"locked report crimes" something new, or am i just paying no attention to it...

tell me it can at least be turned off in ax CZ / while in private mode so that annoying stuff doesn't happen while facing off against 3 hydras?

ughhh..... if so... you've got a LOT of hate coming your way, Frontier.
guaranteed mistake. Reverse / make facility for a conditional workaround or two... ASAP.
 
In my case, it's unlocked and I can select ON and OFF. It takes a "please wait..." while to switch, but eventually it works.
 
Are you wanted? That locks crime reporting (which seems silly to me considering that turning crime reporting on in a system where you're wanted doesn't make a difference either way)
 
ah yeah, i was.
Aaaaand what's the point of that then?

it's OK to commit any kind of crime against a criminal?
if they're unlucky enough to've turned it OFF, before being attacked somewhere outside of juristictions where they're wanted?

---

orrrr... a somewhat suspicious context of killing-a-patsy, perhaps?

if that's the case, gee, thanks for that how-to lesson in never-caused-any-problems-in-reform in the British empire / USA, Frontier.
Inspirational!

A convenience for Blackflight pilots perhaps?

finger down throat noises
 
ah yeah, i was.
Aaaaand what's the point of that then?

it's OK to commit any kind of crime against a criminal?

If you're wanted, attacking you isn't a crime so yes. Being wanted means your ship has a bounty. Anything can attack you freely. Given that's the only crime in the game that can be committed against a player (until they add defamation or maybe fraud), it makes total sense that your ship will not be able to squawk to authorities for help when you're attacked when you've got a bounty on your ship.

It'd be really weird otherwise. Imagine attacking a target with a bounty and the cops turn up to rush to their defense.

If you move to a location where you no longer have a bounty on your ship, the report crimes function will no longer be locked. If this isn't the case and it's still locked for you, despite having no wanted sign bottom right of your hud, you've found bug.

Are you wanted? That locks crime reporting (which seems silly to me considering that turning crime reporting on in a system where you're wanted doesn't make a difference either way)
Rather than having no point, it is the point. It indicates clearly that your ship cannot squawk to authorities. It's literally the byproduct of being wanted. Still being able to toggle this feature when it's disabled wouid be like being able to turn your shields on or off when your ship hasn't enough power to run them. The ui indicates clearly that you cannot do either when your ship is in the state that prevents them from being used.

This is an uncontroversial feature. It would be really silly if we could still toggle report crimes on or off when our ship has a bounty on it.
 
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Rather than having no point, it is the point. It indicates clearly that your ship cannot squawk to authorities. It's literally the byproduct of being wanted. Still being able to toggle this feature when it's disabled wouid be like being able to turn your shields on or off when your ship hasn't enough power to run them. The ui indicates clearly that you cannot do either when your ship is in the state that prevents them from being used.
It runs into two issues:

1 - if I'm about to jump into a system where I'm not wanted, I'd like to toggle it on while I remember - especially since there's a time delay on it toggling.
2 - there's a fairly major bug where if you're wanted in a local jurisdiction but not in the overall system, and supercruise out of that jurisdiction, your HUD (and the hud of other players, for that matter) will consider you wanted for your entire trip through supercruise. This results in fun and exciting prizes such as authority ships spawning to interdict you in anarchies, interdicting another player who looks wanted (and not getting a fine for the interdiction) only to find they're clean when you drop into normal space, and being unable to toggle crime reporting in jurisdictions where you're clean because you just left one where you weren't.

When I said "there's no point in locking it out", if you actually are wanted in a jurisdiction, it wouldn't matter whether it was on or off as it doesn't do anything if it's on either way, so there's no reason to lock the UI element. Having report crimes on while wanted wouldn't matter, because nothing that is done to you is a crime.
 
1 is an extreme fringe case though right? Be honest, how often do you actually toggle the thing on and off in a play session and how many times has it impacted you to the point where you were inconvenienced enough to "need to do it after a jump instead of before"?

Anyway, relatively straightforward counter to it is "you can't engage your shields until you have the power for it either". Shields need power. You lose that power, the downside is you can't toggle shields on or off and it takes time to bring them back up even once power is back online. You're wanted. This is a downside to that. I don't think this fringe case event warrants any particular attention here. By the way, the delay is around 15 seconds. If you engage it the moment you drop into a system, there's no way this is going to impact you.

2 - bugs need to be addressed and fixed. Other things need not change to accommodate the bug, the bug should just be fixed. That's that.

What's happened here is someone wanted to do it when their ship was wanted, then found out why they couldn't and chose to remain angry at the game for it, rather than just go "oh ok, won't do that again then" and move on. It's not controversial. I don't think we need to keep talking about it. Your position began and concluded on the sole basis that you think it makes no difference either way, a position I disagree with, and yet then you appear to now think it does make a difference in two ways.

My only feedback for this feature is it doesn't appear to be covered explicitly in the pilot's handbook (at least not the one in game). This could change but I doubt the OP would have gone there anyway.
 
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Basically? PvP. It was added because people were agreeing to duels and toggling it on mid-combat.
I edited it out, I remembered this.

It's 15 seconds. This isn't going to impact you if you engage it on jump completion. If it does, then /shrug, downside.

I disagree on the statement that it makes no sense. I don't think this is a controversial feature at all.
 
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