Does anyone remember when?

Technically you're probably right - I was just trying to make the point that ED still belongs (in some sense of the word) to the same David Braben who co-wrote the original 1984 Elite. It's the same guy, the same IP. It's not like Frontier is some new company who took the idea of "Elite" from someone else and developed their own game ... it's the same ongoing IP as the original game that the OP was asking about.
Absolutely, why would Frontier be paying the money if it wasn't to acquire the rights to the Elite intellectual property.
 
Absolutely, why would Frontier be paying the money if it wasn't to acquire the rights to the Elite intellectual property.
I'm just giving up on this one.

I'm not that bothered about being right. The question being asked by the OP is pretty confusing (at least it confused me) but adequately answered by "Elite Dangerous is a sequel to Elite, a lot of it is based on Elite and it was released in 2014". My mistake though for daring to give the OP some actual facts. I've learned the error of my ways.
 
I'm just giving up on this one.

I'm not that bothered about being right. The question being asked by the OP is pretty confusing (at least it confused me) but adequately answered by "Elite Dangerous is a sequel to Elite, a lot of it is based on Elite and it was released in 2014". My mistake though for daring to give the OP some actual facts. I've learned the error of my ways.

Same IP.

The link you quoted, about the dispute regarding pen-and-paper rpg, is not showing 2 different IPs...
The "patent shark" that raised the dispute is contesting the rights of FDEV / DBOBE to sublicense the IP to a third party "without permission, credit or even mention."
 
Same IP.

The link you quoted, about the dispute regarding pen-and-paper rpg, is not showing 2 different IPs...
The "patent shark" that raised the dispute is contesting the rights of FDEV / DBOBE to sublicense the IP to a third party "without permission, credit or even mention."
This was some of the "bit more muddy" history I was referring to (concerning Ian Bell's seemingly rather petulant attempts to stop Spidermind Games from publishing their RPG).

 
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I played Elite on the Sinclair Spectrum, though it had been available on the BBC microcomputer a year earlier (1984). In the 1990s I got Frontier Elite II and Frontier First Encounters (Elite 3) on CD-ROM, though eventually used updated/bug-fixed versions on Windows from the internet.
Still own the 1985 cassette tape and packaging (including Lenslock(TM) security device, ship identification poster, and Dark Wheel novella).

View attachment 360202
wow I also have the old sinclair ZX 1st computer I'm going to kick it into life again ..
 
This was some of the "bit more muddy" history I was referring to (concerning Ian Bell's seemingly rather petulant attempts to stop Spidermind Games from publishing their RPG).


Yea, but that doesnt mean there are 2 IPs - it just means the patent shark didnt have a case or decided not to proceed further on or they settled behind the curtain
After all, Spidermind Games released their pen&paper RPG and their website is bearing this:

1688538824666.png
 
I played Elite on the Sinclair Spectrum, though it had been available on the BBC microcomputer a year earlier (1984). In the 1990s I got Frontier Elite II and Frontier First Encounters (Elite 3) on CD-ROM, though eventually used updated/bug-fixed versions on Windows from the internet.
Still own the 1985 cassette tape and packaging (including Lenslock(TM) security device, ship identification poster, and Dark Wheel novella).

View attachment 360202
yep I remember those shapes for diff ships .. classic. CC
 
ED and Elite are the same IP. The reason we had Frontier episode was that the founders weren't in agreement about using the IP. At some point Bell sold his share and thus we got ED.
 
Elite Dangerous directly follows on from First Encounters (set a few years later, the same Emperor was still alive at the start of ED), and First Encounters follows on from Frontier: Elite II.

There are enough differences between the original Elite and FE2 (in terms of setting rather than the obvious gameplay ones) that I regard FE2 as more of a reboot or reimagining than a sequel.

The legalese of IP I'm not really concerned about, that affects ownership and who can do what but I don't regard it as having any say beyond that.
 
There are enough differences between the original Elite and FE2 (in terms of setting rather than the obvious gameplay ones) that I regard FE2 as more of a reboot or reimagining than a sequel.
Not least the 3D galaxy! And not having 7 other ones you could jump to with an "intergalactic hyperdrive".

I think the Thargoids have ben reimagined lore-wise since FFE, though.
 
Where everything between heaven and earth was promised, not as bad as SC but man many of the KS videos didn't age well.
Fair point but in any case, Elite Odyssey is the greatest game/sim ever coded In my opinion.

@ 6:22 "Not just a game you play, but a fully 3D world in which you live" Brilliant!
Also at 9:25. "A game where the player has to put a lot of commitment into playing it as well as us to writing it" Genius!
 
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Elite Odyssey is the greatest game/sim ever coded In my opinion.
Not sure if this is sarcasm or for real? Look I'm not bashing ED just to bash it, I've written a lot of constructive suggestions during the years, even defended FDEV however it's obvious by now they can't make their own vision come true just like SC is in development limbo forever, CGC, Power Play, Combat zones and just some of the game loop that should never had happen, and some of them like combat zone seams to me they ran out of time and pushed this phone gameplay out of the door to tick some boxes. Anyway if people like it and play it, hey all the power to them, ED is still a great space simulator in many ways, just not what I like or was promised at the KS, I never understood why an auto pilot never was added? because we really need to grind and micro manage jumping from star to star? and why are our crew just a picture this is not 1984 anymore, the list is long so some people just give up and move on, as a LEP member I still hope they will add something of interest at some point so I keep lurking around here from time to time.
 
Not sure if this is sarcasm or for real? Look I'm not bashing ED just to bash it, I've written a lot of constructive suggestions during the years, even defended FDEV however it's obvious by now they can't make their own vision come true just like SC is in development limbo forever, CGC, Power Play, Combat zones and just some of the game loop that should never had happen, and some of them like combat zone seams to me they ran out of time and pushed this phone gameplay out of the door to tick some boxes. Anyway if people like it and play it, hey all the power to them, ED is still a great space simulator in many ways, just not what I like or was promised at the KS, I never understood why an auto pilot never was added? because we really need to grind and micro manage jumping from star to star?
It's a space flight and combat sim, they've already added supercruise assist and even auto-launch to go with auto-dock. If they remove all flying of your ship, then what's the game meant to be about?
 
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