Game Discussions Star Citizen Discussion Thread v12

Yeah, they're too short.



ED reinforced my belief that when it comes to these kinds of experiences, my fun is enhanced by immersion, verisimilitude, and the gameplay constraints they enforce.



I didn't want automated ship transfers at all. Manually flying my CMDR's ships and having copies of shorter range combat vessels stationed strategically across the bubble to give him a logistical leg up on the competition was gameplay, and gameplay that I miss.

It's not just the final act, the climax, that does it for me. It's the entire process...and most of the parts of that process, except what I specifically find least enjoyable (the sorry excuse for a progression system, a.k.a. the 'grind') have been gradually depreciated in Elite: Dangerous.

Anyway, that's one of the reasons why I don't have particularly high hopes for SC. Even without the development issues, it's far too large for it's existence to be justified if it targets the niche I'd most enjoy.



I never consider the time prior to defeat to be time lost, just everything that came before, and it should be enjoyable every step of the way. Even relatively detailed and 'realistic' real-time gameplay should never need to degenerate into tedium.
The thing is: I dont find excessive, simple repitition entertaining. Rather dulling - and that is pretty muchv what travel in ED is. Mashing the j button and hearing and seeing the juump annimation. Sometimes for prolonged time due to network. And that is because it's a MP game partly. A SP game would have no need for instances, load screens for moving across a map. Jump range is another design factor that is quite uneccessary when there is already a fuel tank capacity limiting that.
But you gotta have the efin boring jumps. Thousands of times. I seen enough for a lifetime. And they dont get me anywhere interesting either.
Der Weg ist kein tolles Ziel in ED.
 
But real life is often tedious. That's one reason we play games, to get away from the realism.

Having said that, I enjoy games like ETS so....

I avoid most tedium in real life (except as a novelty...but then novel tedium isn't really tedium), it's why I do things like play video games instead of wasting my life working for a living or bother with chores that don't need doing. For example, I have the worst looking lawn on my entire street; almost makes me wish I had an HOA to battle with. No one around here seems to care how ugly my yard is, even the guy directly across the street whose main hobbies seem to be mowing and rolling grass. He just smiles and waves...clearly not trying to one up me with his immaculate landscaping, just doing it for himself, which I respect, even if I think he's completely insane.

In a far future setting, where one is not role-playing a robot servitor or something, the most tedious aspects of life could quite plausibly be dispensed with. There could be convenience enhancing technology that actually works, and useful levels of automation, leaving the player characters to focus on higher purposes...like killing each other and taking their stuff.
 
But real life is often tedious. That's one reason we play games, to get away from the realism.

Having said that, I enjoy games like ETS so....
Then imagine being a person with enough disposable income to buy $50k worth of jpegs, you'd probably get away from your reality by waiting for trains, mopping floors and phase out of fabric of reality by stepping on a lift.

Same for streamers: SC may be some kind of relief when your reality is playing released stable games. Even more when you happen to earn money in the process of enduring it.
 
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I avoid most tedium in real life (except as a novelty...but then novel tedium isn't really tedium), it's why I do things like play video games instead of wasting my life working for a living or bother with chores that don't need doing. For example, I have the worst looking lawn on my entire street; almost makes me wish I had an HOA to battle with. No one around here seems to care how ugly my yard is, even the guy directly across the street whose main hobbies seem to be mowing and rolling grass. He just smiles and waves...clearly not trying to one up me with his immaculate landscaping, just doing it for himself, which I respect, even if I think he's completely insane.
And nobody is screaming bloody murder about your messy secret garden "lowering property value in the area"? :cool:
 
And nobody is screaming bloody murder about your messy secret garden "lowering property value in the area"? :cool:

Nah, they're all still upset that they bought houses built on a brownfield and if they mention anything about property value I'll point at the stupid "toxic waste dump" signs half of them put up in their yards in some sort of misguided protest (this is not a highway, no one who doesn't live here is seeing your stupid signs advertising how voted to evicerate the agencies responsible for cleaning this stuff up, you're just making sure you can't sell your property because no one wants deformed kids). It's like buying thousands of dollars of product just to shoot holes in it for a ticktok as a 'boycott'. Makes me wonder if it's not only their kids eating the dirt and getting heavy metal poisoning.
 
The thing is: I dont find excessive, simple repitition entertaining. Rather dulling - and that is pretty muchv what travel in ED is. Mashing the j button and hearing and seeing the juump annimation. Sometimes for prolonged time due to network. And that is because it's a MP game partly. A SP game would have no need for instances, load screens for moving across a map. Jump range is another design factor that is quite uneccessary when there is already a fuel tank capacity limiting that.
But you gotta have the efin boring jumps. Thousands of times. I seen enough for a lifetime. And they dont get me anywhere interesting either.
Der Weg ist kein tolles Ziel in ED.
One of the reasons I was following Star Citizen was that seeing as they were an American games company they would understand the concept of "fun" and they would do away with all that repetitive play and hanging around waiting for things to happen. I guess Chris Roberts read the Frontier posts from the simulation folks who actually do the flight checks before every flight

I'm not even sure if a majority of Elite players do enjoy the stations that are a quarter hour away. The whole Hutton Orbital mission vote that made FDev think we like the tedium of space travel was basically a joke. It was Boaty McBoatface

And I do have a fact that I can point at to show game players don't like waiting around... it's that some games have a "pay money to eliminate this wait" option. Speaking of which, does Chris Roberts have an "expedite with yer credit card" option in his game? If not then the man who gave us imaginary spaceships costing thousands of pounds is missing a trick. If that option is not available now I'm sure it will be in the future
 
You don't know complex backend systems, this is what I said. You probably know how to maintain and query a particular type of a single node relational database.

You have not "proven" anything, you have posted a screenshot of a schema of some relational database.

Like I said, several hundred attributes and millions of rows is, indeed, simple.

So now you are going to claim storing some state in a local store of the browser is "complex"? Oh man, please keep digging, for everyone to see.

To remain on topic, though, I will stand on a chair for a moment.
Lol. You can keep your opinion to yourself. Your were clearly claiming I was lying. I just posted some screenshot of what I was actually working on and you keep claiming I'm lying. Perhaps you want a picture of me with a baby database in my arms and a banana on my head to really prove I can talk about database ? Or perhaps a SQL request of your choice with some blue flower for you to be really sure I've not stolen it from the web ?
 
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