Elite Dangerous Update 15 NOW LIVE - Release Notes

My random thoughts on gameplay.

Grinds, we've all done them, i've done my share but honestly, that's a huge barrier to my friends joining in and I think it's a well known reason why most peeps avoid Elite. Ranking up is slower and more painful then other games and my friends simply won't start down that path and choose other games instead. During Covid, didn't seem care as it was a good distraction but the continued grind is wearing on me. Assuming you want to expand the user community (paying customers), you should consider re-thinking the grinds.

Thargoids - I have just north of zero desire to participate in that madness. I was going to give it a go but, more grind just to get to the new modules so, nope. Back to almost zero interest.

On foot missions. Why are you stingy on mission offerings? Again, a grind to find the right station to grab a desired mission type. You should consider offering the full range of missions on most stations. Less grind, more time doing what a person wants to do.

Carrier - Could stand some improvements. Pet peeve, why am i paying a jump engineer $$$s when I have to set up the jump? Why can't they string a series of jumps together without me babysitting them? I find it somewhat annoying that if i'm in the mood for on-foot missions the monetary reward will not keep up with carrier costs; mind you, i've got a couple billion space bucks in the carrier account and more that 7 billion in my account. But still, seems out of line to lose value every week and also limits what services i turn on, I could make a case that it limits enjoyment of the game (marketing 101). Jump cool down, I've gone to Colonia a couple of time, PITA with all the jumps along with the delay in game play waiting for cooldown; you know, space is allegedly cold, shouldn't take that long.

Bugs continue - Defender still has issues on some large pads, violates sizing, been that way for a while. The missing scavenger in on-foot missions continues to show up often, again, that's been happening for more than a little while (and no, not talking about the moron walker that walks away from the base into the empty landscape).

Selling - Why is the in-game commodities map so inaccurate on selling prices? Again, grind just to sell at a decent price. One shouldn't need to go to a third party web site to find stations to sell commodities especially when the in game maps are allegedly comparing active prices.

Mining - The one friend I have that plays is always agitated to the point of leaving the game when mining is nerfed. Nerfed, un-nerfed, back to nerfed... pulse wave, why is that not selectable to constant repeated pings without constantly holding the trigger (i use a rubber band to hold the trigger, why???)? Its as if we use AS (artificial stupidity) in the future. I'm typically doing core mining and am pretty good at spotting the imposter asteroids, but again, is the pulse wave designed with AS? Wish list, fighter bay fighter with an abrasion blaster installed. I can obviously navigate around a core, but it would be fun to do that with a fighter and watch the limpets do the collecting. Why not?

suite upgrades- why can't an engineer uninstall a mod or simply install over the top of an existing upgrade?

I'll stop here but those are my random thoughts on game play for your consideration. From my perspective, things that would improve gameplay.
 
🤦‍♂️ Nobody has said that.

I don't get why so many are so eager to tell newish players to get lost and that Elite is not the game for them. I'm sure Frontier will put a lot of resources into the game once there are only two dozen pensioners left playing...
There are two ends of the extremes. I'm for accommodating players who want a little bit more immediacy but not at the price of losing what a core element of the game in relation to its expansiveness. It isn't wrong to tell someone who adamantly expects to just hit the warp button and arrive anywhere after a eyecandy warp sequence that lasts a couple of seconds that maybe this isn't the game for them, because it evidently isn't. OTOH, it's worth trying to reach out to a new player so they can understand why certain things are the way they are rather than just off handedly saying "this game isn't for you", so up to a point I agree with that part, just not both ends being extreme.
 
If you are talking about the Pulse Neutralizer, you get them at the tech broker on the rescue ships as an unlock-for-mats- per-unit, I.e. you "buy" them for materials and get one unit for it.
Yes, thank you very much. That's what I meant.
I'll see if that still makes me fun!?
None of us like games with a focus on war anymore.
So it's all, way too much effort.

Thanks again.
 
That's a new one, what's the scenario? I could do with some of that dealing with the buffed scouts :)

I think I found the issue you created in the tracker but can't see it for some reason: "The issue could not be loaded."
Do not post issues with Adblocker ON, it commonly blocks scripts that prevents issues from being correctly created.
Notice how those issues lack the "PC" tag.
I've seen a lot of those issues and they really clutter the issue tracker sometimes...

Perhaps Sally could pass this one on? The blocked domains are "consent.cookiebot.com" and "p.typekit.net".
 
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Just a few thoughts for you and the team.

Update 13 gave me hope for more of a science/non-combat route appearing, but the Kingfisher incident just before it, and then the content in Update 14 made it pretty clear the trajectory the team were pushing us along.
I'd hoped that Update 15 would bring more science, and there's a chance there will be some, but from the new module requiring combat materials to unlock it and my first looks into the Maelstrom it's definitely more combat focused.

It looks amazing! I love the whole aesthetics and the vibe, the audio is sublime, but pushing us down a combat only route is becoming increasingly disenfranchising for a growing number of players. And it's compounded by them feeling they don't want to even take part in new activities because they don't want the developers to think that people want to engage in that kind of content. And that is a real shame. Because if just getting to the centre is all we have that doesn't involve shooting things, then a lot of people will be disappointed.

A huge congratulations to the team for getting the update out and having a nice smooth launch.
Certainly agree with the combat only route being counter productive, Have taken another look at the requirements for Pulse Neutraliser and, grind or not, it's not worth the effort even though I only need the massive energy surge analytics.
Tried a restore power mission from a base in 'invasion' state system' and really not any different to standard restore missions apart from having to leave ship further away (which with some of the unrealistic terrain can be frustrating), the ride home was shall I say 'interesting' with repeated interdictions one after another until my ship could not take any more damage. But I still received the 4 mill payment so it covered the cost.
Playing mostly solo due to work commitments means the 'forming up' isn't an option to butt heads with Thargoids so nothing really added to my gameplay, at the point now where 'send me an email when it's all over' is increasingly becoming the primary option.
Graphics and audio, as stated, are superb but game-play direction has accelerated too far along the combat only route in a game that had enough PVP and PVE before and should have, possibly, left the Thargoids as the 'Boogeyman'.
 
BTW, the fires cannot be extinguished. No idea if this is by design or the usual reason.
I have also had seen this after restoring power in a Thargoid controlled base and using the Building Atmospheric controls to extinquish the fires the fires still rage, also disabling the alarms has no effect either as alarms still on.
 
Have taken another look at the requirements for Pulse Neutraliser and, grind or not, it's not worth the effort even though I only need the massive energy surge analytics.
There is very little effort involved if you fly in Open. At Taranis Commanders much closer to the centre were triggering the Energy Surge every few minutes. I only needed to get to the outer limits of the Energy Surge, collecting Caustic Shards and farming Corrosive Mechanisms as I went, and wait for the next Surge.

It took me 2 trips, but only because I didn't want to synthesise Caustic Sinks when my Carrier was only 2 jumps away.
 
On foot missions. Why are you stingy on mission offerings? Again, a grind to find the right station to grab a desired mission type. You should consider offering the full range of missions on most stations. Less grind, more time doing what a person wants to do.
Bruh.
Just stop play this game, if even finding station which offer missions is grind for you.
Actually "old" grind is easier and easier, so time to swallow fact, that new modules sometimes can require something more, than 100k credits from your giant balance of billions credits.
I tried to read your wall but just nope.
I'm surprised, that it contain 0 "grind" about plotting routes.
 
Certainly agree with the combat only route being counter productive, Have taken another look at the requirements for Pulse Neutraliser and, grind or not, it's not worth the effort even though I only need the massive energy surge analytics.
FWIW, yesterday I flew to Tharanis and bounced off the maelstrom 5 times and then I went to get the new neutralizer. Didn't take very long at all. After that I went to visit the Titan and spent an hour or two hiding about 50 meters away from it just taking in the sights and sounds. Sitting watching Interceptors land and take off was like watching a busy airport. Close to the titan everything left me alone and there was no combat at all. It was an excellent gaming session and the most exciting time I've had in ED for a long time. I'll have to dust off my VR headset as I can imagine that it's very impressive in VR.

I also spent part of the time close to the titan to repair my hull and modules, as interdicting scouts on the way took quite a bite out of my ship.

Personally I can only recommend to check it out as IMO it's well worth the time and there doesn't have to be any combat, except for maybe a few brave robin maneuvers.
 
I'm still in disbelief that the main features in this update (Seeing whats in the Maelstrom, the revenants, the gliave's, and one type of on foot mission based around a very unreliable and difficult stealth mechanic) is all there apparently is in terms of physical content. Plus all of these were leaked beforehand. I thought If they were leaked its because there's something bigger and better to be seen, but i can't imagine the type of content i expected hiding under a rock somewhere waiting to be found :unsure: It doesn't really add up, I don't think they would have leaked all this stuff only to have nothing else. Obviously there's some other content they want us to uncover but it doesn't look like its physical, playable, additions /additions to the game though.

Plus seeing the maelstrom was cool for a few minutes but I haven't seen anything to make me return to my hiatus which is around the 3 month mark now. :(
 
Certainly agree with the combat only route being counter productive, Have taken another look at the requirements for Pulse Neutraliser and, grind or not, it's not worth the effort even though I only need the massive energy surge analytics.
Getting boinged by the surge five times is too much? My son's playing Old School Runecraft and there's a boss that has a one in 128 chance of dropping the loot that everyone goes to that boss to get, once defeated. Tell me again how Elite is 'too grindy'.

Tried a restore power mission from a base in 'invasion' state system' and really not any different to standard restore missions apart from having to leave ship further away (which with some of the unrealistic terrain can be frustrating), the ride home was shall I say 'interesting' with repeated interdictions one after another until my ship could not take any more damage. But I still received the 4 mill payment so it covered the cost.
Playing mostly solo due to work commitments means the 'forming up' isn't an option to butt heads with Thargoids so nothing really added to my gameplay, at the point now where 'send me an email when it's all over' is increasingly becoming the primary option.
Graphics and audio, as stated, are superb but game-play direction has accelerated too far along the combat only route in a game that had enough PVP and PVE before and should have, possibly, left the Thargoids as the 'Boogeyman'.
I'm starting to wonder if 'too combat focused' is the new vector for Frontier bad, either way, due to the large range of playstyles there's going to be people who wanted a but got b, but before it was 'combat needs more depth' etc.. I'm not saying you're not being sincere here, it's entirely fair for non-embracers of combat to maybe feel a little left out during a narrative phase that is focused on combat - but the other, non-combat, activities still exist in the case of evacuations etc., assuming one likes to just play the game in a general sense.
 
I can understand the feeling of not wanting to be excluded from new content, but... there's a war currently going on. An intergalactic war with extinction as a possible outcome. I'm somewhat taken aback by people's surprise that some shooting needs to happen in order to participate in the current narrative.

It's a bit like "Argh, I hate cooking, I hate spending money, and I hate handling food... it's so unfair that I have to do this to eat!"
 
Well I am loving and enjoying this update. I don't do Thargoid combat yet I'm enjoying the new Thargoid additional content. I still need to visit a Maelstrom but I'm having fun great preparing for the visit. I am also loving the new UI changes, especially the FC change in the System Map. Also it's been a really smooth rollout and I haven't encountered any issues or crashes. I haven't posted anything in this thread until now as I've been too busy having fun within Elite (I've only stopped for dinner).

Thank you everyone at Frontier for an awesome update!
 
I can understand the feeling of not wanting to be excluded from new content, but... there's a war currently going on. An intergalactic war with extinction as a possible outcome. I'm somewhat taken aback by people's surprise that some shooting needs to happen in order to participate in the current narrative.

It's a bit like "Argh, I hate cooking, I hate spending money, and I hate handling food... it's so unfair that I have to do this to eat!"
I am of this thinking. I do not engage in thargoid direct combat, but I sure as hell won't complain about the new module requirements. Its purpose is literally to reach where the thargoids are estabilishing their bases. Not the place I'd expect non-combat content, so the module requiring pew pew just reinforces the idea that it is not a place for pacifists to be.
 
I'd like to extend a big congratulations to Frontier. This update was fantastic (IMO at least), and my first trip into a Maelstrom and hanging out close to the Titan to explore all the new stuff was the most exciting time I've had for a long time, maybe forever. A job very well done! Am planning to go back for more exploration, don't think I have the skills/gear needed to succeed at solo combat in there though.. :)

The artwork and ambience in there is absolutely epic!
 
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