My random thoughts on gameplay.
Grinds, we've all done them, i've done my share but honestly, that's a huge barrier to my friends joining in and I think it's a well known reason why most peeps avoid Elite. Ranking up is slower and more painful then other games and my friends simply won't start down that path and choose other games instead. During Covid, didn't seem care as it was a good distraction but the continued grind is wearing on me. Assuming you want to expand the user community (paying customers), you should consider re-thinking the grinds.
Thargoids - I have just north of zero desire to participate in that madness. I was going to give it a go but, more grind just to get to the new modules so, nope. Back to almost zero interest.
On foot missions. Why are you stingy on mission offerings? Again, a grind to find the right station to grab a desired mission type. You should consider offering the full range of missions on most stations. Less grind, more time doing what a person wants to do.
Carrier - Could stand some improvements. Pet peeve, why am i paying a jump engineer $$$s when I have to set up the jump? Why can't they string a series of jumps together without me babysitting them? I find it somewhat annoying that if i'm in the mood for on-foot missions the monetary reward will not keep up with carrier costs; mind you, i've got a couple billion space bucks in the carrier account and more that 7 billion in my account. But still, seems out of line to lose value every week and also limits what services i turn on, I could make a case that it limits enjoyment of the game (marketing 101). Jump cool down, I've gone to Colonia a couple of time, PITA with all the jumps along with the delay in game play waiting for cooldown; you know, space is allegedly cold, shouldn't take that long.
Bugs continue - Defender still has issues on some large pads, violates sizing, been that way for a while. The missing scavenger in on-foot missions continues to show up often, again, that's been happening for more than a little while (and no, not talking about the moron walker that walks away from the base into the empty landscape).
Selling - Why is the in-game commodities map so inaccurate on selling prices? Again, grind just to sell at a decent price. One shouldn't need to go to a third party web site to find stations to sell commodities especially when the in game maps are allegedly comparing active prices.
Mining - The one friend I have that plays is always agitated to the point of leaving the game when mining is nerfed. Nerfed, un-nerfed, back to nerfed... pulse wave, why is that not selectable to constant repeated pings without constantly holding the trigger (i use a rubber band to hold the trigger, why???)? Its as if we use AS (artificial stupidity) in the future. I'm typically doing core mining and am pretty good at spotting the imposter asteroids, but again, is the pulse wave designed with AS? Wish list, fighter bay fighter with an abrasion blaster installed. I can obviously navigate around a core, but it would be fun to do that with a fighter and watch the limpets do the collecting. Why not?
suite upgrades- why can't an engineer uninstall a mod or simply install over the top of an existing upgrade?
I'll stop here but those are my random thoughts on game play for your consideration. From my perspective, things that would improve gameplay.