AX Restoration tactics

There is a weak point that will one-shot kill them with the exec. But I need to record more attempts so I can pinpoint it. All the shots I took today were too far away, and only 1/6 or so were dead on the first shot. All the rest were as you said, 5% alive.
Yeh, I saw this on 15.00. But I gave up trying to master it as it's just so much easier to use the L6. Every time I scored a one shot with the exe, it was at long range, so tough to determine why.

And, I think, probably too difficult to replicate faster than you can just point and click with the L6.
 
In my scarab, scouts come and go; I can take as long as I like (and did when recording the many hours of video for the YT guide I did). On this one time I used the Scorpion, they arrived, hung about and then attacked as soon as I got in it and started driving.

Right now, I've got about 30 data points and only one where they did this :D I'm going with my theory for now. It's just safer to use the scarab. I may be wrong but until I see the same thing happen in my scarab I can't see any reason to use the scorpion.
I lost 3 scorpions to the scouts, and had to sneak past the settlement to avoid a stationary scout perhaps half a dozen times.
I haven't had a stationary scout since swapping to the Scarab so don't know if that happens yet or how long the Scarab holds up under scout fire.
 
I lost 3 scorpions to the scouts, and had to sneak past the settlement to avoid a stationary scout perhaps half a dozen times.
I haven't had a stationary scout since swapping to the Scarab so don't know if that happens yet or how long the Scarab holds up under scout fire.
I just think scouts ignore the scarab. I don't know why. My only working theory is the scorpion kicks out enough heat that they can target it and the scarab doesn't. Or maybe that it's a "combat" variant and they see it as a threat. I suspect it's the first.

But the scarab, from my experience so far, gives you immunity against scouts on the ground as they simply don't attack you in it. So the only threat is revenants. From my new commander's perspective, his ship is very vulnerable to scouts so I'm switching to the scarab so I can let them go away before recalling.
 
I just think scouts ignore the scarab. I don't know why. My only working theory is the scorpion kicks out enough heat that they can target it and the scarab doesn't. Or maybe that it's a "combat" variant and they see it as a threat. I suspect it's the first.

But the scarab, from my experience so far, gives you immunity against scouts on the ground as they simply don't attack you in it. So the only threat is revenants. From my new commander's perspective, his ship is very vulnerable to scouts so I'm switching to the scarab so I can let them go away before recalling.
Should be an easy way to test, start turning off modules in the scorp. What’s the standing heat in the scarab?
 
Scarab 19-20
Scorpion 24-25

Turning off the scorpion shields drops it under 20. I'm going to test it now.
Having a heat of 20 and below was the magic number to have their ships ignore you, so you may be on to something.

However, if we can't use the Scorpions on these missions, then I may just forget about it. These are missions that scream for it to be used over the Scarab - including the ability to bring someone with you/act as a chauffeur.
 
Having a heat of 20 and below was the magic number to have their ships ignore you, so you may be on to something.

However, if we can't use the Scorpions on these missions, then I may just forget about it. These are missions that scream for it to be used over the Scarab - including the ability to bring someone with you/act as a chauffeur.
At this point, I'm testing if disabling shields gives you silent running versus scouts. If it does, you could still use them, but you'd need to be mindful of what's overhead.

Yeh, staying under 20% does the trick, it seems :)

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You can see one just below the 45 on my HUD. It and the other one (just to the left of the canopy beam on the left of the image) ignored me. I'm currently 17% heat. I'll finish the mission and report back.
 
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Nah, two appeared overhead during the mission and stayed there for the duration waiting. They didn't see the Scorpion initially, for quite some time, then I tested it by driving past and then away to go get my ship. They saw me, blew the scorpion up.

15% heat. I think it's just this event that does it. Like these two. All the others ignored my SRV. I think something triggers them. I don't always see them.

This never happened, same location, with my scarab.

Edit: Also, on this run, I was able to kill almost all of the revs before a scout drop triggered (and I waited for about 20-30s after each kill to be sure). This is either entirely random or something else drives it. It isn't 100% always after the first kill and it isn't always after every kill.
 
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Having a heat of 20 and below was the magic number to have their ships ignore you, so you may be on to something.

However, if we can't use the Scorpions on these missions, then I may just forget about it. These are missions that scream for it to be used over the Scarab - including the ability to bring someone with you/act as a chauffeur.
The tankiness of the scorpion is its selling point here so having to turn off shields would immediately hand it to the scarab anyway.
 
The tankiness of the scorpion is its selling point here so having to turn off shields would immediately hand it to the scarab anyway.
It also has more traction on rough terrain. I enjoy driving both, but for different reasons. Also as the "new" SRV, it should be the one receiving preferential treatment, should any be given.
 
I'll try the same location in my scarab again but right now it seems to me that scouts just hate the scorpion.

I think the only way to be 100% sure is to have two players test in each model at the same time. Although then you may get a polluted result anyway.
 
I'll try the same location in my scarab again but right now it seems to me that scouts just hate the scorpion.

I think the only way to be 100% sure is to have two players test in each model at the same time. Although then you may get a polluted result anyway.
My own experience with the Scorpion - not fighting/killing any Revenants - is that Scouts spawning randomly around you as per general Thargoid controlled mechanics will not attack unless they just happen to be spawned close enough to notice the SRV. Not sure about exact distance though.

The ones above a settlement when dropping Revenants might obey different rules.
 
My own experience with the Scorpion - not fighting/killing any Revenants - is that Scouts spawning randomly around you as per general Thargoid controlled mechanics will not attack unless they just happen to be spawned close enough to notice the SRV. Not sure about exact distance though.

The ones above a settlement when dropping Revenants might obey different rules.
Yeh the drop off ones don't agro nor do the ones randomly dropping in (they just drop and leave immediately). These two were really low, both times they attacked my scorpion. And they hang around as well. They don't move. I think there's something else going on with these.
 
Ran the same mission to the same location with the scarab, no issues.

I am starting to think this is just a garden-variety bug. In my opinion, the SRV shouldn't be attacked at all from the skies on these missions. It's possible it's a bug in either direction though (maybe they want SRVs to be attacked) and in that case I would do well to shut up and stay quiet :D

Edit: Another two missions to the same planet, two different locations (but one the same as above) and using the scarab continues to result in zero attacks by scouts.
 
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Yeh the drop off ones don't agro nor do the ones randomly dropping in (they just drop and leave immediately). These two were really low, both times they attacked my scorpion. And they hang around as well. They don't move. I think there's something else going on with these.
Consistent with what I was getting. The problems were always preceded by a Scout hanging stationary almost on top of the parked scorpion ~500m+ from the settlement.
 
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No hard data to back this up but I think there may be a minimum wait time between scout drops. Next time I do one of these, which won’t be for at least a few days, I will kill revs as quickly as possible and log the time intervals between drops.
 
No hard data to back this up but I think there may be a minimum wait time between scout drops. Next time I do one of these, which won’t be for at least a few days, I will kill revs as quickly as possible and log the time intervals between drops.
What I'm starting to think is it's simply RNG whether they drop or not, following any revenant kill. I've killed as many as one before it dropped and 5/6 before it dropped. On the latter, I waited quite some time between kills, too.
 
What about kinetic weapons (other than the rocket launcher)? Are they as ineffective as the lasers?
Yes, unfortunately, if not worse due to bullet travel. My G5 AR-50 didn't do appreciable damage within an extended magazine in a test I just ran.

At least the Tormentor still works, so I guess stick with the Tormentor, Executioner, Intimidator, and the solution to all Odyssey-related combat problems: the L-6.
 
Yes, unfortunately, if not worse due to bullet travel. My G5 AR-50 didn't do appreciable damage within an extended magazine in a test I just ran.

At least the Tormentor still works, so I guess stick with the Tormentor, Executioner, Intimidator, and the solution to all Odyssey-related combat problems: the L-6.
Would happily take a new EDO weapon useful for murdering thargoids tho...

Rail gun. Yes, I know. I'm always asking for the rail gun :D
 
Would happily take a new EDO weapon useful for murdering thargoids tho...

Rail gun. Yes, I know. I'm always asking for the rail gun :D
I think the Aphelion was originally meant to be a rail gun. Just look at the barrel - split design, has notches that could be magnets running down the length, etc. The Aphelion's barrel doesn't resemble the carbine or pistol version at all. It looks very similar to the rail gun that is in the EDRPG.
 
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