I need $$$$$$$$$$$$$$$$s

No. Credits are a problem if you grind your way to a carrier as fast and early as possible, spend every dime on it and get burned out in the process. If upkeep is a problem, you cannot afford a carrier, simple as that. For an advanced player - and this is what carriers are made for, a money sink for advanced players - the upkeep does not matter.

Stop spreading this falsehood of "expensive carriers".
You're right, but only if your name is Scrooge McDuck.
 
Well I'm currently running 3 carriers in Live with another 4 mothballed on console/Legacy with a decade of upkeep each.
Upkeep per carrier is around 20 million per week. I can make that without even considering it.
Yep. 20M is around 10 minutes for stacked passenger missions. It's not an issue really.

Though, as a long time miner who was there for when 500-750M an hour mining, (without resorting to the eggsploit), then someone that did stacked assassination and passenger missions for 70-150M an hour, I sort of ended up post credits before FC ever dropped, then used my FC to stack a ridiculous tonnage of LTD waiting for the 2.5M a ton buy locations to pop up. Or, with the help of some friends, actually pushing a system into a state where that sort of buy location would happen. This numbed me to the credit woes of others in game somewhat.
 
Well I'm currently running 3 carriers in Live with another 4 mothballed on console/Legacy with a decade of upkeep each.
Upkeep per carrier is around 20 million per week. I can make that without even considering it.
Mine costs 19.5 per week. A minimum carrier with refuel, repair and restock costs 9.5 MCr. In the grand scheme, that is nothing. Killing a single Orthrus finances a minimum carrier for four weeks. A Python-load of platinum sells for 50 million easily, a Cutter-load for 175. If you are into core mining, some of those still sell for over half a million per ton, so a Python full of those will get you around 100 million. First discovery of some organisms get you just shy of 100 million for just one organism. Combining an hour of bounty hunting with the odd massacre mission earns me upwards of 60 million. A single high on foot CZ can bring up to ten million for 15 minutes of pew pew.

Credits are really easy to come by once you know all the loops and do it at least somewhat regularly. I parked all the credits I made from getting into AX on my carrier because I didn't know what else to do with them, and it is paid for for the next seven years. It is not rocket science.

Having said that, people need to accept that a carrier isn't for beginner and/or fresh CMDRs, and not for those who dabble into the game for a few hours every few months. That's not trying to be condescending or gatekeeping or anything; those are just not the target audience for owning (well leasing) your own megaship. I don't know why this is so hard to comprehend. I stand by my sentiment: If upkeep worries you, you're not there yet.

Maybe that makes me Scrooge McDuck. But if I am, then so is almost everyone.
 
Firstly don't do it, grinding for credits will burn you out faster than a job in the city.
Secondly, if you have to, the Rackham Booze cruise is very lucrative. All you need is a Python fitted for load lugging and a little forward planning. You gain credits for loading FCs and more for offloading. You can hitch a lift up on a third party FC and it's a couple of days of hard graft a monthish (less likely to burn you out).
Thirdly, exploration, no special ship requirements other than a DSS & big fuel scoop. Jump range is nice but not critical. Artemis suit for ground exploration very useful. Head out into the black, leave your worries behind you and help map that galaxy!
Finally sightseeing missions out of Robigo (Mines). Loads of money, loads of engineering materials but more grindy than Sir Grindy Mc Grindface.
Happy to provide further info on the best ways to achieve these but Google is likely your best friend.
 
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So I need to earn more credits .. I 'm over the grind of "Road to Riches" Missions are pretty average return .. I've done exploring don't like shootm up stuff because I keep loosing a ship or two does anyone know does mining payoff and if so what part of the universe so I don't have to jump trillions of LYs .. or people moving its safe they say but again who wants to be endlessly jumping .. unless there's a shortened route to do this over and over? Looking for clear ideas places and best type of ship to do it? BIG ask but this forum has been so helpful. Thanks commanders.
@commander craigorious: By the way, you have not really explained why you need credits so dearly (or I missed it), but if you are in some kind of urgent financial pickle and are not above taking handouts: I just looked through my carrier cargo, and still I have 27 tons of Monazite and 54 tons of Rhodplumsite stored that I never got round to selling after mining it, all of which you can have for free if we meet in-game or for whatever the minimum sales price I can set is, if you want to buy them from my carrier. If you look around a little on Inara, you will find ports where you can sell both minerals for over 700k per ton and make you 50 to 60 million. Might not be enough, but you can have it if you want it. Shoot me a friend request in-game or a PM and I will hook you up. I will be back in game probably tomorrow (monday) from around 1700 game time.
 
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Take my advise and ignore these. They will take to where there is biology, but you will only get 1x payout. If you find bio on a planet that nobody has landed on then you will get 5x payout. I have spent a week travelling out from Colonia. 33 jumps out in an unusual angle, 10 jumps to the right and 33 jumps back again. I reckon I will get 1.5 billion credits at least.
Sorry. Got it wrong............................2.2 Billion

20230709211408_1.jpg
 
Mine costs 19.5 per week. A minimum carrier with refuel, repair and restock costs 9.5 MCr. In the grand scheme, that is nothing. Killing a single Orthrus finances a minimum carrier for four weeks. A Python-load of platinum sells for 50 million easily, a Cutter-load for 175. If you are into core mining, some of those still sell for over half a million per ton, so a Python full of those will get you around 100 million. First discovery of some organisms get you just shy of 100 million for just one organism. Combining an hour of bounty hunting with the odd massacre mission earns me upwards of 60 million. A single high on foot CZ can bring up to ten million for 15 minutes of pew pew.

Credits are really easy to come by once you know all the loops and do it at least somewhat regularly. I parked all the credits I made from getting into AX on my carrier because I didn't know what else to do with them, and it is paid for for the next seven years. It is not rocket science.

Having said that, people need to accept that a carrier isn't for beginner and/or fresh CMDRs, and not for those who dabble into the game for a few hours every few months. That's not trying to be condescending or gatekeeping or anything; those are just not the target audience for owning (well leasing) your own megaship. I don't know why this is so hard to comprehend. I stand by my sentiment: If upkeep worries you, you're not there yet.

Maybe that makes me Scrooge McDuck. But if I am, then so is almost everyone.
'If you're into mining...'
Personally I never was. I've always been a trader, last week I made 3 billion trading Bertandrite.
Just keep an eye out for opportunities.
 
'If you're into mining...'
Personally I never was. I've always been a trader, last week I made 3 billion trading Bertandrite.
Just keep an eye out for opportunities.
That's the thing... we're in a place where the game offers well paying loops for almost every type of player. Remember when mining Painite, Void Opals and LTDs was the only really profitable game loop?

Personally, I love core mining. I find it so much fun, and very relaxing. Too bad I don't really have a reason to do it anymore. Maybe I should make that a regular thing, go core mining and give the results away to CMDRs in need :D.
 
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That's the thing... we're in a place where the game offers well paying loops for almost every type of player. Remember when mining Painite, Void Opals and LTDs was the only really profitable game loop?

Personally, I love core mining. I find it so much fun, and very relaxing. Too bad I don't really have a reason to do it anymore. Maybe I should make that a regular thing, go core mining and give the results away to CMDRs in need :D.
Trading was profitable back then too, just not as popular amongst YouTubers. Most of the trader YouTubers of the time seem to have gone to do other stuff or left the game entirely now.
 
So if exobiology is good how do I get on a carrier that's going out deep in space and then what about the return trip ? I suppose 2nd option is to get some extra LYs travel on the neutron star path, but it does damage the ship a little. then you have to get home. CC
 
Credits are so easily made nowadays they have become meaningless . Play the game understand it's mechanics and enjoy when you rush "to finish the game" it becomes a grind . That's why there are people who have been playing the game for years ...
Well Ive been playing a while but I feel I'm only scratching the surface sometimes. There's so many ficids to this game. The Grind can become a grind .. sometimes I realise I've learnt heaps and discovered so much other times the game makes me realise there's still so much to discover. CC
 
So if exobiology is good how do I get on a carrier that's going out deep in space and then what about the return trip ? I suppose 2nd option is to get some extra LYs travel on the neutron star path, but it does damage the ship a little. then you have to get home. CC
It doesn't have to be deep space, 1KLy from Sol & (off the well beaten paths) you'll start hitting new discos.
If you really wish to go deep space I can prep my FC (load tritium) & happily transport you to sectors unknown.
 
So if exobiology is good how do I get on a carrier that's going out deep in space and then what about the return trip ? I suppose 2nd option is to get some extra LYs travel on the neutron star path, but it does damage the ship a little. then you have to get home. CC

If you do neutron jumping carry an AFMU module & repair your FSD every so often. I usually repair it once it gets down to 85%.

If you want to find carriers offering passage try the fleet Carrier Owners Discord (I've no direct experience, I have my own carrier).

As Joe Cool says, you don't need to go all that far out, just need to find places that others have not already first footed.
 
I'm with the people saying not to worry too much about credits. Before exo allowed for a billion credits for a few hours' journey, I'd spend months out in the black for maybe a couple hundred million credits. And I really didn't have much need for it all. I tend to focus more on what I have fun doing and make credits doing that. I just make personal naratives. Sometimes I'm out searching for life. Sometimes I'm a secret assassin sent out to silently kill someone and leave before the body's found. Other times I am a jerk who loves to ruin the majesty of ring systems by blowing up the rocks.

So yeah, just have fun and you'll get credits organically.
 
I've recently started playing and i built up money pretty quickly by just trading jumping between two systems, one with a refinery economy, the other a high tech economy. Taking silver in the one direction, then performance enhancers in the other is a quick way to get onto a rapid growth curve. Do a few runs until you can afford a bigger ship (and still have money left for a full silver load), upgrade to a bigger ship, repeat. I used hauler -> type6 -> type7 -> type9. By type-9 you can carry about 650-700 and make about 20million per loop. With systems one jump apart and stations reasonably close to the primary star, its about 5 mins per iteration and with a landing and supercruise assist module its pretty effortless
 
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