New Genetic Effects and Modifications in Dinosaurs

Here is a list of a few genetic effects during synthesis of a dinosaur that could appear rarely when creating dinosaurs.

Asymmetry:
This can be a genetic effect that occurs in animals that have horns and perhaps large spikes or anything similar maybe even claws that is either longer or shorter on one side of the animal. Some of the creatures this would effect would be the following:
Ankylosaurs
Stegosaurs
Ceratopsians
Carnotaurus
Therizinosaurus
Dromaeosaurs

Blindness:
Where an animal is blind in both or just one eye, some effects of this could be the animal mostly walks and is more alert, and makes also makes more low vocalisations to help it work its way through its environment. This could be particularly apparent with the Therizinosaurus, but could happen for any dinosaur. A creature could also get blindness after combat.

Abnormally Large Ornamentations:
This is where an animal could have unusually large defensive attributes just as spikes and particularly horns in ceratopsians, where a Triceratops, like the famous "Yoshi's Trike" specimen could have very large horns. Other creatures with this effect could be Stegosaurs with larger shoulder spikes or thagomizers, Ankylosaurs with a larger tail club, and maybe some crested theropods such as Dilophosaurus, Allosaurus, Cryolophosaurus could have larger brow crests and head crests, this could also happen with Pterosaurs like Barbaridactylus.

Bioluminescence Gene for All Species:

Bioluminescence is a cool idea for the prehistoric creatures of our Jurassic Worlds, but what if we had it for every species, where it lights up the pattern of the animal with a similar intensity to Parasaurolophus Lux, a duller light than a really bright neon light. The feathered species would be tricky, but for most of the scaly dinosaurs and other reptiles, I think it could work well.

Melanistic, Albino and Leucistic Variations:
These skin morphs could occur in every species, and be potentially selectable in sandbox mode, and would be a cool thing to see, if you are trying to get particular skins, and one turns out to be whiter or darker than the rest, that would be cool.

Sexual Dimorphism (for particular species):
Sexual dimorphism takes several different forms, whether it be the intensity or abundance of colours in an animal, a physical difference between the two. Whatever it may be, there are some animals in the franchise that have been shown to exhibit sexual dimorphism between individuals. These being the Tyrannosaurus Rex, with the male exhibiting a larger dewlap, a blunter snout and a stockier physique as seen in the Lost World. Another would be the Nasutoceratops, where the male was slightly larger, had a larger frill, larger horns and a ridged nose scale that replicates a nose horn. These particular forms could take their place in the game as variants of the species, rather than genetic differences, this would be good for the Allosaurus 2022 as well, as we could have the current base game Allosaurus as a male variation, and the Dominion Allosaurus as the female.

Era and Company Specific Variants:
This is in the genetic modification system, so I guess it counts. This is basically having variants of dinosaurs with specific variants for the dinosaurs that have either different appearances based on the era, or the company that created them. The existing skins would be sorted into their respective variants if they fall under the titles. Also to make it a bit easier, these variants could adopt similar, if not the same patterns the current dinosaurs do, making them shared no matter the variant. Though it would be nice to get unique patterns and skins based on the specific variants. Some species like Ankylosaurus did not change too much in appearance between Jurassic Park 3 and the Jurassic World trilogy, so it would remain the same, the same with Compsognathus.

Jurassic Park Era Variants (Jurassic Park-The Lost World-Jurassic Park III):

Brachiosaurus InGen (Jurassic Park)

Brachiosaurus Sornaensis (Jurassic Park III) We have the male skin, but there is also the female which has a green head rather than the red of the male.

Ceratosaurus, a slight remodel just with more spikes at the back of the head, a boxier head, and a larger nose horn too, bringing it a bit closer to the movie Ceratosaurus.

Gallimimus Ingen (Jurassic Park, The Lost World) it has a longer slender tail and slightly thinner head without teeth.

Pachycephalosaurus Sornaensis (The Lost World) the current model of Pachycephalosaurus we currently have

Parasaurolophus Sornaensis (The Lost World, Jurassic Park III, Jurassic World, Jurassic World Fallen Kingdom) There should probably be a skin in the game for Parasaurolophus 2015 to bring it closer to the Jurassic World renditions, please.

Stegosaurus Sornaensis (The Lost World, Jurassic Park III)

Triceratops InGen (Jurassic Park, The Lost World, Jurassic Park III) A lighter brown Triceratops 1997 should be added, and a dark grey and white stripes Triceratops 2001 skin should also be added.

Tyrannosaurus Rex InGen (Jurassic Park, The Lost World, Jurassic Park III) this variant contains Tyrannosaurus Rex 1993, 1997 A and B, and 2001. This is the Jurassic Park era version, with the Jurassic World version being brought closer to the current render of Tyrannosaurus Rex by ILM as seen in the three Jurassic World movies.

Velociraptor InGen (Jurassic Park, The Lost World) a model currently used by the 1993, 1997 A and B skins for Velociraptor.

Velociraptor Sornaensis Male (Jurassic Park III) the model currently used by 2001 A
Velociraptor Sornaensis Female (Jurassic Park III) the model currently used by 2001 B
I had these two separate as they are a bit different, because one has quills and red eyes, whereas the other lacks quills and has yellow eyes, they also have different patterns.

Jurassic World Era Variants (Jurassic World-Fallen Kingdom-Dominion):

My long list of special requests:

Apatosaurus, this one I only added as we should get a couple of Apatosaurus skins, namely the 2018 skin that has a more aquamarine colouration than the 2015 version, also making the Apatosaurus slimmer than it currently is would be good, because it is currently quite chunky.

Carnotaurus, bringing it closer to the Fallen Kingdom render with it not being as scrawny as it is currently, with a wider head, much like Toro, but also with a similar skin texture to what the 2022 skin currently has, making that a separate skin without the broken horn and scarring would be cool too.

Edmontosaurus Masrani B, this is another bonus one, basically being an Edmontosaurus Annectens alternative to the current Regalis inspired Edmontosaurus Masrani A, as it could be renamed, that we have currently, and closer to what was seen on the Jurassic World Website.

Microceratus InGen, it may originate when InGen was creating dinosaurs, but this is the variant seen in Jurassic World Dominion, and would have the three respective skins from the movie, and has a different model to the one below. (I know we don't have it yet, but this for future reference)

Microceratus Masrani, a version of the Jurassic World Website Microceratus would be cool to get.

Metriacanthosaurus Masrani B, this would be a variant of the Metriacanthosaurus which has instead a light coating of feather-like hairs as seen on the website render.

Mosasaurus is only here as the red scutes on the back should be blue, pretty much entirely blue with hints of green and teal in there.

Pachycephalosaurus Masrani, this would have an appearance closer to what was seen on the website

Parasaurolophus Masrani, this would have an appearance closer to what was seen on the website

Suchomimus Masrani B, this would be a variant of Suchomimus, which would exhibit a light of feather-like hairs, as seen on the website render.

Indoraptor 2018 skin, giving players the ability to use the film accurate skin from Jurassic World Evolution

Indominus Rex 2015 skin, removing the scar from the base Indominus Rex and giving it to this skin instead

Giganotosaurus 2022 variant, removing all scars present on the Giganotosaurus 2022 skin, to make each Giganotosaurus individual from others, not just by their colours

Tyrannosaurus Rex 2022 skin without scars

Carnotaurus 2022 skin without scars

Allosaurus 2022 variant with a skin, and the rest without scars

Now onto the species variants:
Brachiosaurus Masrani (Camp Cretaceous, Fallen Kingdom, Dominion) pretty much the model we have currently, but a 2018 skin closer to Fallen Kingdom's render would be cool to get.

Stegosaurus Masrani (Jurassic World, Camp Cretaceous, Fallen Kingdom, Dominion)

Triceratops Masrani (Jurassic World, Fallen Kingdom, Dominion)

Parasaurolophus Lux (Camp Cretaceous) making this a separate variant would give players the opportunity to customise the bioluminescence and the daylight appearances of a beautiful dinosaur that feels restricted currently.

Parasaurolophus Biosyn (Dominion) making a Parasaurolophus skin that is different enough from the current Parasaurolophus to be classed as a variant would be good.

Gallimimus Masrani (Jurassic World, Camp Cretaceous, Fallen Kingdom, Dominion) the current Gallimimus basically

Tyrannosaurus Rex Jurassic World (Jurassic World, Camp Cretaceous, Fallen Kingdom, Dominion) a model closer to the ILM render from the recent films

Velociraptor Masrani (Jurassic World, Camp Cretaceous, Fallen Kingdom, Dominion) the current base Velociraptor

Changed Sizes for particular species:

Made Smaller:


Pyroraptor: in comparison to Velociraptor which can reach 9-12ft (3-4m) in length and 6ft (2m) in height, Pyroraptors are only 8ft in length and 5.57ft in height. So it is a bit smaller than the Velociraptor.

Bumpy the Ankylosaurus: Bumpy is only meant to be half the size of the adults, so making Bumpy half the size of the rest of the Ankylosaurus would make her feel more unique, rather than just her colours and asymmetry.

Made Bigger:

Dominion Giganotosaurus: with Tyrannosaurus Rex in the franchise being around 16ft (4.8m) in height and 40ft (12m) in length, the Giganotosaurus should be 18ft (5.5m) in height and 50ft (15m) in length. So the Giga should be scaled up a little bit.

Indominus Rex: The Indominus should be about 17m (55ft) in length, and 6.7m (22ft) in height, just a little bit of a scale up.

Those are the only size changes I would like to see thus far.

If these features at least could be added for the genetic system, that would increase the diversity in our prehistoric animals, within their respective species, and given that not every species should get it, that is a plus.
 
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Here is a list of a few genetic effects during synthesis of a dinosaur that could appear rarely when creating dinosaurs.

Asymmetry:
This can be a genetic effect that occurs in animals that have horns and perhaps large spikes or anything similar maybe even claws that is either longer or shorter on one side of the animal. Some of the creatures this would effect would be the following:
Ankylosaurs
Stegosaurs
Ceratopsians
Carnotaurus
Therizinosaurus
Dromaeosaurs

Blindness:
Where an animal is blind in both or just one eye, some effects of this could be the animal mostly walks and is more alert, and makes also makes more low vocalisations to help it work its way through its environment. This could be particularly apparent with the Therizinosaurus, but could happen for any dinosaur. A creature could also get blindness after combat.

Abnormally Large Ornamentations:
This is where an animal could have unusually large defensive attributes just as spikes and particularly horns in ceratopsians, where a Triceratops, like the famous "Yoshi's Trike" specimen could have very large horns. Other creatures with this effect could be Stegosaurs with larger shoulder spikes or thagomizers, Ankylosaurs with a larger tail club, and maybe some crested theropods such as Dilophosaurus, Allosaurus, Cryolophosaurus could have larger brow crests and head crests, this could also happen with Pterosaurs like Barbaridactylus.

Melanistic, Albino and Leucistic Variations:
These skin morphs could occur in every species, and be potentially selectable in sandbox mode, and would be a cool thing to see, if you are trying to get particular skins, and one turns out to be whiter or darker than the rest, that would be cool.

Sexual Dimorphism (for particular species):
Sexual dimorphism takes several different forms, whether it be the intensity or abundance of colours in an animal, a physical difference between the two. Whatever it may be, there are some animals in the franchise that have been shown to exhibit sexual dimorphism between individuals. These being the Tyrannosaurus Rex, with the male exhibiting a larger dewlap, a blunter snout and a stockier physique as seen in the Lost World. Another would be the Nasutoceratops, where the male was slightly larger, had a larger frill, larger horns and a ridged nose scale that replicates a nose horn. These particular forms could take their place in the game as variants of the species, rather than genetic differences, this would be good for the Allosaurus 2022 as well, as we could have the current base game Allosaurus as a male variation, and the Dominion Allosaurus as the female.

Era and Company Specific Variants:
This is in the genetic modification system, so I guess it counts. This is basically having variants of dinosaurs with specific variants for the dinosaurs that have either different appearances based on the era, or the company that created them. The existing skins would be sorted into their respective variants if they fall under the titles. Also to make it a bit easier, these variants could adopt similar, if not the same patterns the current dinosaurs do, making them shared no matter the variant. Though it would be nice to get unique patterns and skins based on the specific variants. Some species like Ankylosaurus did not change too much in appearance between Jurassic Park 3 and the Jurassic World trilogy, so it would remain the same, the same with Compsognathus.

Jurassic Park Era Variants (Jurassic Park-The Lost World-Jurassic Park III):

Brachiosaurus InGen (Jurassic Park)

Brachiosaurus Sornaensis (Jurassic Park III) We have the male skin, but there is also the female which has a green head rather than the red of the male.

Ceratosaurus, a slight remodel just with more spikes at the back of the head, a boxier head, and a larger nose horn too, bringing it a bit closer to the movie Ceratosaurus.

Gallimimus Ingen (Jurassic Park, The Lost World) it has a longer slender tail and slightly thinner head without teeth.

Pachycephalosaurus Sornaensis (The Lost World) the current model of Pachycephalosaurus we currently have

Parasaurolophus Sornaensis (The Lost World, Jurassic Park III, Jurassic World, Jurassic World Fallen Kingdom) There should probably be a skin in the game for Parasaurolophus 2015 to bring it closer to the Jurassic World renditions, please.

Stegosaurus Sornaensis (The Lost World, Jurassic Park III)

Triceratops InGen (Jurassic Park, The Lost World, Jurassic Park III) A lighter brown Triceratops 1997 should be added, and a dark grey and white stripes Triceratops 2001 skin should also be added.

Tyrannosaurus Rex InGen (Jurassic Park, The Lost World, Jurassic Park III) this variant contains Tyrannosaurus Rex 1993, 1997 A and B, and 2001. This is the Jurassic Park era version, with the Jurassic World version being brought closer to the current render of Tyrannosaurus Rex by ILM as seen in the three Jurassic World movies.

Velociraptor InGen (Jurassic Park, The Lost World) a model currently used by the 1993, 1997 A and B skins for Velociraptor.

Velociraptor Sornaensis Male (Jurassic Park III) the model currently used by 2001 A
Velociraptor Sornaensis Female (Jurassic Park III) the model currently used by 2001 B
I had these two separate as they are a bit different, because one has quills and red eyes, whereas the other lacks quills and has yellow eyes, they also have different patterns.

Jurassic World Era Variants (Jurassic World-Fallen Kingdom-Dominion):

My long list of special requests:

Apatosaurus, this one I only added as we should get a couple of Apatosaurus skins, namely the 2018 skin that has a more aquamarine colouration than the 2015 version, also making the Apatosaurus slimmer than it currently is would be good, because it is currently quite chunky.

Carnotaurus, bringing it closer to the Fallen Kingdom render with it not being as scrawny as it is currently, with a wider head, much like Toro, but also with a similar skin texture to what the 2022 skin currently has, making that a separate skin without the broken horn and scarring would be cool too.

Edmontosaurus Masrani B, this is another bonus one, basically being an Edmontosaurus Annectens alternative to the current Regalis inspired Edmontosaurus Masrani A, as it could be renamed, that we have currently, and closer to what was seen on the Jurassic World Website.

Microceratus InGen, it may originate when InGen was creating dinosaurs, but this is the variant seen in Jurassic World Dominion, and would have the three respective skins from the movie, and has a different model to the one below. (I know we don't have it yet, but this for future reference)

Microceratus Masrani, a version of the Jurassic World Website Microceratus would be cool to get.

Metriacanthosaurus Masrani B, this would be a variant of the Metriacanthosaurus which has instead a light coating of feather-like hairs as seen on the website render.

Mosasaurus is only here as it would cool to make it bigger and eat the whole shark rather than half the shark like in the movie, and a bigger Mosasaurus is able to be done, it would be cool if it could be sized up, also removing the red scutes on the back, it should be blue, pretty much entirely blue with hints of green and teal in there.

Pachycephalosaurus Masrani, this would have an appearance closer to what was seen on the website

Parasaurolophus Masrani, this would have an appearance closer to what was seen on the website

Suchomimus Masrani B, this would be a variant of Suchomimus, which would exhibit a light of feather-like hairs, as seen on the website render.

Indoraptor 2018 skin, giving players the ability to use the film accurate skin from Jurassic World Evolution

Indominus Rex 2015 skin, removing the scar from the base Indominus Rex and giving it to this skin instead

Giganotosaurus 2022 variant, removing all scars present on the Giganotosaurus 2022 skin, to make each Giganotosaurus individual from others, not just by their colours

Tyrannosaurus Rex 2022 skin without scars

Carnotaurus 2022 skin without scars

Allosaurus 2022 variant with a skin, and the rest without scars

Now onto the species variants:
Brachiosaurus Masrani (Camp Cretaceous, Fallen Kingdom, Dominion) pretty much the model we have currently, but a 2018 skin closer to Fallen Kingdom's render would be cool to get.

Stegosaurus Masrani (Jurassic World, Camp Cretaceous, Fallen Kingdom, Dominion)

Triceratops Masrani (Jurassic World, Fallen Kingdom, Dominion)

Parasaurolophus Lux (Camp Cretaceous) making this a separate variant would give players the opportunity to customise the bioluminescence and the daylight appearances of a beautiful dinosaur that feels restricted currently.

Parasaurolophus Biosyn (Dominion) making a Parasaurolophus skin that is different enough from the current Parasaurolophus to be classed as a variant would be good.

Gallimimus Masrani (Jurassic World, Camp Cretaceous, Fallen Kingdom, Dominion) the current Gallimimus basically

Tyrannosaurus Rex Jurassic World (Jurassic World, Camp Cretaceous, Fallen Kingdom, Dominion) a model closer to the ILM render from the recent films

Velociraptor Masrani (Jurassic World, Camp Cretaceous, Fallen Kingdom, Dominion) the current base Velociraptor

If these features at least could be added for the genetic system, that would increase the diversity in our prehistoric animals, within their respective species, and given that not every species should get it, that is a plus.
I would like to see this in the game.
 
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