Purpose of this thread is to gain the opinion of other commanders not a chance to take a pop at Frontier etc. I want to see where my fellow CMDRs sit in terms of their overall opinion of EDs coop and pvp elements. I would like to discuss an idea too!
I'm a CMDR with over 4,000 hours played in ED I would say you could probably double this for the number of hours played across the Elite series since the early 90s. I have spent a fair bit of time in wings with friends pew pewing pirates and bad guys in various wars or bounty hunting. If my friends don't play however I've no way of getting a group together. There are a massive number of squadrons/clans etc but even finding your way into these requires so much out of game work. This is a game I love dearly but I must admit I have become a little disillusioned with the multiplayer aspect. A lot of MMOs of the past made in the game experience of getting together so much more streamlined.
I have played so much solo Elite I am craving the multiplayer element other games have. There is no proper organised multiplayer in game, there no fairly balanced PvP either. This isn't a pop at Engineers I've no problem with it... do agree it needs a rework but the concept is good just needs to be balanced to allow materials to be earned without forcing you down career paths which goes against the ethos of take a ship go anywhere do what you want. Without engineering though you have little to no chance against engineered players which closes the PvP aspect of the game off for a great number. I am engineered across 20+ ships but struggle to find a fair PvP match. Piracy is very hit and miss due to combat logging and no actual good rewards. I know that Arena didn't workout but my opinion is this should have been part of the main game with a proper group finder and ability to earn rewards the rank is currently worthless to 99% of us. Being able to use a holo clone of your ship in Arena with group finding mechanic to join matches and skirmishes is the way I'd have gone. You can see from the number of engineer moaning threads we have had for years players won't do something in Elite without rewards and thats why I think Arena failed. It offered nothing over the current pvp model... could probably use some bots too. I know some people won't like it but a way to join conflict zones or war zones across the galaxy which contain other players would be a nice idea too.
Early in EDs run the game was very much single player with an element of running into others for a chat but basically multiplayer consisted of PvP ganking/piracy etc. That element hasn't really evolved at all in my opinion. The Wings updated was added and was for the most part a great idea. Instancing took a while to stabilise and the addition of multiplayer missions in a group of 4 was nice but I find myself wanting more. I have had some fun in wings mining, pew pewing and exploring but again needed to work outside game with my real friends to get anything going.
There doesn't seem to be any element within Elite Dangerous to truly bring players together, no group finder, no match making and the PvE element of wings still needs work. A lot of group finding is clearly done outside game OR it is done if you just happen to turn up to the same Thargoid killing spot. Squadrons are under utilised in my opinion they need incentives to join.
I have lots of ideas but my main one:
An actual PvE/PvP mission board! I've discussed a number of times having a PvE/PvP board similar to the ground combat board. Players either join as a group or can join empty groups and fill seats this is something based in certain hub systems that is unlocked upon gaining Elite in any rank. Missions are time and objective based. 30 minutes or an hour to go to a local system. Salvage cargo, destroy targets, scan areas or make deliveries however other players are involved and aware. The team that returns with the most objectives complete gains rewards for example. Sort of like a galactic mercenary board that's available once you gain ELITE rank in one area. Players can either work together OR they can team up. I'd love to arrive at a planet with 8 objectives to kill on the ground in a base. Other players turn up we start skirmishing. Friend arrives in orbit starts bombing the base etc. You could almost run two sides of scenarios attacks and defenders. It would bring players together!
I won't get into the whole piracy thing I think this needs a big rework including crime punishment been discussed to death.
The reason for my post is I've sat here for the last few weeks TRYING to drag friends back into the game to play together they aren't biting. There are so many other single player space games available I just feel like my time would be better invested there at the moment. Maybe just a mumble jumble of random sunday morning ranting but wanted to voice my opinion.
I'm a CMDR with over 4,000 hours played in ED I would say you could probably double this for the number of hours played across the Elite series since the early 90s. I have spent a fair bit of time in wings with friends pew pewing pirates and bad guys in various wars or bounty hunting. If my friends don't play however I've no way of getting a group together. There are a massive number of squadrons/clans etc but even finding your way into these requires so much out of game work. This is a game I love dearly but I must admit I have become a little disillusioned with the multiplayer aspect. A lot of MMOs of the past made in the game experience of getting together so much more streamlined.
I have played so much solo Elite I am craving the multiplayer element other games have. There is no proper organised multiplayer in game, there no fairly balanced PvP either. This isn't a pop at Engineers I've no problem with it... do agree it needs a rework but the concept is good just needs to be balanced to allow materials to be earned without forcing you down career paths which goes against the ethos of take a ship go anywhere do what you want. Without engineering though you have little to no chance against engineered players which closes the PvP aspect of the game off for a great number. I am engineered across 20+ ships but struggle to find a fair PvP match. Piracy is very hit and miss due to combat logging and no actual good rewards. I know that Arena didn't workout but my opinion is this should have been part of the main game with a proper group finder and ability to earn rewards the rank is currently worthless to 99% of us. Being able to use a holo clone of your ship in Arena with group finding mechanic to join matches and skirmishes is the way I'd have gone. You can see from the number of engineer moaning threads we have had for years players won't do something in Elite without rewards and thats why I think Arena failed. It offered nothing over the current pvp model... could probably use some bots too. I know some people won't like it but a way to join conflict zones or war zones across the galaxy which contain other players would be a nice idea too.
Early in EDs run the game was very much single player with an element of running into others for a chat but basically multiplayer consisted of PvP ganking/piracy etc. That element hasn't really evolved at all in my opinion. The Wings updated was added and was for the most part a great idea. Instancing took a while to stabilise and the addition of multiplayer missions in a group of 4 was nice but I find myself wanting more. I have had some fun in wings mining, pew pewing and exploring but again needed to work outside game with my real friends to get anything going.
There doesn't seem to be any element within Elite Dangerous to truly bring players together, no group finder, no match making and the PvE element of wings still needs work. A lot of group finding is clearly done outside game OR it is done if you just happen to turn up to the same Thargoid killing spot. Squadrons are under utilised in my opinion they need incentives to join.
I have lots of ideas but my main one:
An actual PvE/PvP mission board! I've discussed a number of times having a PvE/PvP board similar to the ground combat board. Players either join as a group or can join empty groups and fill seats this is something based in certain hub systems that is unlocked upon gaining Elite in any rank. Missions are time and objective based. 30 minutes or an hour to go to a local system. Salvage cargo, destroy targets, scan areas or make deliveries however other players are involved and aware. The team that returns with the most objectives complete gains rewards for example. Sort of like a galactic mercenary board that's available once you gain ELITE rank in one area. Players can either work together OR they can team up. I'd love to arrive at a planet with 8 objectives to kill on the ground in a base. Other players turn up we start skirmishing. Friend arrives in orbit starts bombing the base etc. You could almost run two sides of scenarios attacks and defenders. It would bring players together!
I won't get into the whole piracy thing I think this needs a big rework including crime punishment been discussed to death.
The reason for my post is I've sat here for the last few weeks TRYING to drag friends back into the game to play together they aren't biting. There are so many other single player space games available I just feel like my time would be better invested there at the moment. Maybe just a mumble jumble of random sunday morning ranting but wanted to voice my opinion.