No Single Player offline Mode then?

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We're worried for the game's image because we want it to do well so

We all want the game to do well & succeed, that is why we pledged/pre-ordered in the first place. For me it was nostalgia - a new Elite that could be played the same way as the original.
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For my mate, the same reason with the added benefit of being able to play whilst he is in hospital recovering from his twice yearly kidney operations.
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This feature has now been removed, yes it has taken us by surprise & we have let this been known to the community.
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Technology has come a long way since the beginnings of the silicon age - back then the stuff of today wasn't even science fiction.
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Whilst not everyone is affected it is clear that people on this forum don't fully understand the implications, perhaps this world is becoming too sterile in the belief that always on-line is the way forward as they tweet their latest selfie to their followers because that is what the reality star does.
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FD could have handled the deployment of the article in a far better manner on Friday, perhaps the newest news that is up their sleeve will be that because forum members are prepared to pay a monthly fee for a better server connection the game will now take this route with a cost of £8.99 per month. Who knows.
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I wait with baited breath to any news from FD and wish everybody a successful game of ED however you wish to play.
 
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In short - what FD has done is NOT RIGHT. It needs to be acknowledged by all and voiced as not being right and proper.
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Would anyone care to disagree with that sentiment?

Yes, FD shouldn't have promised offline mode in first place. Not until release of online game. I can fully agree on that.
 
Except it isn't an issue of DRM, it's the fact that the game simply won't function if it's not online. Read this thread.

Are you kidding, that is literally what Always-on DRM means: "the game simply won't function if it's not online"

http://en.wikipedia.org/wiki/Always-on_DRM

Always-on DRM or always-online DRM is a form of digital rights management (DRM) that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product.
 
There is one solution where FD could go back on offline mod later, think.

Sell it later as an expansion (or even as separate game) after they have spare money for it (and possible technical issues can be overcome). But give it for backers free if possible financially (=enough will pre-order offline expansion/game).

This thread has confirmed that isn't possible without devoting a huge amount of resources.
 
So every online game has DRM?
Would you also consider breathing a DRM in order to continue playing the game of life?

No, online games where you can start your own servers are DRM free.

Your last sentence is obvious trolling and only helps to aggravate people further. Good job.
 
It was personally promised (confirmed) to me here by Michael Brookes:
https://forums.frontier.co.uk/showthread.php?t=10856&page=4&p=254938&viewfull=1#post254938

And that, folks, is what we call a headshot.

AQ2maO0.gif
 
I saw David tweeting 20 mins ago. They aren't in meeting. There won't be follow up imho.

If there's even no apology to those who cannot now play and those who will have great difficulty playing then I'll lose a bit of respect for David and Frontier. ...not that it'll matter to them but that's my opinion. (For the record I'm not one of them but I do sympathise)
 
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Are you kidding, that is literally what Always-on DRM means: "the game simply won't function if it's not online"

http://en.wikipedia.org/wiki/Always-on_DRM

Always-on DRM or always-online DRM is a form of digital rights management (DRM) that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product.

Except DRM is used with the intention to stop piracy and control the use of a product after sale. Saying that an online game has always-on DRM simply because it's online is ludicrous. You're not being forced to have an internet connection just so the game can verify you bought it, the game has online because it was always intended to be played online (which is mentioned in the thread I linked to you in my last post).

Do you consider the multiplayer segments of something like Call of Duty to have always-on DRM? What about Quake? Or World of Warcraft? Are they using always-on DRM or are they games that were designed to be played online? Do you see the two as being distinct?

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And that, folks, is what we call a headshot.

AQ2maO0.gif

How so? I was curious where it was promised and he provided a source.

Incidentally, I have this full thread detailing the reasons why an offline mode won't work. For my own curiosity, does that constitute a headshot, dismemberment or an obliteration?
 
Except DRM is used with the intention to stop piracy and control the use of a product after sale. Saying that an online game has always-on DRM simply because it's online is ludicrous. You're not being forced to have an internet connection just so the game can verify you bought it, the game has online because it was always intended to be played online (which is mentioned in the thread I linked to you in my last post).

Do you consider the multiplayer segments of something like Call of Duty to have always-on DRM? What about Quake? Or World of Warcraft? Are they using always-on DRM or are they games that were designed to be played online? Do you see the two as being distinct?

Yes, yes and yes. Intent is irrelevant. It is not ludicrous, it is the literal definition of Always-on DRM. These games are by definition using always-on DRM. And so is Elite now.
 
Yes, FD shouldn't have promised offline mode in first place. Not until release of online game. I can fully agree on that.

I completely agree in this hypothetical situation. What I don't agree with is the usage of the term 'promise'. I funded via Kickstarter, and no promises were made, only project and design goals. I'm fully happy to fund a project that chooses to take a slightly different direction, either through feasibility constraints or intelligent decision. I invested in the people behind the project, not the prediction of the two-year deliverable.
 
Ditto Nick's comment... absolutely NO loss of trust for this backer.

Same for me, if fact i really appreciate the fact that FD did not wait until the 16th to drop this news.

The bravery to tell us in a newsletter -especially when the build up to said newsletter was already worrying forum wise with people wanting to prove their point as to features and the rushed nature of release- should be applauded in my opinion.

Yes it could have been worded differently but DB is not a PR expert/did not seek advice on exactly how to phrase the newsletter from a PR firm and i'm glad of that fact myself.
 
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Yes, yes and yes. Intent is irrelevant. It is not ludicrous, it is the literal definition of Always-on DRM. These games are by definition using always-on DRM. And so is Elite now.


By your own admission of games with either online modes or being solely designed to be played online actually being an instance of always-on DRM, E: D has always been like that.
 

Vlodec

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With regard to all who criticise those of us who feel a sense of grievance, I wonder how you'd feel if DB had said instead that, owing to its huge complexity etc, the online game was being cancelled and only offline would be available. Hmm?

I suspect we'd have a whole different bunch of the aggrieved, except of course that they'd have good reasons for complaining and not the bad ones we're currently reading. True?
 
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