A quick introduction. I am the Coordinator of a Rescue Squad, the Post Disaster Evacuation Service (PDES). We are also part of the MODE Alliance that has come together to fight the war. The MODE Alliance includes Marauders Vanguard, Operation Ida, Hutton Orbital, Steel Wolves and many other groups. The MODE Alliance also coordinates with AXI on our respective operations. And we are all having the same problem with rescues that has existed since rescues began almost 6 years ago.
I have created a issue for this on the Issue Tracker. Please consider voting even if the issue does not affect you personally, in the interest of having all activities recognised and treated fairly and equally.
Link to Issue on Issue Tracker
The Mission and Passenger Boards for Rescues are a copy and paste of regular mission and passenger boards, with some of the descriptions changed but no further thought given to how it works. It doesn’t work and hasn’t for almost 6 years.
No thought has been given to what makes rescues different. They're not just "another type of hauling except with people." No other operation involves taking up to 20 of the same type of mission a few jumps away then coming back for more with the same level of intensity and speed as rescues. There may be other activities where this happens to an extent but never to the extent it does with rescues and never all the time. This results in frequently running out of missions, leaving rescuers waiting for the boards to refresh.
Saying “do something else while you wait”, as some people have, is not an acceptable response. That would not be said to AX pilots if CZs in Control systems stopped producing Thargoid encounters for twenty minutes every half an hour, it would be fixed.
Before the war machine arrived, in the previously hand placed invasions, it was particularly bad as the rescue ship was next door to the burning station in the same system. A large ship could clear the Passenger Board in 4 trips and have to wait twenty minutes for the board to refresh. Taking missions sooner than this, as they appeared, would simply clear the board again and further delay replenishment.
When the war started with missions for larger amounts of people and the longer distances to the rescue ships the problem was not fixed either, only hidden by taking fewer missions with the corresponding increase in delivery time, but we can see it was never fixed from the way the missions have gone back to smaller amounts of people since Update 16 and once more the boards are being cleared out.
There is no point in Pilots being in the same instance in Open or a PG. They will only take jobs from each other and clear the board even quicker. Therefore winging up or even working together is impossible.
We are a rescue squad who have to work in solo to avoid taking work from each other and running out of it even faster than we already do. This is ridiculous in a game that is supposed to be supporting cooperative play.
When the CMs were hinting in Frameshift Live about doing wing missions to clear systems it further rubbed salt into the wound and highlighted rescues as an activity with no wing missions, unlike deliveries and AX. Once again rescues were marginalised and ignored.
Either increase the refresh rate on rescue missions or otherwise ensure there are always missions so that rescues are not continually disadvantaged by periods of inactivity and being unable to work in a wing, handicaps that other activities do not have. It’s a problem that has existed since the first attacked station in December 2017 (3303 in game) and has never once been considered, acknowledged or addressed. I think it's past time it was.
I have created a issue for this on the Issue Tracker. Please consider voting even if the issue does not affect you personally, in the interest of having all activities recognised and treated fairly and equally.
Link to Issue on Issue Tracker
The Mission and Passenger Boards for Rescues are a copy and paste of regular mission and passenger boards, with some of the descriptions changed but no further thought given to how it works. It doesn’t work and hasn’t for almost 6 years.
No thought has been given to what makes rescues different. They're not just "another type of hauling except with people." No other operation involves taking up to 20 of the same type of mission a few jumps away then coming back for more with the same level of intensity and speed as rescues. There may be other activities where this happens to an extent but never to the extent it does with rescues and never all the time. This results in frequently running out of missions, leaving rescuers waiting for the boards to refresh.
Saying “do something else while you wait”, as some people have, is not an acceptable response. That would not be said to AX pilots if CZs in Control systems stopped producing Thargoid encounters for twenty minutes every half an hour, it would be fixed.
Before the war machine arrived, in the previously hand placed invasions, it was particularly bad as the rescue ship was next door to the burning station in the same system. A large ship could clear the Passenger Board in 4 trips and have to wait twenty minutes for the board to refresh. Taking missions sooner than this, as they appeared, would simply clear the board again and further delay replenishment.
When the war started with missions for larger amounts of people and the longer distances to the rescue ships the problem was not fixed either, only hidden by taking fewer missions with the corresponding increase in delivery time, but we can see it was never fixed from the way the missions have gone back to smaller amounts of people since Update 16 and once more the boards are being cleared out.
There is no point in Pilots being in the same instance in Open or a PG. They will only take jobs from each other and clear the board even quicker. Therefore winging up or even working together is impossible.
We are a rescue squad who have to work in solo to avoid taking work from each other and running out of it even faster than we already do. This is ridiculous in a game that is supposed to be supporting cooperative play.
When the CMs were hinting in Frameshift Live about doing wing missions to clear systems it further rubbed salt into the wound and highlighted rescues as an activity with no wing missions, unlike deliveries and AX. Once again rescues were marginalised and ignored.
Either increase the refresh rate on rescue missions or otherwise ensure there are always missions so that rescues are not continually disadvantaged by periods of inactivity and being unable to work in a wing, handicaps that other activities do not have. It’s a problem that has existed since the first attacked station in December 2017 (3303 in game) and has never once been considered, acknowledged or addressed. I think it's past time it was.