Not suggesting otherwise. Everything is just "the story so far". Getting a few reports now, still quite rare and random compared to the number of times it doesn't happen. We'll keep an eye on it as we work. Non CZ stations - unattacked or damaged - seem unaffected so far, all reports are from attacked ports, still mostly ground ports but in the last 24 hrs a couple of outposts have been reported. They may appear at unattacked and damaged ports if you hang around long enough, we don't know yet, but there seems no reason why they would turn up more than any other Thargoid and rescue ships don't hang around so if there is a delay before they show it should be less of an issue there.Not seeing them yourself, does not amount to them not spawning in Outposts or Starports.
I make no assumptions about anybody's level of skill in my posts. You're not the only one reading the thread. If it applies, it applies, if not it might be useful to someone else.I learned how to filter systems in the first months in which I played the game, and I do use them all the time. So, I do know what I am doing.
It doesn't mean it's a certainty either, or even a regular occurrence, which is the other side of the coin. People who say you can't rule something out often forget this also means you don't automatically rule it in either. It's a two way process. What needs investigating now is the frequency. So far we have cleared 6 systems in 6 days with rescues and deliveries, with Glaives being the least of our concerns. So far they exist as a potential but rare threat, not the Sword of Damocles people have been claiming, so I think a bit more time learning how to work round them is required before deciding it's all hopeless and unfair and calling for the nerf bat.You lucked out. That does not mean it is not possible.
I was commenting on people saying you need 800m/s after it has already been established that this is not true. Like people who still claim clean drives help you with fuel scooping despite it being debunked years ago, or that a cold ship is difficult to engineer. I can comment on this directly as I have tested it myself and built a AX reactivations ship for the purpose that can outrun them even if they jump you and hit you with a missile before you can move. 740 and being able to boost every 5 seconds will do it but it's marginal so 760 or more should be safe. I'm doing 787 on boost after a slight rework, dropping to 740 before boosting again, and getting away just fine. The hardest part was balancing it with enough protection to take Revenant damage while taking off and landing at the settlement.Well, I did not try my fastest ships against Glaives. So, I cannot comment on the exact speed requirement.
But others have: https://forums.frontier.co.uk/threa...irmed-18-may-3309.617071/page-3#post-10148368
The roll part I've never done, will try that. Thanks for the tip.If performing a slight roll with lateral thrusters, while boosting with Silent Running and dropping Heatsinks, only a lucky shot will land.
To look at that another way … you lost two weapons and half your hull to a single ”mid-range” enemy.So I had not one, but two Glaives drop into my solo planetary AXCZ, alongside a Cyclops.
I was flying this Mamba , at 97% hull from clearing the first wave of scouts.
I immediately began the wild joust fight with the nearest Glaive(on a .79G world, I was less than a hundred meters from the ground at one point), and my two small shards were dead before I could get a shot off. Despite this I finished off both Glaives with exactly 50% hull remaining, far quicker than it takes me to kill even a Cyclops.
I really would not consider them overpowered, and find them perfectly balanced between Scouts and Interceptors.
And anybody can buy AXMCs from any Rescue Ship, without having to go through the guardian grind, so while they can be intimidating, they're actually newbie friendly.
My advice; Ram them.
There's a pattern in their attack where they circle you before going out in front of you, then zooming past you. Once you recognize that, boost into them. Took one from 56% to 23% just by ramming it.
It was two Glaives simultaneously, while occasionally being shot by a Cyclops, as well as the ambient scouts I was ignoring to focus the Glaives.To look at that another way … you lost two weapons and half your hull to a single ”mid-range” enemy.
That doesn’t sound balanced to me!
It also means a dock/repair cycle before taking on anything else …
Prior to this, the biggest need to dock/repair for me was to reload heatsinks in order to avoid the Interceptors‘ main cannon fire and with enough heatsinks on board, I could take on two Cyclops before needing to do so.
Introducing more need to dock/repair during already long and protracted AX CZ engagements does not seem like either a fun or useful addition to the game, It sounds like a massive pain for no good reason.
(I mean, the reason is probably that FDev don’t have enough new stuff ready to go so they are simply trying to drag out the current content and engagements for as long as possible but that’s not a good reason in my book!)
If it’s designed to be an inescapable foe that you have to fight, having it interdict ships and destroy your best weapons with a passive magical ability is incredibly poor gameplay design.lets play a game
if the glaive was supposed to keep you in place, that means grom missiles, lightning, shields and speed stays
what would you like to change for glaive to be more to your liking?
Oh, yeh, I’m aware the Mamba isn’t exactly “meta” but it’s a cool ship so kudos to you for flying one! We need some Huge AX weapon batteries …It was two Glaives simultaneously, while occasionally being shot by a Cyclops, as well as the ambient scouts I was ignoring to focus the Glaives.
The AX NPCs did a decent job of distracting the Cyclops, but seemed to be unable to even hit the Glaives at all.
If I was all that bothered, I could fly my Krait MkII, or FDS, with all human ax weapons. But I'm flying a meme Mamba for fun.
Also, after my first encounter with the Glaives at a CZ earlier, I was Interdicted while fuel scooping in an Invasion system by another Glaive, and that one I was able to get down to 17% before my shards died, if I had hit a few more shots they may have survived.
Levels of challenge so everyone can engage with the new content.I find this an interesting topic: on one hand you have AX combat being seen as mowing down Thargoids using ever advanced Guardian weapons, on the other Thargoids that break this dependency and force you to be more prepared / use alternatives.
If the Glaives did not exist then would people complain Thargoid combat is little more than Space Invaders? I kind of feel for FD as it seems people want challenge but then get bent out of shape when something presents that challenge.
A challenge implemented by removing a player's existing capabllities is cheap and lazy. If we didn't want to fight with guardian weapons we could already do that by not putting them on our ships... now it's being passed off as "new" content.If the Glaives did not exist then would people complain Thargoid combat is little more than Space Invaders? I kind of feel for FD as it seems people want challenge but then get bent out of shape when something presents that challenge.
100% agree!A challenge implemented by removing a player's existing capabllities is cheap and lazy. If we didn't want to fight with guardian weapons we could already do that by not putting them on our ships... now it's being passed off as "new" content.
This.I find this an interesting topic: on one hand you have AX combat being seen as mowing down Thargoids using ever advanced Guardian weapons, on the other Thargoids that break this dependency and force you to be more prepared / use alternatives.
If the Glaives did not exist then would people complain Thargoid combat is little more than Space Invaders? I kind of feel for FD as it seems people want challenge but then get bent out of shape when something presents that challenge.
It is an odd situation …after a 1 month hiatus from ax combat, last night i had my first encounter with a glaive. it was later joined by a cyclops and a few scouts. not a problem.
then, just now, i was sent to the rebuy screen twice in a space of 5 minutes. first time, i got jumped by 3 glaives while checking a capital ship distress call. second time, i got interdicted in a thargoid controlled system by 2 glaives. their attacks were unrelenting. most damaging were the lightning strikes that recharge their shields. anything more than 1 glaive is too much for me. they are unlike any opponent in the game and it's suicide to encounter packs of them solo.
by the way where are the thargoids in all the under attack stations and settlements in invasion systems? been to 3 invasion systems and all i encounter are friendly ax ships chit chatting (on horizons 4.0)
NopeThis.
If you're going in to a maelstrom system and presumably in to the cloud itself, a new player will die after a few mins even if they reach the cloud. A new player will probably be killed by the newer interceptor interdictions and hyperdictions actually.Given it’s the only new content - and assuming FDev want more people to play - this is the wrong direction.
Sounds like you went to invasions that have already reached full completion for the week. This was a new change added with update 15, when the system progress bar is full all the thargoids disappear.by the way where are the thargoids in all the under attack stations and settlements in invasion systems? been to 3 invasion systems and all i encounter are friendly ax ships chit chatting (on horizons 4.0)
Yeh, but you have to choose to go into the Maelstrom and then you build for it.If you're going in to a maelstrom system and presumably in to the cloud itself, a new player will die after a few mins even if they reach the cloud. A new player will probably be killed by the newer interceptor interdictions and hyperdictions actually.
I think dying multiple times trying to get tissue samples from the caustic generators for example is much more egregious for new players, and many who aren't new. (edit and losing all the previous samples they might have spent ages getting)
The glaives are annoying and dangerous. I like it.