Ever Since The Last Update, Been Many Bugs In The Game, Is There A New Patch Now To Fix The Problems...?

Yes it seems now that whenever you board your ship it changes to 2-4-0 - I have not seen it change otherwise.
I have not noticed this, but I am in my exploration ship which for various reasons has the distributor shut down so the pips aren’t displayed. But I haven’t noticed it being more responsive or fragile.
 
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I don't know why they keep messing about with this. I remember one time at band camp back a long time ago they stopped the autopilot setting pips to shields and engines, this nearly caught me out when I suddenly realised that there were no pips to shields as the DC approached the rack (at least it wasn't aiming for the invisible slot below the real one - it was back then). I am alert to this now.
 
I wondered what was going on with the pips. Took me ages to spot it as 2-4-0 is how I run my explorer Krait anyway. Now preferring 3-3-0 and the bug is mildly annoying.
 
Yes it seems now that whenever you board your ship it changes to 2-4-0 - I have not seen it change otherwise.

I have not noticed this, but I am in my exploration ship which for various reasons has the distributor shut down so the pips aren’t displayed. But I haven’t noticed it being more responsive or fragile.
OK today I switched the PD back on and it was set to 2-4-0 which wasn’t where I thought I set it many months ago when I set the ship up.
So I decided to reset it to 3-3-0 and see what happened, by the end of the day after getting off and on my ship about nine times it was still the same I will try to check again tomorrow.
 
Just logged back on after a few weeks as my fleet carrier was taking an hour to jump, down to 32m, they going to fix this?
 
Ever since I Update the game with the new Game Launcher, Many keys had to be Pressed many times,
the Weapons Won't fire at all, unable to deploy the weapons, don't see the weapons firing,
and many other problems and issues and bugs...
Is there supposed to be a New Patch to download to fix all these issues...?
If there is new Patch, then where are they...?
Can anyone reply with the Links...?
Are you playing with some "gaming keyboard" crap with in-built macro and other staff? Experienced same problems with inputs just sitting in windows, so what can you do right now:
1)Plug off gamepads, joysticks and other staff, keep only your keyboard and mouse
2) I using logithech mouse with wireless charging system, and have problems untill plug off one of the usb adapters(seems like i needed only one for work)
3) Overall check your devices. I guess you can't use railguns either couse you obviously have some holding issues. Check keyboard with some testing software. If all of that proves that your device is ok - time to change a game i guess, i don't think fdev is capable of something than minor fixing.

And yeah, sorry for crappy english, when i was five angry clowns beat me with grammar books
 
OK today I switched the PD back on and it was set to 2-4-0 which wasn’t where I thought I set it many months ago when I set the ship up.
So I decided to reset it to 3-3-0 and see what happened, by the end of the day after getting off and on my ship about nine times it was still the same I will try to check again tomorrow.

Just an FYI - these past few days I have been mainly playing a clear save (new commander) in Legacy and I was surprised to see that the DC is working the pips perfectly - so I was at 3-3-0, DC engages and switched my pips to 2-4-0, on entering the slot (approx) it changes them to 4-2-0 then on settling on the pad, reverts to my 3-3-0 setting.

Now why can't Live DC do that? :rolleyes:


P.S. Surface prospecting in Legacy is great - you can actually see meteorites and outcrops beyond 100m. This of course is too hard for Live.
 
yup the 2 most annoying update 16 bugs for me are:
1. pips reset to 4-2-0 upon boarding the ship from srv or foot
2. most recent item bought from carriers not reflecting in inventory. workaround for this is to reenter the commodities market

The second has been happening for 2 years+

I reported it, report got binned for lack of responses.

I've voted on a similar report, still pending.

But hey, maybe this will get it fixed:

If you don't refresh the market at the carrier the goods do not exist on your ship until you open another market place or relog. NPCs don't interdict you because your hold is 'empty'. Not only that, a fully laden T9 which would normally have a range of 11 ly still has a range of 20 ly.

So you buy from your carrier to fill your hold, jump 18-20 light years to the CG system, fly to the station without NPC pirates bugging you, open the marketplace there and voila, your hold is magically full. Sell the cargo, return to carrier.

As I mentioned, I've reported it at least once and voted on someone else's issue report to try and get it fixed, but as it's still present after 2 years I guess it's an intended stealth gameplay mechanic for fleet carrier owners.
 
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Glory Be!!
 
The second has been happening for 2 years+

I reported it, report got binned for lack of responses.

I've voted on a similar report, still pending.

But hey, maybe this will get it fixed:

If you don't refresh the market at the carrier the goods do not exist on your ship until you open another market place or relog. NPCs don't interdict you because your hold is 'empty'. Not only that, a fully laden T9 which would normally have a range of 11 ly still has a range of 20 ly.

So you buy from your carrier to fill your hold, jump 18-20 light years to the CG system, fly to the station without NPC pirates bugging you, open the marketplace there and voila, your hold is magically full. Sell the cargo, return to carrier.

As I mentioned, I've reported it at least once and voted on someone else's issue report to try and get it fixed, but as it's still present after 2 years I guess it's an intended stealth gameplay mechanic for fleet carrier owners.
then i must not have noticed it before until recently, when buying things from fleet carriers became lucrative after update 16's change in ceiling prices. oh well, like you i must admit the bug can be quite useful when transporting over 2 dozen caustic thargoid stuff without taking any damage
 
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