What will they have to remove in order for it to sort of work I wonder. I'm guessing A.I. will be first to go.
But who will stand on the tables?
What will they have to remove in order for it to sort of work I wonder. I'm guessing A.I. will be first to go.
The NPC's. They just won't know why they are doing it.But who will stand on the tables?
Leaks say 200 player shard testing starts in Evocati next week.
Or, more likely the intention is to put the whole game, all 100 Star Systems in to that one 64Bit instance, again there is more than enough room for it at this scale, so there is no loading, even between solar systems.
The player falls through the floor is how they solve such menial things.What will they have to remove in order for it to sort of work I wonder. I'm guessing A.I. will be first to go.
So it's more like see you in the microverse rather than universe?Its not that simple.
Planets are 1/10th. Moons are (i think) 1/6th, and the sun is tiny compared to what it should be. Distances between planets/orbits (that don't orbit) are well below what they should be.
I'd bet the 200 / shard is to see if CIG can cut their server costs in half without the backers giving up on 'testing' the game.
Not so simple. If they want to maintain some kind of performance, they would need larger / more EC2 instances, only differently distributed. A "game instance" is no longer mapped to a simple EC2 instance anymore anyway - it is several layers communicating over the network.Yeah I've wondered about this. Possible cost saving.
No idea how they charge for AWS/EC2, but if CIG are on some kind of 'per server' or 'per instance' deal they might make a saving there?
I'd be careful with the "interactive" - there is ppl in this thread who would bring the 3 D printing to new levels and I guarantee you wouldn't want to interact with all of these levels.The most interactive online shopping experience ever!
This seems unwise. (Given all the anecdotals about servers parping the bed when they go over 50 as it stands...)
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Maybe CIG should go back to 50 players per server? - Star Citizen Spectrum
One thing I have noticed is that when my server has 1-50 players things run pretty smoothly. When I have 90-130 (not sure if a bug or if servers can go past the 100 player cap) ASOP and mining...robertsspaceindustries.com
I still reckon squeezing out a 200 player limit is Ci~G cutting costs and corners. The PU isn't the management focus so they're continuing the robbing of Peter to pay Paul with the ever increasing pressure and development costs surrounding Sqn 404This has been my observation aswell, if the server is running at 15 FPS+ its really good, bunker NPC's are deadly, they work properly, even run after you shouting rude things at you, its quite good, at about 10 FPS the NPC's are dumb, anything under 10 FPS and the server feels like its starting to fall apart, 5 and under its just bad.
It does depend on player counts, 40 to 60 players the server is good, anything over that it starts to go wrong.
Having said that it used to feel bad with just 40 players, the up-count was due to optimisations, if they think they can now have 200 players its because there are further optimisations, i will see when testing starts.
Lets wait and see, in the past they have talked about wanting 200 player shards for server meshing, the wording they are using is "200 player shard testing"I still reckon squishing a 200 player limit is Ci~G cutting costs and corners. The PU isn't their focus so robbing Peter to pay Paul with the ever increasing pressure and development costs with Sqn 404![]()
Having said that it used to feel bad with just 40 players, the up-count was due to optimisations, if they think they can now have 200 players its because there are further optimisations, i will see when testing starts.
even run after you shouting rude things at you
It sounds as if the dream is about to come true.Lets wait and see, in the past they have talked about wanting 200 player shards for server meshing, the wording they are using is "200 player shard testing"
Now that PES seems to be working well enough server meshing is the next stage, it would make sense to bring shards up to those 200 players and test it now.
Yep, and it's also worth noting that PTU server setup, Evocati especially, has dramatically lower load than the live servers (fewer requests for login, asop, inventory, etc)Lets wait and see, in the past they have talked about wanting 200 player shards for server meshing, the wording they are using is "200 player shard testing"
Now that PES seems to be working well enough server meshing is the next stage, it would make sense to bring shards up to those 200 players and test it now.