Game Discussions Star Citizen Discussion Thread v12

I think at CitCon CIG will sell apartment/habitat jpegs for cold hard cash. You too can live in ArcCorp!

Selling housing worked really well for Dreamworld and Chronicles Of Elyria
SC's model is really similar to Project Entropia / Entropia Universe / Planet Calypso (it had a lot of names), right down to using CryEngine where it doesn't fit just to wow with visuals. That was a game all about being the man and going to fancy bars and buying things with real money and owning a fancy home. The gameplay was extremely weak, it was more about the vision. It had all the scams long before anyone was talking about them like virtual land, play2earn, etc.. play2earn is partially missing from SC, but you can find the mindset alive and well in grey market trading which Chris allows and supports with the price increases over time.

I've always suspected the Calypso team rolled into Star Citizen as the timeline, tech, marketing, focus, and continent match up. Would be interesting to go through the names involved and see if that's what happened. I tried back then but it was difficult to find who was involved as the project was pretty shifty.

Screenshot 2023-06-14 132137.png
 
I don't think Xbox Game Studio chief Matt Booty understands game development. 4-6 years is barely enough to start development, delay it for another six years and then remove the still unreleased game from presales.

That's why Star Citizen is the bestest game, all other games are stale even before release.
Vukan coming soon
Quantum
Alien languages (3 hour long seminar)
Modular ship building (no RGB colours though!)
Base building (selling of new land claims!)
Reworked character creator
Skills
1000 procedural planet generation
Sneak peak at quantum travel to Pyro (again)
New uber limited edition Star Citizen and Squadron 42 flight control set (PLEDGED separately but need the whole set to work).
 
I've always suspected the Calypso team rolled into Star Citizen as the timeline, tech, marketing, focus, and continent match up. Would be interesting to go through the names involved and see if that's what happened. I tried back then but it was difficult to find who was involved as the project was pretty shifty.

There's at least one crossover:

Entropia is made by MindArk. And Sean T worked with them while at Crytek:

SeanTracy_Entropia_01.PNG

SeanTracy_Entropia_02.PNG


He was doubtless just there as tech / tools support, as he was with SC initially. (Doesn't mean he didn't pick up some dubious ideas along the way though ;))

(The only other link I can see between them at a glance is that they both seem to take a lot of students from The Game Assembly. For MA that makes senses, as they're Swedish locals. No idea why so many crop up at CIG-UK though ¯\(ツ)/¯ )

Did stumble on this intriguing post though... (from a surprisingly young Lead Level Designer)...

The new board at MindArk have chosen to steer the company in a different direction, in doing so ordering a total of up to 25 terminations in favor of A.I. The main bulk of the terminations are ordered to be LDs and Artists, there is no person as of right now that has gotten the termination notice as far as I know. The information went public on tuesday. So I want to take the chance to appreciate my colleagues for the time and efforts we put into this project. For it has truly been an honor to me.

I come from an Indie background with everything from programming to game design to art & sound. Having finally specialized in Level design I was beyond excited to work at MindArk. A studio in my home area that produced MMORPGs?! Anyone who knows me understands what this meant; I'm a huge MMO fan and have played any that I've been able to get my hands on - including Entropia Universe. I was hired at the most exciting time possible, working on the new adaptation of the game in Unreal Engine 5. Our studio mixed AAA developers with an Indie approach to ideas and comfort. Even with all hires and the new project being developed, we’ve had more income than output - putting us in a golden position to be able to really take our time with making sure this was going to be the best.

After some time I was asked to step in as Lead. You could easily say I was shocked, not in my life would I think I would be working as Lead level designer on an MMO in my home area. And not just any MMO. This would have been something else. Over these past 2 years, we've made so many extraordinary efforts. We have been adamant to keep to the original vision and to add that extra expert crafted touch to all new system designs, worlds and art. A lot of which is now going to be put in a digital box, in a digital attic, beneath a digital white sheet. It is with a heavy heart that we will leave it behind us as we look to new horizons.

“We” being the keyword; I haven't been alone in making these unspoken worlds, assets and designs. We all truly believe in the game idea. Every MMO nerd we have saw what this was going to be. Especially these last few months during which we’ve made the largest advancements since I started. It's hard to fathom that this game, as we developers know it today, won't see the light of day.

So to my team, my directors, my management and, honestly, to every single one of you who have worked on this project with me, currently or previously. Thank you for trusting in me, and for working with me on this project. It has been a blessed time for me to see all of your work, learn from you, and to get to steer our worlds into something I’ve only dreamed of before. You’re all rockstars in my eyes and I’m so thankful for getting to be in the tour bus with you.

For any friends in the industry that have read this far down. Please write if you have some tips for Graphical artists and Level designers in the area, it would be greatly appreciated.

Peace out, stay frosty

And wouldn't be ultra-surprised if a CIG variant occurred in the future ¯\(ツ)/¯
 
Every waste of space middle manager with zero actual skills who cuts jobs for "AI" needs to be dropped on a 4 foot rocky island in the South Pole with only angry penguins for company.

I dunno, AI generated art and levels seem like the perfect fit for an MMO scam ;)

And hey, it's all to continue to push the technical boundaries and give users an even better metaverse experience...

MindArk, creator of Entropia Universe, announces today that the company will notify up to 25 employees of layoffs, equivalent to 40% of the company's employees. This is as a result of the company having laid out strategic ambitions for the future where Artificial Intelligence (AI) is a central part. To ensure that MindArk delivers on these ambitions, the company will restructure and at the same time ensure a sustainable cost base for the future. The majority of the jobs that are affected are within the skills area of graphic designers and world builders. In the coming period, the exact design and the specific number of reduced services will be determined, after the optimal organizational structure has been determined and a review of all units has been carried out. This will take place in accordance with relevant regulations.

The company will also strive to reduce costs in its operations when it comes to other external costs. This is also deemed to have a positive effect on the board's goal of resuming dividends to shareholders as soon as possible.

This decision is part of MindArk's long-term vision of creating a versatile virtual universe where the integration of more AI technology such as natural language interaction, contextual image and content generation, and data analysis, is an essential piece of the puzzle in the work. All to continue to push the technical boundaries and give users an even better metaverse experience. The focus now becomes the development of AI-generated virtual worlds, which will eventually enable a virtual universe where the entry barriers for users and partners to own planets or areas are reduced compared to today.

Crappy for the devs involved. (But still uncannily like something that Chris might write ;))
 

Final score:
Starfield: 12, Star Citizen: 2
Ouch.

Something else I didn't realise was just how many solo players there are in Star Citizen. I'd love to see the true percentages. Anyone know? It would shed light on the single-player vs multiplayer comparison, which I readily admit is important (but not to me... give me a good single player game any day).
 
This is the big news for SQ42...

New motion-capture data was used to update some significant scenes in the med bay, ensuring characters interact correctly with the latest swiveling-chair setup.

 
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