What's the most efficient way to mine Tritium?

Normally I'd mine something else and use the profits to buy it, but when you're on the other side of the galaxy that becomes less of an option.
 
IME the quickest way to refuel a carrier is to have multiple Cmdr passengers travelling with you, at least some of whom are good at mining.

Out in the black I've never come across a double hotspot or anything like that but actually finding a trit hotspot in an icy ring isn't that hard.

I use a 512t shieldless Cutter with reactive armour hull, 15 (?) collectors (one module is a class 3 universal limpet controller) & a 2 prospector controller. I have four C2 regular mining lasers, a c2 SSD gun, an abrasion blaster & a core mining gun (no regular weapons needed out in the back), It also has a DSS & PWS of course and the power distributor is weapons focused.

Hull damage is a thing that happens, especially while doing sub-surface stuff but I'm not mining for profit so I just repair the ship each time I dock.

I used to drop in close to the centre of the hotspot for better laser mining & opportunistic SSD & surface mining but lately I've been dropping in further out (at least 1MM) and doing a lot more sub-surface work. It is at least 30-50% faster but with no shields I tend to take more hull damage while orbiting a rock, and I use a lot of tungsten rearming my SSD gun 5-6 times per run to fill such a big cargo hold so I am trading off mining speed for surface prospecting speed (the rest of the mats fill up while mining icy rings).

I have tried different ships & loadout variations, this is the least compromised way I've found when doing it alone. If there's more than one of you in a team doing it you can double up on prospector limpets and laser mining (you both shoot the same rock using only one prospector & both get the full amount, SSD & surface stuff doesn't duplicate).

I always completely fill the carrier buying trit in the bubble before I leave for a trip, mining is nice variety while out on a long trip but it's something I only do because I need to, I don't particularly enjoy it. I would be very happy if trit mining were as productive (in terms of tonnage per hour) as Plat mining in a metallic plat hotspot.
 
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17000t initial + mining 120T each 3 jumps gives about 93 000 one way total (186000 total).
So I keep this scheme. MK2 with 140t cargo mines it in 30-40 mins using sub-surface in tritium spot.
 
Don't mind mining it, not that I've got a lot of tritium mining experience - I bought my carrier in Colonia just before Christmas and flew it back to the Bubble, getting there a few weeks ago. Maybe the months not playing (which is why it took so long, I wasn't detouring) say something, but I found mining a decent break from the jumping.

I mine in a Python - it can hold about as much as I want to mine in a single session, so I'm not too bothered about trying a larger ship. Mostly sub-surface although I carry a couple of mining lasers in case I come across a decent mining laser source, and there's an abrasion gun on it too, not that that adds much to the total.
 
How difficult is it to tritium mine? When fleet carriers were originally launched, I remember there was a lot of trouble actually finding the stuff because there an issue with the procedure generation (which is why they made tritium available from some markets).

It was originally supposed to be ice rings hotspots? That still true?
 
How difficult is it to tritium mine? When fleet carriers were originally launched, I remember there was a lot of trouble actually finding the stuff because there an issue with the procedure generation (which is why they made tritium available from some markets).

It was originally supposed to be ice rings hotspots? That still true?
It's not particularly hard (can either be surface mined or sub-surface mined in icy rings) but considering an average 500LY FC jump uses around 100T, it can take a long time to get enough to fill the tank compared to just buying it from a station...
 
How difficult is it to tritium mine? When fleet carriers were originally launched, I remember there was a lot of trouble actually finding the stuff because there an issue with the procedure generation (which is why they made tritium available from some markets).

It was originally supposed to be ice rings hotspots? That still true?
120T takes slightly less then 1 hour to mine in tritium spot.
But 1 full range jump varies 70-130T consumption about, depends on carriers' load.
So basically 1 carrier jump is 1 man-hour work.
 
holy bejeesus.. it's been half a year since i mined tritium and I'm in a double overlap ( which yes, means nothing anymore) and after 30 min i wish there was a way to force the fdev managers and developers and everyone they know to mine tritium to 400 tons.


this is such a soul sucking and time wasting activity. mining was designed by someone who doesn't play the game. and sure, that's not news but man. you could not design a more user hateful game mechanic unless you forced them to pay real money to circumvent it. not only do they mix useless and worthless material you have to sift thru at random to get the few things that are worth anything to mine, but when you do find one of the hand full of things worth anything, it's some tiny amount that runs out and you're back to wandering around looking for more that you have no way to know you'll find after investing more time.

thanks fdev. my collector limpets expire like the concept of hope and any sense of accomplishment.. (even the bots you created would rather not exist than continue participating in mining)
 
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just in case you didn't think mining was created by someone who either didn't understand good gameplay or actively hates the players and game they were working on.

if you happen to randomly find a roid with a high percentage of something actually valuable, the timer on how many chunks you get goes by faster than if it was some small percentage of all available minerals... so they nerf the rare roid you do find after wasting a bunch of time by limiting the payoff to be equal to just wasting more time at lower yield roids.

and while I'm upset after re-engaging this sad excuse for a game loop, I'm a vr player and this game goes out of its way to make it impractical to play in vr because you need a second monitor to entertain yourself or you would drive your ship into a roid just for a change in the monotony. combat is about the only thing tolerable to do in vr. maybe the vr numbers would be higher if all your third party tools the game relies on to not waste hours getting nothing done weren't external to the game (or necessary at all).


God... why did i try tritium mining again?

everyone, mine tritium if you don't value your time or yourself. that's the only way to do it efficiently. otherwise you can literally do anything else and just buy it no matter how far you have to travel and it would be better than mining it. even if you have to slow jump across the galaxy to refill your carrier multiple times over months. that's a more enjoyable way to play.

mining sucks and the only thing that made it tolerable was when you could break the game with income doing it because it needs that kind of reward to offset the craptastic rng behaviour of achieving any useful objective doing it.

(spits on deck) mining.
 
just in case you didn't think mining was created by someone who either didn't understand good gameplay or actively hates the players and game they were working on.

if you happen to randomly find a roid with a high percentage of something actually valuable, the timer on how many chunks you get goes by faster than if it was some small percentage of all available minerals... so they nerf the rare roid you do find after wasting a bunch of time by limiting the payoff to be equal to just wasting more time at lower yield roids.

and while I'm upset after re-engaging this sad excuse for a game loop, I'm a vr player and this game goes out of its way to make it impractical to play in vr because you need a second monitor to entertain yourself or you would drive your ship into a roid just for a change in the monotony. combat is about the only thing tolerable to do in vr. maybe the vr numbers would be higher if all your third party tools the game relies on to not waste hours getting nothing done weren't external to the game (or necessary at all).


God... why did i try tritium mining again?

everyone, mine tritium if you don't value your time or yourself. that's the only way to do it efficiently. otherwise you can literally do anything else and just buy it no matter how far you have to travel and it would be better than mining it. even if you have to slow jump across the galaxy to refill your carrier multiple times over months. that's a more enjoyable way to play.

mining sucks and the only thing that made it tolerable was when you could break the game with income doing it because it needs that kind of reward to offset the craptastic rng behaviour of achieving any useful objective doing it.

(spits on deck) mining.
Sorry. I disagree. Mining 100t per 3 jumps is still better then deliver 700t over 57000 ly with 20 jump range :D
 
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