Here's a popular site for the Guardian module blueprint.
Additional info
A medium ship with good jump range is best. Fly a carrier there then any ship will do.
Install Point Defence on the top of the ship to take out the Sentinel missiles.
When Sentinels are close, brake on, switch to turret, target Sentinel, fire away.
Sentinels at distance use cover then move back and forth while in turret mode to take them out.
Pickup materials left by the Sentinel wreckage.
Premium Scarab ammo lessens the time to kill but not necessary.
Shoot the towers to gather more materials.
A damaged Scarab can be repaired by docking with the ship.
If desired supercruise out and back to reset the Guardian site.
With two players one flying can take out the Sentinels with the ship's weapons.
Open mode with a player? Fly to the nearest station near the site in case a player decides to kill you.
A nearby station can also replace the Scarab if needed.
After mastering Sentinel kills all Guardian sites are easily completed just different terrain challenges.
I like to park the ship near the Databank (altar on the map) for a short drive after completion.
Weapon and Module blueprints require an Ancient Relic available at the site.
Vessel blueprints require an Ancient Key available from Guardian Beacons in space.
Refer to Cannon Research for a list of sites.
The key is expecting the Sentinels and take them out. You can kill them before they damage you.
As for the grind oh well...thousands of posts on the Forum and Frontier hasn't changed it.
Regards
Additional info
A medium ship with good jump range is best. Fly a carrier there then any ship will do.
Install Point Defence on the top of the ship to take out the Sentinel missiles.
When Sentinels are close, brake on, switch to turret, target Sentinel, fire away.
Sentinels at distance use cover then move back and forth while in turret mode to take them out.
Pickup materials left by the Sentinel wreckage.
Premium Scarab ammo lessens the time to kill but not necessary.
Shoot the towers to gather more materials.
A damaged Scarab can be repaired by docking with the ship.
If desired supercruise out and back to reset the Guardian site.
With two players one flying can take out the Sentinels with the ship's weapons.
Open mode with a player? Fly to the nearest station near the site in case a player decides to kill you.
A nearby station can also replace the Scarab if needed.
After mastering Sentinel kills all Guardian sites are easily completed just different terrain challenges.
I like to park the ship near the Databank (altar on the map) for a short drive after completion.
Weapon and Module blueprints require an Ancient Relic available at the site.
Vessel blueprints require an Ancient Key available from Guardian Beacons in space.
Refer to Cannon Research for a list of sites.
The key is expecting the Sentinels and take them out. You can kill them before they damage you.
As for the grind oh well...thousands of posts on the Forum and Frontier hasn't changed it.
Regards
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