Unlock all permitted systems

@sallymorganmoore :Since further console development not happening, is there any chanceFrontier could just open up all permit locked regions like the COL 70 sectors ? I mean what's the point of keeping use ( console players) out of these systems if there is nothing being done anymore ?
 
I wonder if that's actual doable... there might be some technical reason why they can't separate platforms and would have to open up the entire region for both consoles and PC. But that begs the further question of why are they still locked in the first place? Is the Thargoid homeworls in there somewhere?

I'm sure FDev have their reasons but, as ever, those cards are in very close proximity to the chest area.
 
just because there is no more console development doesn't mean there isn't stuff in there we are just not meant to see. You think they removed the reason why it is locked before the split?
Pretty much, if they haven't used them by now,they are no going to anymore(at least on console)
 
just because there is no more console development doesn't mean there isn't stuff in there we are just not meant to see. You think they removed the reason why it is locked before the split?

Why do you assume there is anything there except regular stellar forge objects? It would've been absolutely pointless for them to do the work, put some custom made things in there and then lock it for years without anyone ever seeing it.
All permit locked regions were probably locked just in case they might need them at some point. So some potential future expansion stuff wouldn't just materialize out of nowhere in already discovered space.
Other than that mystery is as good reason for locking region as something actually being there.
 
Best way to get them to unlock permits for legacy would probably be tell 'em there is a Playstation Achievement for going to Col 70 - they might not check if you are telling porkies :sneaky:
 
The OP asked for Col 70 specifically (edit: and also for ALL permit systems at the same time). People ask for it over and over again precisely because they think there is something. If it was just uninteresting stellar forge data, people wouldn't want to go there. It has been rumored over and again that Col 70 would have some kind of Thargoid homeworld connection. You want that spoiled because it was unlocked in Legacy?

Other areas are locked for other reasons; allegedly there is a dev bubble somewhere where bubble mechanics are tested out? All that stuff that was in that dev bubble before the split is still there, and I doubt that's anyone's business but the devs. Even if Legacy isn't developed anymore.
 
Last edited:
Why do you assume there is anything there except regular stellar forge objects? It would've been absolutely pointless for them to do the work, put some custom made things in there and then lock it for years without anyone ever seeing it.
Also: Remember the new listening post that was discovered a few days back? That was work put into the game a few years back, someone wrote the logs, put them on the planet, installed the listening posts... and it took years to be found. We probably have loads of stuff in the game where someone put some amount of work into it just to have it sit and wait to be discovered even without it being locked away.
 
Maybe I can phrase my thoughts better. There are two possible scenarios for a locked region:

a) There is nothing in the locked region. Except from them being in the way a little for navigation there is nothing to be gained from unlocking them. Making navigation around barnard's loop easier is a valid reason though. I doubt having a locked reason on the other side of Sag A* has any meaningful impact on player navigation as a whole.

b) There is something in there, and players want to see it. This is the motivation I suspect behind the "unlock all locked reasons" request. But if there is something, it is a reasonable assumption that it is the same in live as it is in legacy, and that it is not meant for us to see at this time for whatever reason.

I think the motivation behind the unlock request is b), as in "come on, let's see what you are hiding there, you are not developing it further anyway". But what is hidden there is either not meant for us to see (development) or meant for us to see at some later date in live. So unlocking it in legacy will spoil it for everyone else, and what is in there in legacy is further developed in live.

Does that train of thought make sense?
 
Think back on the first discovery of Jacques station in Colonia. A random discovery that may have caused FDev to speed up the Creation of Colonia. They may have decided that it was better to keep areas set up/being developed permit locked until the right time.
 
Also: Remember the new listening post that was discovered a few days back? That was work put into the game a few years back, someone wrote the logs, put them on the planet, installed the listening posts... and it took years to be found. We probably have loads of stuff in the game where someone put some amount of work into it just to have it sit and wait to be discovered even without it being locked away.
We're talking about locked regions no one can get to, not things placed in game for players to find.

I don't believe there's anything in those locked regions other than idea of something that could be put in there when the time is right. But even if there are some placeholder objects or some abandoned projects or test sites for devs, it would've been as easy to delete them as lifting the permit lock.
Not that I actually care or believe Fdev would be willing to do that.
 
We're talking about locked regions no one can get to, not things placed in game for players to find.
This was an example in reply to the argument "put work into the game only to hide it".

Also, I doubt it was "easy" to delete what's in those locked regions. That's probably a lot of work. Work Frontier is not going to put into legacy.

In other words: Not going to happen.
 
This was an example in reply to the argument "put work into the game only to hide it".
That wasn't my argument.
There's a difference between "hiding" things for players to find sooner or later and putting them in regions unreachable by players. Surely you understand the difference?
 
That wasn't my argument.
There's a difference between "hiding" things for players to find sooner or later and putting them in regions unreachable by players. Surely you understand the difference?
Its obvious these areas are going to be used at a later date, in which case they wont unlock them, they may even be working on them at the moment.
To be honest whats the point anyway? There's still another 399 Billion stars to explore 🤷‍♂️

O7
 
Back
Top Bottom