when will VR be activated in Odyssey?

Do that on a busy concourse. The empty carrier hangar is a low hanging fruit. I play with a Reverb G2 on a 5900X with a 3080 Ti, and I am lucky if I don't drop below 30 if I activate the free camera on a concourse. The empty carrier hangar is really not a suitable benchmark for that.
off course
 
Frontier already told us something. They told us: "Not going to happen".
I don't remember that comment in those words. That you can over understand that from the treatment that the vr is receiving. No doubt about it.

But it is so complex for frontier to maintain open communication on this issue?.

An "Ok, no way, there's no way we're getting vr on odyssey", or an "Ok, let's get someone to look into this and see what happens", or a "something....".
 
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At first they told us there would be no VR AT ALL in Odyssey - not even in the ship. Later they buckled to the outrage, and we got what we have now. At Odyssey release we were told there were no plans to implement on foot VR. It was with the usual "for now" or "at launch" disclaimers, but read into that what you want.

Players need to give up the feeble hope that the situation will change anytime soon. Either you get comfortable with what we have, or you will set yourself up for disappointment.
 
What the CM said about on-foot VR:
…we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits.
I hope current VR issues get fixed and I wish for further VR development, but the last couple of years have demonstrated: don’t hold your breath 😁

As for performance - I run a Quest 2 with an i7 10700 + RTX 4070ti - the hardest concourse bit for me is looking from the concourse through the bar area, towards the windows looking out over a planetary surface. With the virtual flatscreen I get 72fps with roughly 5% performance headroom. Vanity cam drops that to mid/high 60’s fps. Switching on ASW gives a locked 36fps with smooth visuals, very playable.

Settings are all High/Ultra with HMDQ 1.25 + SS 1.0
 
I’ve been away from ED since Odyssey launched without VR. Honestly, I miss the gane terribly, but I can’t br8ng myself to come back without VR. I don’t need controllers or anything fancy, just the VR view.

Why don’t they just hire Luke Ross?
 
You can have a "type" of full VR on foot as it is already in the game via the camera mode.
You goto camera mode move camera to in front of head position or over shoulder 3rd person position then lock camera. (turn off ability to move camera position)

The down sides I have noticed, are that there is no HUD to aim (crosshair) and interaction (etc) doesnt work from camera mode (pressing E to open doors for example wont work)
Somepeople find moving with mouse and keyboard while using VR to look around disorienting. I myself dont mind it.

I would be happy with that type of VR by Fdev as an option. Head locked or shoulder locked camera, with crosshair, hud and interaction added.

BUT

I would prefer they fixed VR performance first I have a 4070ti and the performance is VERY POOR in VR.

And "Very Poor" is being kind.
 
It's time to remove that horrible gray border from the vr view in odyssey and implement vr in odyssey.
what does frontier think about all this?
could someone in charge tell us something about it and give us a closed and safe deadline for its implementation?.

Thanks
I guess this will never happen and assume the company isn't able to develop the game in a sustainable way. Maybe the majority of developers are already gone.
 
IIRC the developer that single handly added VR to the Cobra engine during his off time, left Frontier around the 2017-ish time frame, likley before any development was ever started for Odyssey's on foot part of the engine.

I personally wish that we had a choice that maybe would mimic the SRV Turret view, with a wrap around HUD and the ability to look around, a floating gun and hands mayhap, but I do not believe the engine itself is set up to do that.

Elite is running on a version of Cobra that started at the latest 2012, so over a decade old. I am hoping that with F1 Managers games running on Unreal, it means that we might see an Elite sequel in the future that has better VR support, as unreal has a lot of documentation, and hiring developers for it is easier, vs Cobra that is their in house engine that you have to train and build in house tools to create for.
 
Ahh the old ones have been rolled out. Cobra engine etc.

The buisness decision not to put effort into VR for on foot is theirs to take. And in my humble opinion the correct one. There is just not enough VR players to justify the effort.
 
I agree, and am one of them!
Same here, on both counts.

I've suffered way too many half-ARXed VR conversions (including No Man's Sky... why did they stop short of full room scale VR! WHY!) to want yet another one for this game. All I asked for when I read that Odyssey wouldn't have VR at all was that the space ship bits would continue to be playable, in VR, and Frontier delivered. As much as I'd love a full room scale conversion of Elite Feet to VR, I don't see the demand being there.
 
Looks at my 4070ti then at my Quest 2... sighs "Ah it would have been so good".
At least I have EDTracker oh wait the last one I had from a kind person on the forums died on me :( And EDTracker is no more :(

Shakes head... Oh well, so be it... "Hello Legacy Horizions, Its just me and you now until Elite Dangerous dies or they Fix Odyssey VR".
 
by the logic that there isn't enough vr playerbase, no game would ever implement it because like any purpose gaming tech, it's going to be niche, especially while it's new and expensive.

hotas are super niche too, supporting it isn't free. but the decision to support it was more than just thinking if the investment would pay for itself with added purchases.

i have vr but i only play with it when doing combat sessions. because elite needs external screens / tv / phone / books / cats to play the other roles (trade, mining, exploration). that's hardly vr's nicheness at fault for why vr isn't more popular in elite after the initial novelty wears off. i think if fdev had the expertise available to work on low level graphics to improve and extend vr in cobra, they would have been the same people that could have avoided the problems of odyssey's development. so i don't think the lack of seeing foot vr is about vr specifically...i think it's a general reduction in expertise that just so happens vr falls in but then so does a bunch of rendering and 3d graphics low level coding and that's why we had a year of trying to get odyssey playing right and lost console and only have sparse and empty planets to visit.
 
No playstyle holds a majority in this game, may it be VR, PVP, AX, EXP, MINING etc, etc.
Elite has always been a game with multiple playstyles.
The argument about whiich is most popular is invalid.
The simple reality is that if FD want to make anything happen, then they will need to push it through, lest they be accused of half-baking it... even ie ppl are trying to do that with AX currnntly, no surprise there tbh.

VR's problems were that:
1. Not optimized at launch.
2. Something got baked in during development that should not. Planetary tech is the standout, so maybe in that somewhere.
3. Driver issues.

It really hasn't caught a break at all, sadly..
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Optimistically, GG's & WW's should work differently, if we get that far. Ody (planets) will prolly work better when we all have better PC's... maybe.
 
Or maybe they just don't intend to develop it (VR) further...

... and their teams are busy developing products ready for launch? You are aware that Frontier have more product than just ED?
Sure, but there's no difference. The majority of developers are gone or moved from EDO project.
 
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