No, it's now far too easy and quick to make cash. Cash has become meaningless, hence people with multiple fleet carrier accounts and still trillions in the bank, and also people getting the Big Three end game ships within days when it used to take months and months (it was 6 months before I could afford an Anaconda back in the mid-2010s).
You can make billions in a very short time doing Road To Riches or exobiology. Or sell Tritium at Colonia.
Getting materials especially on-foot data, that's the real currency.
Credits are not meaningless though. Not everyone is a x000 hours veteran with billions.
If you play the game as a new commander right now (something I am doing with someone else who never played the game before), you'd see tons of discrepancies and imbalance when it comes to earning credits. Sure, it's "easy" if you do "this list of things". And that is still a relevant issue in the game today as it has ever been. It shouldn't be "easy" at all but then it shouldn't be like it is in EDO, where earning credits is comparatively very slow unless (again) you do "this list of things". But I guess FD agree with you and think credits are now meaningless as they appear unwilling to do a proper pass on this.
You are somewhat correct that materials are the currency of the game (still way tougher for said new players to obtain, particulalr in ship stuff - a lot of veterans here forget that they've got billions of credits worth of fully upgraded ships enabling them to "easily" get the mats they need to upgrade their next ship and forget just how frustrating the process is for new players).The vasty majority of materials you need in the game will require some form of repetition to obtain if you have any sort of wishlist. Even me, with my thousands of hours, fully upgraded ships and knowledge of how to get everything I need, when also using EDMH to sort it all out for me... I want to build a new ship right now, I need to go do certain things to do that. A lot of that is repeated as well. It all takes a ton of time and all I've done is mitigate the frustration by knowing how to do certain things more efficiently. I will not go and scan wakes for 2 hours for 10 data. I will instead take missions to get 5 MEF a time then trade across. As I do said missions I will take limpets and collect all the materials that drop from the ships I kill in said missions. Rather than do the tiresome HGE loop (literally a loop if you know what I'm talking about) I will take more missions that offer exquisites and so on, then trade them over. I'll take missions I don't mind doing but...
...
ultimately I have to do dozens of these missions to fill bank so I can trade for what I need!
And I am
still thinking that I need to go run 20-30 Dav's runs to fill out some of the lower end stuff, lest I need to do even more of said missions to fill out the huge (huge!) wishlist of materials I need to just build one ship. This is after me having run about 18+ assassination missions, with the additional time taken to wait around while my limpets gather everything after every kill (this adds a ton of time to the process as well) to get the G5 stuff to trade (which I've done already and now need to do again)
Here's that list:
Anyone who is experienced with this process will already be able to see I'm not that far off now, as I'll be able to trade over quite a lot of stuff. But they'll also know that those 43 exquisites I have will not go very far when I burn them into Core Dynamics, heat vanes, poly caps, proto lights and radiolics. We all know this to be the case yet we still have some here who think there's zero repetition in the process and that we can just "G3 everything and happily do it by accident as we play".
Well, I don't want to G3 stuff. And this will not be the last ship I want to engineer. And I stress that you need to engineer ships if you want to do any of the end game stuff it has to offer (unless you are a masochist, of course, and enjoy taking forever to kill stuff and needing to stop playing to repair all the time and enjoy jumping slower and so on).
And I should stress that the above list is typical no matter how small your ship, because they all need the same number of "rolls" no matter what, even a sidewinder. If I showed that to my girlfriend she'd just go "nope". Not to mention that she still hasn't even started the unlock process yet and well... yeh, that's going to be a fun ride. And that is just one ship to G5. It's absolutely insane that a game should have a wishlist of items this long for just one iteration. And there's no sensible way to break that down into smaller "game play" chunks. I mean, just think about how you'd process all of this in your head if we didn't have third party tools to help us. The only sensible way to do this is to plan ahead, list everything you want and do this process of "pot filling" until you've got what you need. The only alternative is to spend days randomly failing to complete many item upgrades and bombing about the galaxy aimlessly until you happen across the stuff you do need, then go back to try again until you hit the next roadblock. I think we can all agree that most players aren't going to enjoy that process, if they have a certain target they wish to achieve (and if you haven't then well done, you have somehow achieved the nirvana of being a gamer who doesn't want anything any more).
So yes, this (above) is the game's main currency and, given that, it's utter bonkers that said currency is split into so many dozens of types that are obtained in so many bonkers ways, almost all of which require extreme repetition to obtain in the quantities we need to do the basics. And that list above isn't even including the fact that we're going to want to do the on foot stuff, which is less bonkers (fewer currency buckets) but no less repetitive to obtain.
The overarching issue I have with this "currency" is that upgrading new ships, suits and weapons should be really fun! It should be the bit we all love telling our friends about! But it is, without doubt, the biggest part of the game that I don't want to introduce my girlfriend to because I know it'll put her off big time but, seriously... so many conversations go like this: "Oh that looks fun, can we do that?" and I have to say "sure, once we've upgraded" and then what I should be saying is "and that'll be so much fun, can't wait to do it with you" but I don't, I just leave it there because I know how frustrating it'll be and then it'll all be "so you'll need to install this software and bookark all these websites to make it even paletable..." when we finally get going with it.
Why is this something we've come to accept?