Game Discussions Star Citizen Discussion Thread v12

....


Not when it's not released yet - dropping whole aspects of the code and doing them over and over again with no real improvement is not a good project health indicator. Usually when you are at that point the ROI dips below zero and it's about time to scrap the whole thing and start a new one from zero.
The investment isn't that high. Some dude creating differently sized bars on the activity tracker, faking some company headcount, some new ship concept sales and marketing ads, organising a couple crapfluencers promoting with bogus video footage - that's about it. The dollas keep coming and the upkeep is mainly feeding a couple pockets. Asd long as it works out the RoI is big enough - there are enough suckers throwing their cash away at any trash they deem dreamworthy.
 
Many games not in « alpha » are also still in development and adding updates and improvements on a regular basis. No Man’s Sky, Space Engineers, Elite, to name just a few in the same niche.
But all this released games had all their major techs in place for their release. They had completed at least one 'gold' status.For what I know, ED had not released without the mining loop or without the Supercruise travel. Imagine calling ED "released" without these two mechanims... that's what you do with SC without server meshing or the full scanning gameplay.
SC had not all major tech in so it's still an alpha and can pass to the beta stage..
 

Viajero

Volunteer Moderator
But all this released games had all their major techs in place for their release.
What techs need to be in place for a release is whatever the developer is confortable charging for and financially accounting for when it releases as with any other regular product release to the market. In the case of SC it has been a released product for many years now. Buyers do not pledge for SC, they just buy it “as is”. Any future updates or improvements are not guaranteed, much like the continuing ongoing development of No Mans Sky, Space Engineers or Elite. SC just happens to be a much crappier and worst product than those examples.
 
Last edited:
But all this released games had all their major techs in place for their release. They had completed at least one 'gold' status.For what I know, ED had not released without the mining loop or without the Supercruise travel. Imagine calling ED "released" without these two mechanims... that's what you do with SC without server meshing or the full scanning gameplay.
SC had not all major tech in so it's still an alpha and can pass to the beta stage..

You are falling into the trap of confusing the release state of software with its scope. Modern iterative approaches aim to reduce scope in order to improve quality. Therefore, a release can and should be robust, built around a minimum/managed feature set, in order to add more features to a high-quality "product." Only then should you increase scope and iterate again to ensure quality for each subsequent iteration. This relates to the old iron triangle of budget, scope, and schedule and how it affects quality. CIG stretches the iron triangle indefinitely, causing quality to suffer as ever more time/budget/scope is thrown on top what's already being bought by customers at full price. Consequently, they will never be anything other than Alpha as they increase scope, budget, and a schedule for which they do not plan.

You have identified some features that you think they need in order to release, but do you really think they will move into a Beta phase when those features are added in "Tier 0" where it has no impact on customers? no, they will add more and more buggy features for decades and each patch will continue to impact players ability to believe they are apparently "testing" a game and their game state data will continue to be lost, pushing them to purchase more and more virtual "game states" in the form of ships at high prices.

In fact, CIG claim to be "Agile" which is built on this philosophy of quality iterations of "working software". The idea of charging end customers for software you aren't even able to claim yourself is of "release" quality is against the Agile manifesto which pushes for "working software" for customers.
 
Last edited:
But all this released games had all their major techs in place for their release. They had completed at least one 'gold' status.For what I know, ED had not released without the mining loop or without the Supercruise travel. Imagine calling ED "released" without these two mechanims... that's what you do with SC without server meshing or the full scanning gameplay.
SC had not all major tech in so it's still an alpha and can pass to the beta stage..
Nope. ED released with supercruise (how else to travel to the billions of other systems ....) and mining. Both were added during beta before release afaik.
 
Maybe Star Citizen should be added to Wikipedia as another example of the Buttered Cat Paradox https://en.wikipedia.org/wiki/Buttered_cat_paradox

"Playable now" - so it's a release quality game
"It's Alpha" - so it's a buggy mess
Mmmmm...Buttered Caaaaaaaaarrrrggghhhh

I was kind of looking forward to Free Fly this weekend, but reading last 30 pages, brought me down to the reality. Thank you guys, saved my weekend (y)

Will keep waiting for released version.
Wait...they're already doing another one?
 
You are falling into the trap of confusing the release state of software with its scope. Modern iterative approaches aim to reduce scope in order to improve quality. Therefore, a release can and should be robust, built around a minimum/managed feature set, in order to add more features to a high-quality "product." Only then should you increase scope and iterate again to ensure quality for each subsequent iteration. This relates to the old iron triangle of budget, scope, and schedule and how it affects quality. CIG stretches the iron triangle indefinitely, causing quality to suffer as ever more time/budget/scope is thrown on top what's already being bought by customers at full price. Consequently, they will never be anything other than Alpha as they increase scope, budget, and a schedule for which they do not plan.

You have identified some features that you think they need in order to release, but do you really think they will move into a Beta phase when those features are added in "Tier 0" where it has no impact on customers? no, they will add more and more buggy features for decades and each patch will continue to impact players ability to believe they are apparently "testing" a game and their game state data will continue to be lost, pushing them to purchase more and more virtual "game states" in the form of ships at high prices.

In fact, CIG claim to be "Agile" which is built on this philosophy of quality iterations of "working software". The idea of charging end customers for software you aren't even able to claim yourself is of "release" quality is against the Agile manifesto which pushes for "working software" for customers.
There is nothing agile about SC development. Just more industry tech babble to appear they know what they were doing. SC is released and is released in a trash state. 10 years of working were not able to fix that. 10 further years won't fix that. Schrott for the Schrott god.
 
You are falling into the trap of confusing the release state of software with its scope.
No
"release can and should be robust, built around a minimum/managed feature set"
In the minimum feature set for SC still missing, there is server meshing, travel to another system and (my guess) the full scanner gameplay (which is the last main gameplay loop missing). None of these items are from an "increasing scope", they are known since forever and had been announced mandatory by CIG to go to the next step after pre-alpha.
 
1684321452744.png
 
What techs need to be in place for a release is whatever the developer is confortable charging for and financially accounting for when it releases as with any other regular product release to the market.
No. If a car need 4 wheels to move and a company pre sell it with 3 wheels and a buyer accept to buy it with only 3 wheels, it's not the developper or the buyers that define it as a "regular product". The regular product as seen by the market is the car with 4 wheels and it will be gold when it will have 4 wheels. Not one guy will look at it and say "Hum, this 3 wheels car is a released product". SC without server meshing and travel to another system is not the "regular" product for whoever look at the product as described initially.
When Elon musk sent the Starship last month and it exploded, it was not a "regular" product that exploded but an alpha product. No sane shareholder will say, "The product I bought is crap" because there is no product, it's a project in heavy development. You can see it, you can test it but it's not a "regular" product because it's not the "gold" version.

In the case of SC it has been a released product for many years now. Buyers do not pledge for SC, they just buy it “as is”. Any future updates or improvements are not guaranteed, much like the continuing ongoing development of No Mans Sky, Space Engineers or Elite. SC just happens to be a much crappier and worst product than those examples.
Buyers pledge for SC. They can try an alpha in exchange and this alpha is in heavy developpement and is not yet the MVP for the 'gold' product.
Yes any future updates or improvements are not guaranteed because, you know, that's exactly what pre-alpha are used for, testing the validity of concepts and techs.
 
Last edited:

Viajero

Volunteer Moderator
No. If a car need 4 wheels to move and a company pre sell it with 3 wheels and a buyer accept to buy it with only 3 wheels
That is precisely one of the things. CIG is not pre selling SC anymore, not for a long while. It is a full on sale of SC released “as is”. Accounted financially as such (taxes, dividends, legal defense, refund conditions etc). With some added best intentions expressed by the developer to improve it or add to it, but with zero guarantees. Buyers buy all kinds of products, good and crappy. SC just happens to be of the crappy kind.
 
Last edited:
That is precisely one of the things. CIG is not pre selling SC anymore, not for a long while. It is a full on sale of SC released “as is”. Accounted financially as such (taxes, dividends, legal defense, refund conditions etc). With some added best intentions expressed by the developer to improve it or add to it, but with zero guarantees. Buyers buy all kinds of products, good and crappy. SC just happens to be of the crappy kind.
Full on sale ?
You are pledging and not buying. In exchange you can test it. There is this disclaimer you can't bypass. You have to agree to this to test the game. You don't agree, you don't pledge.
Welcome to Open Development!

Congratulations! Star Citizen is an epic space game of uncompromising scale and fidelity, and you now have access to see its development progress and to share your feedback to help us shape this game before its release.

A pledge is not a purchase.
This order includes content that is in-development and not yet ready for release in the game. It is therefore considered a pledge. You will gain access to the unreleased content when it becomes available in the game.
Until then, you will have access to an in-game item of similar function. Pledge funds help us finance development of the game, are subject to a 14-day refund policy, and cannot be returned to you after the refund period has elapsed.

Your pledges are final
Open Alpha access isn’t for everyone. Because the game is still a work in progress, there are bugs and changes to design. In addition, in-game items, content, and features may take longer to realize than originally estimated. That’s why we have a 14-day refund policy. But after that period elapses, pledges are final. By placing your order, you acknowledge that you have read, understood, and accepted the above and our further Terms of Service, in particular, section Fundraising & Pledges.

This pledge grants you access to the Star Citizen Open Alpha
Star Citizen is currently in production and there are features, content, and technology still to implement to realize the full vision of the game. We regularly update our Open Alpha with releases that include work-in-progress features and software that will be improved in future releases [See Roadmap]. Your pledge grants you early access to the Open Alpha so you can play Star Citizen before others.
1684325215475.png



"Accounted financially"
Yes of course, every company existing has to be accounted financially for pledges, donations, investments, products, services, etc. As soon as there is exchange of money, it's accounted financially.
 
I don't follow this thread anymore but now I'm curious... why can't they declare the game to be in pre-beta btw now? I'm quite sure I can milk new cows with the switch from pre-alpha/alpha to pre-beta... it's progre$$! buy new revamped Idri$!
Because it's still missing key tech, like networking, functional database, AI, economy, physics, flight model...
 
In some respects starcitizen developers have it good!! (Obviously much outweighed by the bad) I’m often required to adapt software development as scope and spec change but very rarely get the opportunity to say, hey let’s go back and start again on this. Even refactoring I only use as a term to punish clients if they’ve p’d me off or I need a quick holiday. To be constantly starting again or refactoring will push developers into I don’t care anymore though.
 
CIG Disclaimer:
Pledge funds help us finance development of the game, are subject to a 14-day refund policy, and cannot be returned to you after the refund period has elapsed.

CIG Terms Of Service:
Notwithstanding anything to the contrary in these TOS, you may cancel your order of Pledge Items for any reason within 14 days of the date on which the order was made (“Cancellation Period”).

CIG Refunds FAQ:
We are able refund pledges up to 30 days after the order was made.

Conclusion: CIG's Disclaimer and Terms Of Service are a lie, and not legally enforceable.
 
Back
Top Bottom