you have the noise of the shields or hull taking damage. It's a good way to intuitively know when your shields are down too without having to take your eyes off the battle...