GALNET - THARGOID ‘HUNTER’ VESSEL CLASS CONFIRMED - 18 MAY 3309

As I said before on a couple of occasions, WAAAY too fast. And for such a MLF !!

Specially with all the stuff they are capable of doing like the FSD Reboot missiles, salvo of 4x Caustic missiles, the Lightning Attack and the Guardian Modules Degeneration Field.

Hunters are very unbalanced for AX newbies. These will be going to the rebuy screen in droves. Not a good way to attract more people to this type of content...
Not so sure about that...

Surely they are pain to ran away from but if one would decided to stay and fight, then even AX newbies can handle it, due that almost all newbies uses gimball AX MC's, wich are quite viable to use against it, and that very weapon dont require any decent skillz to use. Glaives DPS is joke, they have weakest missiles of all, and only danger they pose is having these around for too long if guardian modules are used, but even then, it takes quite few mins having them around to render guardian modules useless for them. And I think something like basilisk is more a threat for AX newbies than hunters are.
 
Not so sure about that...

Surely they are pain to ran away from but if one would decided to stay and fight, then even AX newbies can handle it, due that almost all newbies uses gimball AX MC's, wich are quite viable to use against it, and that very weapon dont require any decent skillz to use. Glaives DPS is joke, they have weakest missiles of all, and only danger they pose is having these around for too long if guardian modules are used, but even then, it takes quite few mins having them around to render guardian modules useless for them. And I think something like basilisk is more a threat for AX newbies than hunters are.
Of course Basilisks are much more dangerous for newbies, but are also somewhat rare.

I read that in some AX CZs, wings of 3 Glaives appeared and started wreaking havoc. Haven't been in one of those situations myself but, it sure didn't sound pleaseant to deal with them + groups of Scouts + Interceptors.
 
Now I noticed, when Glaive(s) hyper/interdicts you, they will not always immediately attack and use their speed to catch you - sometimes they just stay behind and you gain the distance and jump out, if you don't want to fight. Or maybe - it's not Glaive? Definitely it's not usual interceptor, because there's no swarm. Next time when it happens I will try with xeno-scanner.
One funny question - does anybody who is involved in thargoid war have this data "Thargoid Interdiction Telemetry" less than 200/200? This is evidence of torture!
 
Or maybe - it's not Glaive? Definitely it's not usual interceptor, because there's no swarm.
I’ve noticed it in hyperdictions now that the interceptors are sometimes slow to react and don’t aggro properly. If there is two or more, one of them will jump out while the ‘primary’ interceptor will follow you while pulsing in a muted red.

If it gets to within about 1km of you afterward, it will get angry, but by that point you should already be jumping out if it does catch up.
 
4.5 mil for an unavoidable fight with unavoidable attacks and unavoidable area effect anti-guardian tech...
Really?
 
4.5 mil for an unavoidable fight with unavoidable attacks and unavoidable area effect anti-guardian tech...
Really?
Yeah. It's WAAAAY overpowered for what it is >>> a space superiority patrol ship for Maelstroms and Control systems.

1 - So fast that it totally negates survivability for non AX ships and even AX small ships, with exception of purpose built specialized racers;
2 - So full of abilities (FSD Reboot missiles + salvo of 4x Caustic missiles + Lightning Attack + Guardian Modules Degeneration aura) that it creates serious problems for experienced AX pilots on Meta AX Ships, let alone for inexperienced AX pilots on suboptimal AX ships.

Another of FDev's examples of gross exaggeration and inability to understand its own game... :cautious:
 
I think we need something like "AX Ship Stabiliser", optional module, to be able to control our ships and to evade thargoid interdictions and maybe also hyperdictions. But this creates a new problem, which is already visible - we need more and more utility slots and optional modules. I experienced this problems in last few days, I visited Maelstrom cloud to collect some materials from Titan, and when I use Clipper or Phantom, then I miss some more utility slots because they have only 4. There are mid-sized ships with 6 utility slots (FdL, Mamba) but they have not enough optional slots! It means, if you want to have enough slots for all this equipment, you must use big ships, and only Cutter is fast enough to outrun big interceptors. But it's not very manoeuvrable, as we all know, and it's not a pleasure to fly this ship.
So - we need specialised AX mid-size ship, very fast and agile, with enough utility slots (6) but also enough optional slots, like Python or Krait. Such a ship would have experimental weapon stabiliser installed by default, in core modules. And maybe, should be able to use something like "AX Shield Generator" to prevent the damage to guardian modules in Maelstrom systems, or HIP 22460.
Such a ship would create another problem - with all this good characteristics, it could become meta for many other activities (PvP combat), not only AX, and to make other popular mid-sized ships obsolete. To prevent that, it must have some restrictions - for example, this ship is optimised for experimental weapons and modules, and can't use more than 2 standard weapons! Someone could tell me "it's arbitrary decision, without logic", but, can't we say the same for 4 experimental weapons limit in our ships, without weapon stabiliser?
 
I believe the decline is caused mostly by the AX Combat bugs.
nope, thats why i left months ago, then they fixed them, so i jump back on and within 10 minutes of fighting thargoids i cant use my ship. they might as well bring back the random explosions while leaving stations or jumping. its a waste of the players time to put so much time and effort into a ship just to have it rendered useless in almost every way. it makes no sense, it makes no sense for story line, it makes no sense for gameplay, it makes no sense for sales, it makes no sense to have suh an OP thargoid ship. this will be the reason i walk away from elite dangerous again.
 
Guardian hull reinforcements too?
Yup! Almost need a wing to fight them with specialized ships and players that only sit around in the stations and away from the battle until they show up.
Maybe its a bug, but every guardian equipment i had was shut down, then i blew up almost instantly. when redeployed, everything was still shut off and i could do nothing except die. couldn't fsd out, couldn't fight, couldn't anything.
 
I'm doing something else, so haven't engaged with them yet. Thought GHR would work like they do everywhere else.
I make no claim to be good at thargoid fighting, you may be more experienced in than i am, but, as soon as it went down my modules just plummeted to 0, it was three hunters and 2 interceptors out of no where. they just ate me alive, twice.
 
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Of course Basilisks are much more dangerous for newbies, but are also somewhat rare.

I read that in some AX CZs, wings of 3 Glaives appeared and started wreaking havoc. Haven't been in one of those situations myself but, it sure didn't sound pleaseant to deal with them + groups of Scouts + Interceptors.
It is not pleasant, not at all, it's irritating, actually. I doubt the thargoids have the resources to send hunters everywhere, but, they show up everywhere.
 
I make no claim to be good at thargoid fighting, you may be more experienced in than i am, but, as soon as it went down my modules just plummeted to 0, it was three hunters and 2 interceptors out of no where. they just ate me alive, twice.
That I can believe! Still maybe we figure out how to trick them, Frontier nerfs them, or we get another module to protect us.

Still I think GHR probably is the only one that survives it, as it does in other places that destroy guardian modules and weapons.

Note that I'm talking about guardian hull reinforcements not module reinforcements..

Edit, by all accounts they are nasty and probably stops non combat pilots from enjoying the titans..
 
That I can believe! Still maybe we figure out how to trick them, Frontier nerfs them, or we get another module to protect us.

Still I think GHR probably is the only one that survives it, as it does in other places that destroy guardian modules and weapons.

Note that I'm talking about guardian hull reinforcements not module reinforcements..
I can't accept that, I know they will come out with a "fix" for us, they always do. It just happens too little, too late. My GUARDIAN hull reinforcements did very little to protect my canopy and power supply from blowing up. They always go for the god damn canopy. 😤 Any who, the point is, they just fixed the bugs that were causing issues, now I jump on excited to play and I have to go do more guardian runs, more supply runs, more of everything except what I have already put years into doing. I don't want to wait for a fix, I want to fight thargoids with one of the many fully engineered, fully decked out, ships I've already poured so much time into.

I have my maelstrom ships, built up specifically for them and they work great, but they are garbage for defense or hunting.

At least bring back the void opal prices from back in the day so its not such a hit to the wallet when the 'Conda goes down 20 times trying to figure it out.
 
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Yes, that's also understandable..!

Edit: AFAIK, the glaives are quite easy to kill and worth 4.5 mil a piece. I've also heard that running a cold ship, going silent running and boosting might work sometimes. Still interdicted by by a few glaives and a titan is probably hairy.. I did visit the hip 22460, the maelstroms, and the titans on day one (even survived most of it), but in the meantime I'm doing some bgs war for an anarchy. Hopefully the anti measures have been found, or the wrinkles have been ironed out next week when I come back to it.

I hope my modded guardian plasma aren't becoming worthless. :)
 
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I've also heard that running a cold ship, going silent running and boosting might work sometimes
Might strongly depend on the initial heat level - I’ve not yet verified this for sure, but the one time I was interdicted by a Glaive in my Maelstrom Krait with a G5 low emissions plant, I quickly hit SR, boosted away, and it didn’t appear to give chase.

The time I was interdicted with my ‘bubble bus’ Phantom using an armored powerplant, though, I had to fly around it for a bit before I got enough distance to low wake out.
 
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