A few observations - from a new player

I had a lot of hours before I got an Anaconda and most of us that first bought one know getting that beer gut through the mail slot takes some getting used to so it really doesn't matter if they followed a get rich guide or not. It's still valid that getting stuck to the station interior because you brushed into it is frustrating and bad physics.

Super Cruise can suck. And as a newb you wont have an intrinsic feel for it yet. The paper posted in the comments above is a little.... uh... nuts but the gist is this:
You want to avoid flying near large masses if you are traversing space. So if you have a destination on the opposite side of the star it is faster to swing out in a wide arc that curves around the star than to head straight to it and clip close to the star. Same goes for all other bodies. Planets, moons, ect, though the effect is less from them.

SC is always either accelerating or decelerating so the 'time to target' is always a lie. Full throttle will accelerate you far faster overall through the path but you have to back off to the blue zone when you are "6 seconds" out from the target. That doesn't mean you are 6 seconds from the trip ending, it means at this instant velocity you are 6 seconds away but your velocity will be dropping RAPIDLY by then so that you remain perpetually 6 seconds away till you reach the drop-out zone and can drop onto the target.

Also, watch your speed and distance graph on the left. Once your speed has entered the blue zone on that graph you can go full throttle again and greatly speed up the final approach. You will have to be very on-the-nose with the drop timing but it shaves a lot of decelerating time off. (This does NOT apply to planetary landings)
 
Last edited:
No offence, but.... how can CMDRs nowadays get an Anaconda and still be at the level of getting stuck in the airlock...

I was curious too, so I had a quick gander at OPs previous posts. Looks like they played the game quite a bit in 2014/15 but have only picked it up again recently. So they might have Anaconda-level credits from 2015 but are refamiliarising themselves with the controls/game after a long hiatus.

Sidenote - there was one 2014 post that made me smile for some reason:

>A few observations. Whats with all the suns? Everywhere I go there is a sun in the way.
 
Heh, wait until your T-10 tail gets stuck on the toaster rack... Now that sucks! I can't remember getting the Annie stuck, match rotation to the slot and come in high and shouldn't have any issues. I don't fly large ships much, but matching the rotation of the station as I enter is now second nature and I often realize I'm doing it without even thinking.

Back before I took a year off I was very good at paying attention and rarely nube looped... My how times have changed! Now, flying any ship that won't slow down and forces me to nube loop excessively gets it relegated to the hanger quicky, I seem to get distracted more easily these days.... I also rarely set the throttle to 75% and enjoy just flying the ship. I ride the throttle in and when I get it set to the correct speed, I leave it.

I also have started over speeding on approach intentionally since I bought my omni throttle. This forces me to close the throttle before I drop so I don't forget and wonder why I don't slow down at the station. This is a problem since the joystick part of the omni is set to thrust and the throttle wheel on the base is my throttle.
 
That's why there are vid tutorials on "how to".

Recommended watching, but not the how to make a billion in a day type.

Steve (when you play low level with small ships and buying G3 Ody stuff, larceny missions give plenty of credits).
I am not a fan of reading manuals (I was in the 80s and 90s, possibly), but I dislike video tutorials, because most of the time they are a waste of time, having to sit through someone waffling for minutes before it gets to the 3 seconds that I am actually interested in.

Videos come only after I've read what I need, and if I feel like watching one.
 
You mean there should have been eight more years of development before release? Like that other game?
What about all the enjoyment I've had in that time?
I have no idea, what you enjoy and why. Last time I played, I thought it would help to have a diagnose or two, to enjoy the game.

Each to his own, as they say.
 
I was curious too, so I had a quick gander at OPs previous posts. Looks like they played the game quite a bit in 2014/15 but have only picked it up again recently. So they might have Anaconda-level credits from 2015 but are refamiliarising themselves with the controls/game after a long hiatus.

Sidenote - there was one 2014 post that made me smile for some reason:
LOl, yeah. I think I meant planets. :p Not that it makes any sense.
 
Well I am also a new player and there is something I wanted to post and it is because when you are in a settlement and you have not collected anything yet I simply load the game from online mode to solo mode (avoid meeting other players) and when loading the game Magically all the materials to collect that I haven't collected yet disappear as if I were cheating (in my case I go from planet to planet to collect, I don't reload the game) and why don't they do that in places like DAV'S HOPE?
Another point that I consider to criticize, because when they kill me in places that are not anarchic I simply appear in space floating or in jail without paying or just a small fine for the NPCs I kill, and when they kill me in a anarchic system I must pay a fine + the repurchase (millions of cr) of the ship because they supposedly confiscated it, but when I pay the fine the ship is still there where I left it orbiting in the space of the planet that killed me and I must take a taxi to Being able to get my ship back, it's little things that put a lot of new players off the game. Thank you.
 
Last edited:
Well I am also a new player and there is something I wanted to post and it is because when you are in a settlement and you have not collected anything yet I simply load the game from online mode to solo mode (avoid meeting other players) and when loading the game Magically all the materials to collect that I haven't collected yet disappear as if I were cheating (in my case I go from planet to planet to collect, I don't reload the game) and why don't they do that in places like DAV'S HOPE?
Its an intended mechanic to keep cmdrs from relogin in order to farming on-foot materials.... Only apply to on-foot. All due relogin was made too popular among cmdrs due of davs hope and such, while Fdevs admited that a while ago, that they dont wanna see happen that again with their latest gameplay loop, and they could not done better than this.

Exiting game while being already in settlement, at load will not spawn anything to pick up, but there is way to work around it, to reset any instance, a classic instance reset that always will work since its how game engine works: Its quite simple.

But if you go back to ya ship, fly up, enter supercruz and go back to same settlement right away, materials, data panels, anything will respawn.
Not as fast as relogin, but not somewhat long either, it takes what, about 2 mins to do it if done right. It means you can kill entire settlement, grab all items it had, take power regulator out, but once instance is reset, all dead npcs are replaced with other npcs, new materials will spawn (its random each time), in places where these should be, power will be on, with its regulator as if never happend. Not very realistic, but thats how this game works. Persistency only is happen when multiple cmdrs are in same instance, and when there is someone to keep current "state" of instance, when someone else log out and in.

Of course, doing that repeateadly against non-anarchy fractions will make them hostile in no time, well as notoriety at 10, but with anarchy fractions, it can be done infinitely without any rep loss, because at anarchies you dont gain fines/bounties in normal way.
 
Pretty sure there was some weird bug with the Anaconda when I got mine - ages ago now, prior to Engineering. I was a little nervous going out of the dock (no Advanced DC back then) so had a friend observing to guide me out. Despite being totally clear from my perspective as well as from his perspective, the Anaconda kept getting stuck. Nothing visually impeding progress at all, but the game thought something was. I ended going out at a slight angle (nose up) which I thought would have gotten me stuck - it certainly looked like I was gonna get stuck, from my friend's perspective too, but I got through without issue.

Considering that deploying landing gear - which would make the ship more likely to get stuck you'd think - can help, something is perhaps a little screwy still. I exit using the Advance DC these days for the most part.
 
on being stuck, just toggle landing gears to get unstuck as many cmdrs suggested. or exit to the start screen. or by using the new unstuck feature in the help screen, which recently enabled me to escape a white dwarf after getting interdicted while supercharging. such a situation used to be a 99% death sentence. lost an elite crew that way back when there was no crew insurance.

i do agree with the op that the anaconda is unwieldy through the mail slot. 6k hrs in this game and i still occasionally scratch my conda entering / exiting a station. it does make one appreciate the scale of things - how tall the ship is
 
on being stuck, just toggle landing gears to get unstuck as many cmdrs suggested. or exit to the start screen. or by using the new unstuck feature in the help screen, which recently enabled me to escape a white dwarf after getting interdicted while supercharging. such a situation used to be a 99% death sentence. lost an elite crew that way back when there was no crew insurance.

i do agree with the op that the anaconda is unwieldy through the mail slot. 6k hrs in this game and i still occasionally scratch my conda entering / exiting a station. it does make one appreciate the scale of things - how tall the ship is
Who uses a 'conda any more? With the launch of Odyssey, small especially and mediums are the go to ships. But then again I am biased in favour os smaller ships. Only one of my accounts has a 'conda, which sees little use.

Steve
 
The Docking Computer regularly scrapes my larger ships when entering the slot. True of Anaconda, Type 9, Type 10, Cutter but not so much Corvette.
 
The Docking Computer regularly scrapes my larger ships when entering the slot. True of Anaconda, Type 9, Type 10, Cutter but not so much Corvette.
Auto launch frequently has my ships of any size hitting the inside of a large station or catching the toast rack.

Steve
 
Who uses a 'conda any more? With the launch of Odyssey, small especially and mediums are the go to ships. But then again I am biased in favour os smaller ships. Only one of my accounts has a 'conda, which sees little use.

Steve
mine is a do-everything ship due to its universal limpet controller. the past week i've been hatch breaking into the dedicant to take escape pods to lure & destroy scythes. quite a profitable and fun mini game as i sell some of those pods to other cmdrs. one paid 3m cr per pod. perhaps there's use for all those salvaged protective membranes from the almostt 20 scythes i took out
 
Back
Top Bottom