The Star Citizen Thread v 3.0

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Nope not off topic, sorry but using something as an example is not off topic. The topic has been about SC and will stay that way. Private servers allow people to play disconnected from CIG, this is the same as offline as the servers are not connected to CIG.

Disconnected from CIG is not the same as offline. Disconnected from the internet is offline. Private servers do adhere to the first one (disconnected from CIG), but whether or not they adhere to the second one (disconnected from web) is anyones guess. Is it likely, that private servers can be used to play singleplayer offline (even if the aim of private servers is multiplayer)? Sure, but we just don't have the final answer yet (CIG hasn't really released a lot of info on private servers, to my knowledge)
 
Disconnected from CIG is not the same as offline. Disconnected from the internet is offline. Private servers do adhere to the first one (disconnected from CIG), but whether or not they adhere to the second one (disconnected from web) is anyones guess. Is it likely, that private servers can be used to play singleplayer offline (even if the aim of private servers is multiplayer)? Sure, but we just don't have the final answer yet (CIG hasn't really released a lot of info on private servers, to my knowledge)

A discussion on this very topic.
https://forums.robertsspaceindustri...oncern-negligence-of-offline-single-player/p1

And from that discussion,

https://forums.robertsspaceindustries.com/discussion/comment/1772607/#Comment_1772607

sigh

Just to address some misunderstanding in the last couple of posts:
The Private Server will be 'feature complete' compared to the PU - but you probably won't see all systems / have the same experience, unless you have your own personal server cluster the same size as the one running the PU. CR talked about it in one of his videos that the private server will scale the number of systems, NPCs, etc to fit within the capabilities of the server it's run on
Rob addressed the issue of Private Server updates by saying it's not determined how it will be handled yet, but that they are aware of the issue of people using a private server to find hidden jump points etc that they then 'discover' in the PU. Possible measures to address this are:
Using a random seed to control the creation of the universe (so all jump points, system locations, etc are randomised every time
delaying release of systems, jump points, etc for private servers until after they have been discovered in the PU
other stuff
The PU will require a persistent internet connection - duh. However, the private server WILL NOT, nor will playing SQ42. However, Rob has suggested that if you play SQ42 completely offline, it may limit the transfer of data from the single player to your PU account. That said, and as with many things, it doesn't appear to be set in stone yet.
@Juicy if you play on a private server, you'll be playing with a different account than your PU one. So you won't need to worry about someone changing the rules on a private server, accruing billions of credits, and then rejoining the PU - can't happen.
CR and/or Rob (can't recall atm) has already stated that the game will be 'server authorative' - meaning that hacking the client to give yourself billions of credits shouldn't work either. Client side code will be present to reduce the effects of latency, but it will be checked / confirmed server side too
Think that's probably enough drive-by comments from me... :p

The problem with CIG is what little information they give out is only found in videos, so it takes major fans (and that poster really is) to watch and put it all down.

Now if this is correct or not, or even up to date is unknown.

Edit
Another thread with most people stating that CR said offline private servers.

https://forums.robertsspaceindustries.com/discussion/191408/private-servers

https://forums.robertsspaceindustries.com/discussion/12894/modding-and-private-servers/p1

And an answer (well kind of) from one of the Dev .

https://forums.robertsspaceindustries.com/discussion/comment/767623/#Comment_767623

Edit:

On the issue of the ships auto flying, seems like wiggling still works, you just have to use different values now.

https://forums.robertsspaceindustries.com/discussion/comment/3850457/#Comment_3850457

And I agree with this posters comment.

https://forums.robertsspaceindustries.com/discussion/comment/3850457/#Comment_3850457

Any code that changes a players input, based on relation to a target in-game, I would consider an aimbot...
 
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A discussion on this very topic.
https://forums.robertsspaceindustri...oncern-negligence-of-offline-single-player/p1

And from that discussion,

https://forums.robertsspaceindustries.com/discussion/comment/1772607/#Comment_1772607



The problem with CIG is what little information they give out is only found in videos, so it takes major fans (and that poster really is) to watch and put it all down.

Now if this is correct or not, or even up to date is unknown.

Cool, I hadn't seen that before. Nice to get conformation of this (subject to change and all that of course). Hopefully it won't be to much of a hassle to set up a private PU for offline single player.

Regarding your comment about videos, I absolutely agree. Videos are great for conveying visual information (e.g. gameplay demonstrations and art), but absolutely sucks at other kinds of information, since they are so bloody cumbersome to search through. IMHO it's really an unfortunate trend that everything is shared in video format nowadays (and that doesn't just go for CIG, it's a general problem really).

Edit:

On the issue of the ships auto flying, seems like wiggling still works, you just have to use different values now.

https://forums.robertsspaceindustries.com/discussion/comment/3850457/#Comment_3850457

And I agree with this posters comment.

https://forums.robertsspaceindustries.com/discussion/comment/3850457/#Comment_3850457

It's a bit of a semantics thing, but technically I would say that ESP is aim-assist (flight-assist?), not aim-bot/auto-aim. aimbot/auto-aim completely takes over aiming, whereas aim-assist just provides a bit (or a lot, depending upon the game) of a nudge to help you aim. Admittedly the bug where you can just wiggle you stick at random (no innuendo intended) to lock onto the target, is somewhat auto-aimish in nature, but it is also an acknowledged bug, so meh.
 
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It's a bit of a semantics thing, but technically I would say that ESP is aim-assist (flight-assist?), not aim-bot/auto-aim. aimbot/auto-aim completely takes over aiming, whereas aim-assist just provides a bit (or a lot, depending upon the game) of a nudge to help you aim.

You're arguing semantics here.
Also you're wrong about aimbots taking over aiming.
Depending on the software you can usually tune it to do more or less aiming depending on your liking and how believable you want your gameplay to look.
 
It is not aimbot which is the label for cheat.
Aim assist which is a mechanic to balanse different HID or difficult to master HID.

Mous rules why because its a fast put on target accurate device.
Ideal to manage a bunch off advanced autoturrets on capitalship.

But bad in high gforce enviorment
Like a cockpit of a fighter. That is where joystick works best.
But not for desk pilots.

It a matter of balanse all common HID.

If both camp have minor complains as always some part will conplain then you spot on is one camp way off then the let it know by the masses.

If some HID outclass the other.
There is a need for assist and other bit cripling.

That how they balanced things.

Which isn't easy task!
 
Private servers allow people to play disconnected from CIG, this is the same as offline as the servers are not connected to CIG.
No, it's not. The discussion here was about playing offline to the Internet. Private servers are not the same. Your redefinition of the term offline here is just argumentive for the sake of argument and borders on trolling.
 
You're arguing semantics here.
Also you're wrong about aimbots taking over aiming.
Depending on the software you can usually tune it to do more or less aiming depending on your liking and how believable you want your gameplay to look.

How exactly am I wrong about aimbots taking over aiming?. wikipedia, urban dictionary and wiktionary all agree with me on that part.

That there might be a few aimbot scripts out there can be fine tuned, doesn't really change the general definition of what an aimbot is.
 
How exactly am I wrong about aimbots taking over aiming?. wikipedia, urban dictionary and wiktionary all agree with me on that part.

That there might be a few aimbot scripts out there can be fine tuned, doesn't really change the general definition of what an aimbot is.

When the general definition is not accurate enough to be compared with an on-hands practical definition, then yes it is "wrong".
I've used aimbot software in several games as a means to prove/disprove cheating (I've been a league judge in a few FPS games) and I clearly know I was able to tune the amount of aiming I required. Disguising the cheat is an important part of any serious aimbot developer. It's been a while however but I presume the theory has remained the same.

Do we really need to continue this conversation? I'm sure there's a variety of aimbot software out there for a variety of games. You don't really think that all aimbots in all games take over the entirety of your aiming do you? Come on. :)
 
When the general definition is not accurate enough to be compared with an on-hands practical definition, then yes it is "wrong".
I've used aimbot software in several games as a means to prove/disprove cheating (I've been a league judge in a few FPS games) and I clearly know I was able to tune the amount of aiming I required. Disguising the cheat is an important part of any serious aimbot developer. It's been a while however but I presume the theory has remained the same.

Do we really need to continue this conversation? I'm sure there's a variety of aimbot software out there for a variety of games. You don't really think that all aimbots in all games take over the entirety of your aiming do you? Come on. :)

When the general definition is sufficient to make clear the difference between aim-assist and aimbot (which is what we are talking about here), then yes it is accurate enough.
 
an aimbot obviously entails some degree of aim-assist, but the inverse is not true (at least not as the terms are most commonly used)


This whole conversation (with me) started when you mentioned that aimbots take over your aiming entirely, which is not the case.
Now taking that into consideration, if a piece of software uses aim assist, it uses the most important characteristic of what defines aimbot software.
I wouldn't go as far as calling SC aiming an aimbot though :)

I understand that CIG is trying to push their controller agnostic agenda and good on them, it's not an easy task at all.
 
This whole conversation (with me) started when you mentioned that aimbots take over your aiming entirely, which is not the case.
Now taking that into consideration, if a piece of software uses aim assist, it uses the most important characteristic of what defines aimbot software.
I wouldn't go as far as calling SC aiming an aimbot though :)

I understand that CIG is trying to push their controller agnostic agenda and good on them, it's not an easy task at all.

The most important characteristic of what defines aimbot software, isn't just that it does aim-assist, but also that it is a tool for cheating. For example most console FPS games feature aim-assist, but no one would categorize them as featuring aimbots.

Anyway this is getting terribly off topic so I'll stop here.
 
Aim-assist is something that an aim-bot does. :)

So pretty much 100% of console shooters are using aimbots in their games?

Are you using a joystick in Arena Commander? cause let me tell you it is still a chore to try and keep the pips on the target compared to mouse which really feels like cheating.
They dont want to nerf the mouse and the only way to do that is to bring some accuracy to the other control options.
And if you guys do get your way and they leave the non mouse controllers at default guess what is going to happen
The mouse is going to get nerfed.

Im fine with either option as i do think the mouse needs a serious smack down.
 
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quick question- my ship comes with only 2 fixed cannons. Suppose I want to fit the missile launcher to it - how do I obtain it? My guess is I would have to buy another ship that comes with the launcher?
 

Jenner

I wish I was English like my hero Tj.
quick question- my ship comes with only 2 fixed cannons. Suppose I want to fit the missile launcher to it - how do I obtain it? My guess is I would have to buy another ship that comes with the launcher?

At this point, that's correct as far as I know.

Also, another dev quote on the input system/'auto-aim':
It depends on how that change is made. Most people expect some kind of input filter, like an exponential f(x)=x^2 translation between raw input and game input. That's changing your input, but it's certainly not an aim-bot.

Modern cars have systems to assist a driver to avoid breaking traction, overcompensating on ice, etc. Not an aim-bot.

What ESP does is dynamically dampen your input when you're close to the ideal input, but you're still in control of where you're putting the pip. It isn't forcing the pip to a particular point, which an aim-bot would do. So it's like an input filter, only it's dynamic and adaptive based on a known goal. Now, like any input filter, it makes sense to allow players to turn it off if that's what they prefer. Or even tune it. We are considering those options.
 
quick question- my ship comes with only 2 fixed cannons. Suppose I want to fit the missile launcher to it - how do I obtain it? My guess is I would have to buy another ship that comes with the launcher?

if it doesnt have a hard point classified to hold missiles then you will never have missiles on that ship
If it does and just doesnt come on the default loadout you do not need to buy another ship. You just need to buy the missile racks

Arena Commander is adding in game currency system in the next few weeks that will let you buy weapons and ships for use inside arena commander. You earn the credits by playing Arena Commander
 
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Jenner

I wish I was English like my hero Tj.
if it doesnt have a hard point classified to hold missiles then you will never have missiles on that ship
If it does and just doesnt come on the default loadout you do not need to buy another ship. You just need to buy the missile racks

Arena Commander is adding in game currency system in the next few weeks that will let you buy weapons and ships for use inside arena commander.

Don't think you can buy missiles in Voyager Direct yet.... can you?
Makes sense about the hardpoint requirement, though.
 
Don't think you can buy missiles in Voyager Direct yet.... can you?
Makes sense about the hardpoint requirement, though.

That is correct but CR recently gave out 10.000 uec to all backers and said new items were incoming to the store.
Though i want to stress you dont need to purchase anything with real money. They are adding all these things to the ingame arena commander store very soon
 
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