Game Discussions Star Citizen Discussion Thread v12

I had a random thought. With all the talk about how SC can seemlessly fly from space to planet has anyone tried getting out of the pilot seat mid reentry get out and sky dive to the surface? I'm just curious. Do you burn up in the atmosphere or do you hit the ground in a splat?
There's no air friction, so no burning up. Also ships are laughingly slow compared to actual space going things, as SC does not implement actual physics or any orbital mechanics, so re entry speeds are actually very slow and far from meteor-like re-entries you might see in KSP.
People have done that - there are videos around on YT and such. If you manage to do it without triggering the broken physics engine, you just fall down and break your legs as usual, no matter the height, no splat, nothing special. Some people managed to just land normally as fall speed is not related to any kind of physics either.
 
There's no air friction, so no burning up. Also ships are laughingly slow compared to actual space going things, as SC does not implement actual physics or any orbital mechanics, so re entry speeds are actually very slow and far from meteor-like re-entries you might see in KSP.
People have done that - there are videos around on YT and such. If you manage to do it without triggering the broken physics engine, you just fall down and break your legs as usual, no matter the height, no splat, nothing special. Some people managed to just land normally as fall speed is not related to any kind of physics either.
Wow!
Somehow I was expecting a little more than that like clipping through the planet or something. Those planets must be really small if you only break your lags from orbital fall. No orbital mechanics? Where's the fedelity?
 
Wow!
Somehow I was expecting a little more than that like clipping through the planet or something. Those planets must be really small if you only break your lags from orbital fall. No orbital mechanics? Where's the fedelity?

You do know the SC universe is basically 1/10th scale right? The earth would be 1200kms in diameter, quite a bit smaller than the moon, so yes they are small. And no, no orbital mechanics, the planets don't orbit the star, moons don't orbit the planet, whether that would equate to only breaking your leg, I doubt it, even a small acceleration over a fall from orbit will, or should, end up pretty much fatal.
 
You do know the SC universe is basically 1/10th scale right? The earth would be 1200kms in diameter, quite a bit smaller than the moon, so yes they are small. And no, no orbital mechanics, the planets don't orbit the star, moons don't orbit the planet, whether that would equate to only breaking your leg, I doubt it, even a small acceleration over a fall from orbit will, or should, end up pretty much fatal.
I heard it mentioned but never really thought about it.
Does 1/10th scale means everything is 10% the actual size or just planets?
 
Its not that simple.

Planets are 1/10th. Moons are (i think) 1/6th, and the sun is tiny compared to what it should be. Distances between planets/orbits (that don't orbit) are well below what they should be.
The distances are also 1/6th scale. Fidelity, a word that seems to be going out of fashion in SC circles .
 
Its not that simple.

Planets are 1/10th. Moons are (i think) 1/6th, and the sun is tiny compared to what it should be. Distances between planets/orbits (that don't orbit) are well below what they should be.

The distances are also 1/6th scale. Fidelity, a word that seems to be going out of fashion in SC circles .
You know, I can see how Star Marines was made to the wrong scale and had to be redone now.
 
Wow!
Somehow I was expecting a little more than that like clipping through the planet or something. Those planets must be really small if you only break your lags from orbital fall. No orbital mechanics? Where's the fedelity?
It's inside the core, where all the stuff that fell through the ground accumulates. One day it will develop sentience and rise up (the worm is not a joke) and trash everything to bits randomly.
 
The size of planets and distances between them are scaled down, not the furniture on them and not the players. I don't know why its scaled down.

It might be limitations in the engine, or computing maths. 64Bit Float Precision means you can travel in 3D space at a maximum distance of about 9 Trillion KM in any direction.
The most distant planet from the Sun is Neptune at 4.5 Billion KM. So more than enough room to fit a full size solar system in. Light travelling to Neptune would take 15 seconds to reach it (300,000 KM/s)

The greatest distant objects in the Stanton System are about 70 million KM apart, using the fastest Quantum Drive it would take about 5 minutes to travel that distance, so the speed is a very small fraction of the speed of light, that speed might be all the engine or the maths can handle, so making it a 1:1 scale travel time might take too long.

Or, more likely the intention is to put the whole game, all 100 Star Systems in to that one 64Bit instance, again there is more than enough room for it at this scale, so there is no loading, even between solar systems.
 
Last edited:
I might add the largest planet in the Stanton System is Crusader at 15,000 KM in diameter, Earth is about 12,500 KM in diameter.

aBLrLrA.png

Source: https://i.imgur.com/aBLrLrA.png
 
Last edited:
And now visualise deepest point - some six km down Mariana trench. And highest point close to nine km. 15 km rough surface delta on a ball of 12,500 km diameter. That is nothing.

Barely scratches on the surface.

To add more context, Earth as a ball of rock is a medium size Rocky Planet, there are smaller, not much smaller unless they are moons, and larger, tho not much larger, so far as rocky planets go in the universe they are all roughly a similar size. a lot like our own solar system.
 
The greatest distant objects in the Stanton System are about 70 million KM apart, using the fastest Quantum Drive it would take about 5 minutes to travel that distance, so the speed is a very small fraction of the speed of light, that speed might be all the engine or the maths can handle, so making it a 1:1 scale travel time might take too long.

I am also thinking that having a full scale solar system and the pre-requisite FTL speed equivelant in quantum drive needed to get you there in a decent amount of time might cause a lot more issues with syncing players and ships and they would see a lot more people being ejected while in quantum drive.
 
Leaks say 200 player shard testing starts in Evocati next week.

😁

This seems unwise. (Given all the anecdotals about servers parping the bed when they go over 50 as it stands...)

Stress test experiences:​

The FPS goes down as soon as there are more than 50 players. I've been making this observation since the EVOs were running reasonably well, and I'm still observing it today. Up to 50 players, the servers run at 17-30 FPS, above that it quickly becomes uncomfortable - down to 4 FPS at a full shard of 100-120. Nevertheless, I think that we should not down from 120 players per shard, but that CIG continues to optimize exactly there.

As Raikilq already wrote, testing is hardly possible at 1-4 FPS. I've seen from many influencers and streamers that they all tried their hardest to stress the server. Let's hope that we collected good data for CIG.

During the first stress test on Saturday 2am UTC, I was able to see 2 random server lags. These were observable server-wide, i.e. including the other players on the shard. Everything froze for about 5 seconds and then continued to run normally. All input, whether mouse, joystick or keyboard, continued during this pause. Today, Saturday, during the 3rd stress test at 8pm UTC, these problems occurred again and much more frequently. Even when the server's FPS was still above 13, the server was down for all players for several seconds every minute. In between the lags, the game continued to run "normally", at 4 FPS.

What I evaluate negatively since a few patches: the server FPS are even without a stress test, at full load already down to 4-6 FPS, which you notice at every corner already so.

It was a successful stress test, the servers were all done with us.


 
Last edited:
Back
Top Bottom