Game Discussions Star Citizen Discussion Thread v12

Let me help:

The problem here is that your first principle is flawed. Plenty of SC bugs don't stem from server issues. (NPCs & characters seem to 'rubberise' due to rigging issues with the unified avatar. Boxes collide fatally with ramps because they're using two distinct systems which struggle to align data, IE the physics system vs a teleporting animation. Etc etc.)

Some of these things can be exacerbated by server perf, but it is not their root cause.

Now add in that shifting calculation to the client doesn't magically guarantee it will run performantly. (Running those 80 persistent crew isn't cheap etc).

Now add in that CIG seem to have pursued a 'multiplayer first' approach to their architecture (with SC as the public facing 'proof of concept' which has pulled in the big bucks for a decade), so getting it to play nice and efficiently with an offline environment isn't a given.

And it's not so straightforward. But keep repeating your 'just so' story if you like ;)
 
I just can't get past the CIG claims that development on sq404 will directly apply to the multiplayer game and Ant's claim that sq404 will use a completely separate system because it's a single player game, I mean one of them is wrong, do we flip a coin?
"will use a completely separate"
re-read, that's not what I said
 
I'll drop the second hint. Software architecture for a DBMS is completely unrelated to game server architecture, especially a real time FPS one
So nice to you to precise it to me. Without you I would never have understood that a pro software was not a game and that they don't have the same needs/architecture. Ho boy, so much things to learn here (ou pas 🙄)
 
wow, oh I mean, womp womp. From today's Geekdomo stream:

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Viajero

Volunteer Moderator
You will loose 25 $ on it if you can sell it 70$ at release instead of 45$ now.
Not really, you are assuming a lot of things for that to work out. You asume that a) the release is relatively imminent and b) that the product is going to be actually worth those 70$ on release.

A buyer postponing a purchase can easily forget about the product altogether, given enough time. As it is CIG is just losing a net 45$ now. So the question for you is what makes you think SQ42 is releasing imminently? When?

Also, given the current state of what we can see in the PU and the almost zero info on SQ42 available, I think it is far from being assumable that SQ42 on release would be worth 70$; reviews can even be bad, and that buyer may actually decide SQ42 is crap on release and not buy. That would mean also a net loss of $45 now for CIG. So given that lack of SQ42 info and the crappy track record on what little they can show in the PU, the question for you is what makes you think SQ42 is going to be worthy of that price tag?

Stopping all sales altogether now and not even commenting on it for 10 days probably points to a very different kind of problem at CIG.
 
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I just want to pick the ship I feel like flying after work for 15 minutes.

That sort of thing can be done with far simpler games than Elite (or SC, or anything else attempting to be more than a pure space flight simulator) and can be achieved in these more complex titles by having internal 'simulator' modes.

There is no reason why our CMDRs in Elite shouldn't be able to walk up to a terminal in a station, or strap on their VR headset wherever, and be able to fly any, ship configured any way they like, in any scenario they please. And there is no reason any of the rest of the game would need to be degraded to support that.
 
Not really, you are assuming a lot of things for that to work out. You asume that a) the release is relatively imminent and b) that the product is going to be actually worth those 70$ on release.

A buyer postponing a purchase can easily forget about the product altogether, given enough time. As it is CIG is just losing a net 45$ now. So the question for you is what makes you think SQ42 is releasing imminently? When?

Also, given the current state of what we can see in the PU and the almost zero info on SQ42 available, I think it is far from being assumable that SQ42 on release would be worth 70$; reviews can even be bad, and that buyer may actually decide SQ42 is crap on release and not buy. That would mean also a net loss of $45 now for CIG. So given that lack of SQ42 info and the crappy track record on what little they can show in the PU, the question for you is what makes you think SQ42 is going to be worthy of that price tag?

Stopping all sales altogether now and not even commenting on it for 10 days probably points to a very different kind of problem at CIG.
Haven't CIG reduced the "scope" of sq404 by splitting it and first release being a prologue? Hard to put a 70 price tag on it.


Though yeah, CIG, so they should sell it for 700. Or even for the price of every ships you'll get to encounter..
 

wow, some random posting nonsense on the internet. maybe some sort of supporting documentation?
 
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