Game Discussions Star Citizen Discussion Thread v12

Also lots of blah. Windows 10 is not changing any of its underlying main engine. When they do, they do it in alpha for a new iteration of windows.
SC has changed its database with PES and still need Server Meshing. They are absolutely not "new features" but a deep changes of infrastructure.
These points are done in what is called an alpha.
In fact Windows 10 got (as it was originally meant to be rolling release) and still gets major updates (untill next year if I remember correctly), and it is quite likely they do involve also changes in kernel level. "Main engine" of operating system. Alpha stuff is for internal development use only, consumer may subscribe themselves to beta access.

Likewise many Linux distro's use rolling release model, by your definition they are permanent alpha's?
 
I understand that I have also 4 hours long play session that I enjoy also a lot. Same for my son and my friends.

That's lovely. Maybe next you could tell me why chocolate is your favourite ice-cream flavour?

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A more relevant response to to ECity's clips might have been something like this:

  • Was the streamer piling into his own invisible ship corpse because of a new culling system introduced for PES. As per this backer's experiences:

Some fun ponderings on PES and performance drops over time:

...my suspicion is age matters, not xenothreat or some other event. I suspect PES collects things. Everyone thought 3.18.2 was smooth, but we also only had it for a fresh few days before XT started. Before things started piling up.

The game seems to saves ship data and location and state, like one big ledger. And as you go it's checking that ledger for ships and wrecks and items nearby. OFTEN this information is corrupted.

e.g. I had a wrecked buccaneer show up as wrecked when within 2km, but whenever I moved further away, it became unwrecked and could be targetted.

It has some sort of mechanism for deciding what is loaded in as a wreck and what isn't. But I don't think it ever deletes the info properly (whether by design or bug).

One time i arrived at xeno and probably hundreds of wrecked ships were all around me for about a minute. Retaliators, vangaurds, arrows, gladius... It was more wrecks than space. And mostly they looked different from one another - rather than being the same 5 wrecks copy pasted hundreds of times.

THAT is what I think is being loaded whether we see it or not. Which is why often even accepting CALL TO ARMS can take over 5 minutes to process. And is also why there is some extremely jarring pop in of items and wrecks.

And why (for example) you can arrive at a location to complete a mission and it's mostly empty, but after a few minutes/on your way out you will see dozens of naked bodies and ships and items all suddenly have appeared.

HOPEFULLY the density manager addresses a lot of these problems in 3.19 and hopefully also this stops wrecks from popping out while you're salvaging them.

Does it suggest that:

  • They're only culling visual rendering, but not physics & positional data etc, leading to some client-side savings but ongoing server & PES related clutter.
  • That the density manager has not resolved this going into 3.19
  • That other invisibility woes in the PU, currently being investigated, have been exacerbated by this system? Or stem from a comparable culling system?

Y'know, interesting topics, for those interested in the game's development and trajectory.

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Instead you opted to smear 'I like chocolate' style opinions over the screen instead.

Most elucidating...
 
The investment isn't that high. Some dude creating differently sized bars on the activity tracker, faking some company headcount, some new ship concept sales and marketing ads, organising a couple crapfluencers promoting with bogus video footage - that's about it. The dollas keep coming and the upkeep is mainly feeding a couple pockets. Asd long as it works out the RoI is big enough - there are enough suckers throwing their cash away at any trash they deem dreamworthy.
Indeed I was talking about a theoretical project where you'd have a real dev team working on it, not a quickly slapped together CryEngine demo with the stock character, NPC and physics.
 
In fact Windows 10 got (as it was originally meant to be rolling release) and still gets major updates (untill next year if I remember correctly), and it is quite likely they do involve also changes in kernel level. "Main engine" of operating system. Alpha stuff is for internal development use only, consumer may subscribe themselves to beta access.

Likewise many Linux distro's use rolling release model, by your definition they are permanent alpha's?
They lock down the core components of Windows years before release. Rolling release is just used as a buzzword as web-tier developers who never tag anything think that makes something fresh and modern rather than broken and garbage.

One nice thing about Windows is that you can write kernel modules that Just Werk for a decade because of how rarely they victimize developers with change, while if you try doing this with Linux in a true rolling release permanent alpha you need to update it monthly and do a major rewrite every year. It's why so much trash-tier code gets pushed into Linux as modules, companies don't want to maintain external modules as keeping up with the churn will cause insanity so they use leverage to force them in so whoever desperately wants to do something really helpful and stuff like rename a core function or throw const everywhere to put "kernel developer" on their resume has to update the modules they broke in the process.
 
They lock down the core components of Windows years before release. Rolling release is just used as a buzzword as web-tier developers who never tag anything think that makes something fresh and modern rather than broken and garbage.

One nice thing about Windows is that you can write kernel modules that Just Werk for a decade because of how rarely they victimize developers with change, while if you try doing this with Linux in a true rolling release permanent alpha you need to update it monthly and do a major rewrite every year. It's why so much trash-tier code gets pushed into Linux as modules, companies don't want to maintain external modules as keeping up with the churn will cause insanity so they use leverage to force them in so whoever desperately wants to do something really helpful and stuff like rename a core function or throw const everywhere to put "kernel developer" on their resume has to update the modules they broke in the process.
More like they lock down API, thats what external modules care about, as long as api talks with external stuff with consistent manner, internal part can do whatever devs want. Likewise Linux does so within major kernel versions. But yes rolling releases tend to be problematic and more than likely WILL break stuff (reason I keep away from them...).
 
I love the fact that you try to shy the game with a 4 hours long video of someone enjoying his play session 😆

It is really better than that though. With the obsessive dedication here every big bug that a streamer runs into is going to get posted.

So when is the last time a Xero bug was posted? Its been a while. So its more like 2 instances of bugs in a week or so of playing.
 
It is really better than that though. With the obsessive dedication here every big bug that a streamer runs into is going to get posted.

So when is the last time a Xero bug was posted? Its been a while. So its more like 2 instances of bugs in a week or so of playing.

That would make sense if every bug was clipped, and then reposted here.

As it is we just post the ones that are funny or informative ¯\(ツ)/¯
 
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It's good to hear that 3.19 is so bug free though vape. How are you finding it? ;)

I've become addicted to R6 Siege somehow 8 years after it released. So no time in SC, but I dont really play PTU's anyways.

How many bugs have you run into when you've been playing?

Oh, and for non-sweaty gaming stuff I will usually use a laptop and laptop has died. New one wont be here til Monday.
 
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