Newcomer / Intro What are you up to?

Finally got a picture of the 'Silver Roc' Jumpaconda I've built finished in the Paladium paint job. It has a purple tinge to it I wasn't really expecting, but its pleasing enough. The area in and around Colonia has more than a fair share of Notable Stellar Phenomena and this one is in a Neutron star system I using to boost to where that nearly 11g world is:
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This time I managed to land on said 'nearly' 11g world Eol Prou AK-A e137 5. More specifically, the advanced autodock landed it because I forgot to disable it. This was still a rough landing:
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4 pips to engines is essential.
After a quick buzz round in the SRV I lifted off and popped a repair limpet. All seemed well for the first 700m of altitude gain - straight up using the underside thrusters. Then suddenly the ship was plummeting back to the ground, and I'm not sure why. Maybe looking at the nav panel interrupted the up thrust key press and that was enough to ruin the ascent. Ship went boom again. I'll try again another day.
 
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The traditional method of increasing your combat rank in Elite is with ship-to-ship combat, but right the way through Master level I've noticed that the progression bar has been moving slightly forward just by doing on-foot CZs - in fact there are posts elsewhere by commanders saying that these CZs improve your combat rank as well as your Merc. Since I went up from Expert to Master I've hardly done any ship-to-ship combat at all - just killed a few Thargoid scouts here and there. The vast majority of it has been on-foot.

Anyway, I just found an abandoned Anarchy settlement with no power (not part of a mission, I just went there to see what I could pinch.) Checked Contacts in my SRV and at that time there was nobody there, so off I went on-foot. Was about to enter the PWR building to put the power back on for a while when soldiers suddenly appeared and started shooting at me (the elusive "scavs" that I've heard all about but am yet find? Not sure but I guess I'm a scav myself at the moment am I? :sneaky: ) Anyway I managed to kill a couple with bounties on them, then I got this good news message:

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Then I tried to get back to my SRV so I could slaughter them all in that, but got deaded myself before I made it...
 
If you haven't already done so, when you go to get your shields engineered, you'll need to scan other ships as the engineers require the scan data about their shields. I scan other ships all the time going in and out of space stations. Point being, if you play in the open, it might not be a cop scanning you (locking on and pointing at the ship for a few seconds). 🤷‍♂️
I'm scanning ships almost wherever I go.
The only time I went to play in open so far was when I needed the help of the Fuel Rats.
Yes, only ships scan you, not stations. If you get a scanned message, there IS a ship somewhere nearby.
Well, either it was someone scanning me from inside, sitting on a landing pad, or there was someone out there with either a cloaking device or a scanning range of at least 15 kilometers... No matter which one it is, I want one, too.
 
So i commenced my weekend quest for considerably poorer relations with the Sirius Corp (in order to unlock Uma Laszlo) with a few missions from Patterson Enterprise itself - it seems the corporation is not too popular with some people, even in its permit locked home system...

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...soon enough i'd managed to exceed my previous notoriety record, which iirc was 3 or 4, back in the desperate materials-hungry early days of Odyssey settlements - but disappointingly enough, i'd only managed to sour the friendship - in fact i've had to go all the way to notoriety levels typically associated with non-NPC pirates in open play just to get to neutral! :D

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Anyway, the mission to reach unfriendly (at least) status with Sirius continues today i guess... :]


Oh btw, here's a way of blending in in Sirius Corp installations - disguise yourself as a Genuine People Personality Terminal in order to not attract unwanted attention... ;p

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I'm scanning ships almost wherever I go.
The only time I went to play in open so far was when I needed the help of the Fuel Rats.

Well, either it was someone scanning me from inside, sitting on a landing pad, or there was someone out there with either a cloaking device or a scanning range of at least 15 kilometers... No matter which one it is, I want one, too.
Scan range of 15 kilometres is not possible but cloaking of a sort exists.

If a ship is running cold enough it will not show up on your scanner and cannot be locked, you can see this in combat if a ship you are shooting at uses a heatsink your target lock will vanish you will be able to see it through the canopy but won’t get the ability to scan or lock onto it again until it warms up enough or you get closer than about 500 metres.

Another time you see this is with the Diamondbacks they regularly drop off scan at longer ranges as they are so cold running out of the box.
 
n fact there are posts elsewhere by commanders saying that these CZs improve your combat rank as well as your Merc.
My understanding is that killing scavengers outside of a CZ does increase your combat rank. I have not seen it advance from CZs personally, but I have definitely seen it advance from killing scavs.
Anyway, the mission to reach unfriendly (at least) status with Sirius continues today i guess..
I skipped that engineer because of that requirement (and because I didn't need any of the mods they offered - I guess I miss out on "headshot damage", not something I find important in this game).

I've always thought it was a weird requirement.

I worked hard to be allied with Sirius back in the day, so I'm leaving it alone :)
 
I forget which way it is but you get embarassingly much combat rank for the on foot missions, I think it is, maybe backwards, and merk rank for the on foot CZs.

Rupee Noon had ended up making most of his whole deadly rank in combat, on foot, I think while collecting materials for gun and suit engineering. Was kind of absurd (for that to not have had involved any space combat)
 
I've done loads of on-foot CZs - after I got used to doing them, all on High as they give the biggest rewards. As I mentioned, I've noticed the Combat progress bar creeping forwards ever-so slowly. It was only recently that I started doing the on-foot missions though and after I've killed NPCs doing that, noticed the bar moving forward quite a bit quicker than in the CZs.
 
Some say the weakest thrusters on an Anaconda won't allow it to escape a high G world. They are wrong. It just needs the right approach which may not be immediately obvious. Turning tail to the ground to reach the escape vector for entering supercruise can be deadly. There is another way, and I know I'm far from the first to do this.
How to escape a high G planet (11.23g) in an Anaconda with 5D thrusters engineered with grade 5 dirty tuning plus strip down and a 4D Power Distributor grade 5 engine focused with strip down. Boost interval is 13 seconds.
 
Some say the weakest thrusters on an Anaconda won't allow it to escape a high G world. They are wrong. It just needs the right approach which may not be immediately obvious. Turning tail to the ground to reach the escape vector for entering supercruise can be deadly. There is another way, and I know I'm far from the first to do this.
How to escape a high G planet (11.23g) in an Anaconda with 5D thrusters engineered with grade 5 dirty tuning plus strip down and a 4D Power Distributor grade 5 engine focused with strip down. Boost interval is 13 seconds.
As I understand it, all ships have magic vertical thrusters for hi-G useage. You'd think the tail thruster would be the strongest, but no, it's magic! :p
 
Scan range of 15 kilometres is not possible but cloaking of a sort exists.

If a ship is running cold enough it will not show up on your scanner and cannot be locked, you can see this in combat if a ship you are shooting at uses a heatsink your target lock will vanish you will be able to see it through the canopy but won’t get the ability to scan or lock onto it again until it warms up enough or you get closer than about 500 metres.

Another time you see this is with the Diamondbacks they regularly drop off scan at longer ranges as they are so cold running out of the box.
Okay, a Diamondback could be an option. Just had to avoid my line of sight.
I always keep forgetting this mechanic...
 
Next week from tomorrow, I am mostly going on holiday.

Safe travels CMDRs!
Now you see the advantage of a laptop you can take Elite on holiday with you.;)


As I understand it, all ships have magic vertical thrusters for hi-G useage. You'd think the tail thruster would be the strongest, but no, it's magic! :p
It is all part of the Planetary Approach Suite you have fitted in that last optional slot that won’t take any other module. Not magic but sufficiently advanced science. To mangle Arthur C Clarke’s rule.
 
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