Moray Star Boat

That would be rad. Even if the current landable planets could have some liquid areas or sea level. And an amphibious SRV!

Ah yeah the water worlds, ah boy that's sweet to think of but what would you go between? Floating materials? Outposts on pylons?

And the surf board is the signature tool of the kowabunga suit! Ha ha ha
 
How about just giving us the race of aquatic lifeforms that first produced the ship. In fact how about ANY other races. The idea of a galaxy with just two spacefaring species (plus one extinct race) is just pants.

(Since FDEV can't produce more than one artwork of each of the most powerful humans in the galaxy I doubt they have the capacity to even draw any further beings.)
 
How about just giving us the race of aquatic lifeforms that first produced the ship. In fact how about ANY other races. The idea of a galaxy with just two spacefaring species (plus one extinct race) is just pants.
On that one though, recent research suggests that the galaxy is old and we are in fact latecomers to the party. So there should be plenty of life around but nada (good old Fermi again). Maybe everyone already left for the next universe having already used this one up. 😛
 
Le sigh.

We’re back to spacelegs again. I don’t care what they add, so long as there is something to do.

Diving into water from space might be quite amusing the first couple of times, but then what? A QuickTime scanning game? Re-logging to get a new third currency? No thanks.
 
For those who are interested in seeing Waterworlds, and the more technically minded, though it's narrated in a way that a layperson like me can somewhat understand, I think this video goes quite a good way into what the challenges/limitations and potential solutions would be for that become a technical reality in Elite:


Lots of linked reading and explanations of how Sea of Thieves achieves it in its own way for those who wish to dive deeper.

It's interesting as FFT has been a common method of working with audio manipulation for many years. I would also be surprised if it is a new concept for graphics, but I can't say either way. However, what I like about it is the low-overhead for such a great result, and also the aspects of fractal generation I feel are worth looking into when scaling local tidal effects into a global one possibly? I also wonder if it is a method that could also be used to simulate atmospheric layer effects and even wind (not in a spacesuit though). It would be interesting if there was a way to make the Jacobian method - used to create realistic foam - be applied to interactions between different atmospheric layers, and the ocean itself, in combination with planetary characteristics of motion/gravity/etc to create reasonably simulated weather events on a local/global scale too? Of course all wrapped around a sphere lol.

Thoughts? Oh, and yes to the Moray Starboat. :)
 
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